Multicharacter
Senior Member
They unveiled Everquest Next; have you guys read about it yet? Sounds like it could be really different, fun, and (for this audience the most interesting discussion probably comes from this) almost impossible to reliably bot. Players can build things anywhere (right in your way), monsters don't spawn in the same area over and over, the environment is fully destructible so if you aren't watching out you could fall right down a hole another player has made.
Not to mention the combat system isn't level based but rather 'player reaction time and skill' based so both bot designers are usually more skeptical about doing anything with skill based games, and the ones that are willing to still do those types of games usually end up getting detected fairly quickly.
Not to mention the combat system isn't level based but rather 'player reaction time and skill' based so both bot designers are usually more skeptical about doing anything with skill based games, and the ones that are willing to still do those types of games usually end up getting detected fairly quickly.