Faction Spawn Soundbug

totalschaden

Active Member
I dont get sound on faction spawn but on Hauler Spawns , i Checked Spawnlist and tryed reinstall nothing helped... also i dont get sound when someone writes in local anymore ?!

Using last Stable , had the prob with the prev ones too.

Anyone know a solution ?
 

CyberTech

Second-in-Command
Staff member
I dont get sound on faction spawn but on Hauler Spawns , i Checked Spawnlist and tryed reinstall nothing helped... also i dont get sound when someone writes in local anymore ?!

Using last Stable , had the prob with the prev ones too.

Anyone know a solution ?
Did you check "Enable Audio Events" on the Main tab
 

totalschaden

Active Member
Did you check "Enable Audio Events" on the Main tab
:D ofc did i , also as i sayed Hauler Spawn plays Sound , Faction Spawn doesnt. I Checked Names and Bounty in Spawnlist its all fine.

The Spawns are Domination ones.

Here is something from the Log.
The Domination Warlord Spawn is 7125000 Isk Bounty InGame and In Spawnlist but Log Says 7.13

Is the Debug just rounding it up or is it a bug and thats why no Sound is Played ?


NPC: Domination Warlord(Battleship) 7.13m isk
NPC: Angel Phalanx(Cruiser) 110k isk
NPC: Angel Phalanx(Cruiser) 110k isk
NPC: Battleship Value is 7.13m isk
NPC: Chaining Spawn
Locking Domination Warlord
Locking Angel Phalanx
Locking Angel Phalanx
NPC: Adding Angel Phalanx (Asteroid Angel Cartel Cruiser)(2101465865) to the "do not kill list"!"
NPC: Adding Angel Phalanx (Asteroid Angel Cartel Cruiser)(2101465863) to the "do not kill list"!"


Hauler Spawn(Played Sound):
Transporter is 75k Isk Ingame and Spawnlist, No roundup in Log here.

NPC: Angel Transporter(Hauler) 75k isk
NPC: Angel Transporter(Hauler) 75k isk
NPC: Angel Transporter(Hauler) 75k isk
NPC: Angel Transporter(Hauler) 75k isk
NPC: Angel Malakim(Battleship) 1.40m isk
NPC: Battleship Value is 1.40m isk
NPC: Not Chaining Spawn
Locking Angel Transporter
Locking Angel Transporter
Locking Angel Transporter
Locking Angel Transporter
Locking Angel Malakim
Special spawn Detected!
Special spawn Detected!
Special spawn Detected!
Special spawn Detected!
 
Last edited:

CyberTech

Second-in-Command
Staff member
Dominion special spawns are not in the spawn list; likely nobody was ratting them when we did it. Edit core/obj_targets.iss, scroll down to line 162, and you'll see SpecialTargets:Insert....

Add a line for each one you want to do -- substring matches are fine, so if all the faction spawns start with "Dominion ", you can put that in.

Yes, the isk value is rounded for display.

:D ofc did i , also as i sayed Hauler Spawn plays Sound , Faction Spawn doesnt. I Checked Names and Bounty in Spawnlist its all fine.

The Spawns are Domination ones.

Here is something from the Log.
The Domination Warlord Spawn is 7125000 Isk Bounty InGame and In Spawnlist but Log Says 7.13

Is the Debug just rounding it up or is it a bug and thats why no Sound is Played ?


NPC: Domination Warlord(Battleship) 7.13m isk
NPC: Angel Phalanx(Cruiser) 110k isk
NPC: Angel Phalanx(Cruiser) 110k isk
NPC: Battleship Value is 7.13m isk
NPC: Chaining Spawn
Locking Domination Warlord
Locking Angel Phalanx
Locking Angel Phalanx
NPC: Adding Angel Phalanx (Asteroid Angel Cartel Cruiser)(2101465865) to the "do not kill list"!"
NPC: Adding Angel Phalanx (Asteroid Angel Cartel Cruiser)(2101465863) to the "do not kill list"!"


Hauler Spawn(Played Sound):
Transporter is 75k Isk Ingame and Spawnlist, No roundup in Log here.

NPC: Angel Transporter(Hauler) 75k isk
NPC: Angel Transporter(Hauler) 75k isk
NPC: Angel Transporter(Hauler) 75k isk
NPC: Angel Transporter(Hauler) 75k isk
NPC: Angel Malakim(Battleship) 1.40m isk
NPC: Battleship Value is 1.40m isk
NPC: Not Chaining Spawn
Locking Angel Transporter
Locking Angel Transporter
Locking Angel Transporter
Locking Angel Transporter
Locking Angel Malakim
Special spawn Detected!
Special spawn Detected!
Special spawn Detected!
Special spawn Detected!
 

totalschaden

Active Member
Thx CT ! Modified the file and will watch out for a spawn and see if it works. :yea:

Another thing, i saw a code line in obj_ship.iss

I have a Problem with lagg sometimes and if my Miner undocks when i have lagg the Debugg says something like No Highslots Found pausing...

I Modified the Like like this :

if !${This.ModuleList.Used} && ${Me.Ship.HighSlots} > 0
{
UI:UpdateConsole["ERROR: obj_Ship:UpdateModuleList - No modules found. Retrying.", LOG_CRITICAL]
Me.Ship:DoGetModules[This.ModuleList]
return
}
i Gues this is totally fail coz im a noob at codeing

Does this retryes to load modulelist ? I want it to look for highslots as long as they are found and then go on with mining.
 
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