TheHaydens
Well-Known Member
This is a interesting concept what I am trying to do but out of curiosity,
Lets say a Mob red texts [You suck billybob your going to die] how do I get the bots to acknowledge and do something lets say !MT {go to 451, -51, 657} if MT{Do nothing}
Side questions, not related..
Encounter: Billy (Name), Joe ( Strong Trash), Fred (Weak Trash).... If I wanted my bots to prioritize killing and auto recognize everyone int he encounter and each one already know what to do (Who to target / burn down first, regardless what the MA is doing) Would this work?
Concept: Kill Joe first, than Fred, than Billy... in that order,
but I want them to recognize this encounter without "/run Joe's script" every time if the encounter is these 3 in the set (Auto start script).. ((Weird request, just testing something out, and couldn't figure it out, any ideas would be awesome!))
Lets say a Mob red texts [You suck billybob your going to die] how do I get the bots to acknowledge and do something lets say !MT {go to 451, -51, 657} if MT{Do nothing}
Side questions, not related..
Encounter: Billy (Name), Joe ( Strong Trash), Fred (Weak Trash).... If I wanted my bots to prioritize killing and auto recognize everyone int he encounter and each one already know what to do (Who to target / burn down first, regardless what the MA is doing) Would this work?
Concept: Kill Joe first, than Fred, than Billy... in that order,
but I want them to recognize this encounter without "/run Joe's script" every time if the encounter is these 3 in the set (Auto start script).. ((Weird request, just testing something out, and couldn't figure it out, any ideas would be awesome!))
Code:
do {
if ${Actor[Joe](exists)}
{
relay all "eq2execute /target Joe"
}
if !${Actor[Joe](exists)} && ${Actor[Fred](exists)}
{
relay all "eq2execute /target Fred"
}
if !${Actor[Joe](exists)} && !${Actor[Fred](exists)} && ${Actor[Tel’koran Bloodmaw](exists)}
{
relay all "eq2execute /target Billy "
}
}