Official Discussion Thread for EVEBot
Release Thread: http://www.isxgames.com/forums/showthread.php?p=9610
Release Thread: http://www.isxgames.com/forums/showthread.php?p=9610
Alcor,alcor75 said:First let me tnx you and hug you all, i love this script and i'm wery exited waiting for a new release.
Little problem i have is that ship have 4 turrets slot, i use mining laser in 3 of the 4 slots (miner II miner II miner I, i'm a noob and i know it). the script pick 2 target and activate 2 mining laser, one for each asteroid, but never pick a 3rd target (even if capable to lock 4 targets) and nither activate the 3rd laser. probably i'm doing something wrong, and i'm here to know if someone encoutered a similar problem.
Tnx
Alcor 74
Sorry, mine runs constantly b/c I don't run out of cap... You can set it to run only after shields drop to a threshold, if you are using the subversion source. If using the forum zip, you'll need to wait till i repost a zip.trupoet said:I just wanna say this worked great out of the box. GJ on this script, I'm lovin it.
I did have to disable the shield booster line as it was just doing it the second I got to the belt and it kept going until my capacitor was drained. Also looks kinda obvious if everytime you come into a belt you start flashing your shield booser like a noob lol.
They are not implemented yet, or partially so, or implemented but disabled in isxeve (skills)trupoet said:I did notice a lot of other possible functionality in the bot such as skills, hauling etc. But they didn't seem to work. (even when I switched to my hauler). Are they not implemented yet?
Anyway again, Great job. Should be a new tagline:
ISXEve : I'm lovin' it.
haha
Just curious, why is skill queuing disabled? I searched around but didn't see anything about it except that there were some structs implemented in ISXEVE.CyberTech said:or implemented but disabled in isxeve (skills)
CCP changed it, amadeus hasn't had time to fix isxeve for it.trupoet said:Just curious, why is skill queuing disabled? I searched around but didn't see anything about it except that there were some structs implemented in ISXEVE.
The targeting algorithm is scheduled to be improved. It is listed on the Google code bug tracker already.shockme said:It would be great if when you were mining it would pick two rocks near you even if one is a lower grade just so you can spread out your strip miners more often.
iluvseq said:Another newbie question...
If I'm mining in 0.8 or lower space, sometimes pirates spawn. Right now I don't have the skills to use combat drones, and my ship is equipped with dual Miners and no real weapons, so right now I have to stop the script and run from the pirates, or just mine in 0.9 or higher.
My question is, if I have a weapon mounted on my ship, or some combat drones, will the EveBOT defend itself from rat attacks while mining? Just thinking ahead to when I have a better ship and the skills to use drones![]()
Will it run away? It didn't seem to when I was watching it last night, but maybe it's only configured to run away once shields get below a certain level?GliderPro said:No. EVEBOT's only defense is to run away.
Yes. Comment out the "redirect -append ..." lines in obj_EVEBotUI.iss.alcor75 said:Sorry if i missed this but are there a way to disable the logging to file for evebot?
Only thing similar I know of so far is to click the Strip Mine option which mines an area clear before moving. I know it's not exactly what you're looking for, though.Good day,
Is there a way to prioritize what is mined and possibly sort it by distance?
IE: i mine ore X but the nearest is 15K away (too far) so i will mine ore Y which is <10K away.
Thanks,
Buggy.
To select what is mined you can edit the evebot.xml file in the config folder, this will refine the roid selections.Good day,
Is there a way to prioritize what is mined and possibly sort it by distance?
IE: i mine ore X but the nearest is 15K away (too far) so i will mine ore Y which is <10K away.
Thanks,
Buggy.
I am still working on drone support; it's only basic atm.2 suggestions for the combat bot - has been working great btw
#1 It doesnt wait for all of the rats to target you, leading to drone loss occasionally. Or maybe it is that it needs to wait for them to engage you as well as target you?
#2 It didnt manage to quite get out when a hostile jumped in system. Luckily I was there and able to take over and kick the homo in the nuts. But when its warp got broken by the scram it basically gave up and didnt even try to turn on the tank or target the hostile. Recommend having it check for point on it and continue attempting to warp, as well as maintaining tank and setting speed to 75 or 100% to minimize time needed to get away. And lock all guns and go for it, until it reports all scrams are off. May need to add it as an object or method or whatever in isxeve, but I am guessing it is now doable w/ EW notifications. Also maybe having it total points and wcs strength for those that fit stabs, to see when there is a chance of warping and going for it.
It had warped to the belt by the gate. And he jumped in while the ship was still in warp. I was about 2 seconds away from making it back into warp to the safe when he got the point on me.> #2 < Why didn't it get to a safe as soon as the non-whitelisted pilot appeared in system? I am still working on improving the reactions to unexpected behaviors during warp.
This is always a risk. There really isn't much you can do to prevent it. If you initiate warp to a belt before a hostile jumps into system there is a good possibility that he will be able to catch you if he is good at what he does. However, if you are not in warp when the hostile jumps into system you should be able to get away.It had warped to the belt by the gate. And he jumped in while the ship was still in warp. I was about 2 seconds away from making it back into warp to the safe when he got the point on me.
It will stay at the safespot as long as the system is hot.Also how long does the ship stay safed after a nonwhitelist comes in? Its been sitting in a safe cloaked for the last 12 minutes and hasnt resumed activity.
Of course. Although it would be nice if eventually the script would realize its being shot up and couldnt get away, and would turn on the tank and lob some missiles back(ravens can usually run solo nanos off and tank them). Just something that would be nice in the future. But I really have no idea how hard it or feasible it would be.This is always a risk. There really isn't much you can do to prevent it. If you initiate warp to a belt before a hostile jumps into system there is a good possibility that he will be able to catch you if he is good at what he does. However, if you are not in warp when the hostile jumps into system you should be able to get away.
It will stay at the safespot as long as the system is hot.
Agreed. The combat module should switch from FLEE to PVP mode if it detects you are warp scrambled. When ISXEVE provides data about who is scrambling you it can actually focus fire on that target.Of course. Although it would be nice if eventually the script would realize its being shot up and couldnt get away, and would turn on the tank and lob some missiles back(ravens can usually run solo nanos off and tank them). Just something that would be nice in the future. But I really have no idea how hard it or feasible it would be.
If you deactivate them before you warp you get a partial cycles worth of whatever they were mining. If you just warp and they are on when you enter it, you get nothing.Odd stuff:
- deactivating mining laser once treshold is reached, shouldn't do that so you can set it below your max and it keeps mining the 10-15s the hulks needs to warp, saves alot of time...over timei really can't think of any reason why a miner would want to deactive them anyway...
I fixed those myself but they are back every checkout so you might consider making them permanent![]()
<Setting Name="Use Mining Drones">FALSE</Setting>
<checkbox name='cbMiningDrones'>
<X>10</X>
<Y>90</Y>
<Height>20</Height>
<Width>100</Width>
<Text>Use Mining Drones </text>
<AutoTooltip>When checked mining drones will be used instead of combat drones</AutoTooltip>
<OnLoad>
if ${Script[EVEBot].VariableScope.Config.Miner.UseMiningDrones}
{
This:SetChecked
}
</OnLoad>
<OnLeftClick>
Script[EVEBot].VariableScope.Config.Miner:SetUseMiningDrones[${This.Checked}]
</OnLeftClick>
</checkbox>
Any plans to implement simply belt salvage script to support ratting?Dark Blood spawns dont trigger an alarm or log as priority etc...., Blood Shadow Sages do and they are just junk trash cruisers.
Yes. It is planned.Any plans to implement simply belt salvage script to support ratting?
Would be nice 2nd account to salvage & loot wrecks. The loot should be dropped then in bookmarked secure container, corporate hangar, or station. Anyone interested in doing that?