lumbercrack
Member
Hello,
I have a feature request that I feel would be extremely useful.
When moving (via move, or via the auto hunt which I guess uses the same move code) and suffering a knockback, the character will attempt to run in a straight line to the last point they were at when moving - even when the area the character is knocked back to has been mapped out and has navigation points available. This causes issues when being knocked over an object, or down a ledge that is not possible to simply run back up. The result is that movement ends and manual intervention is required.
I feel that the following solution would fix it?
When a character is unexpectedly moved out of the mapped area (except for harvesting, moving to melee range, etc.) then the character should look for the nearest navigation point that linked to their existing path, and make their way to that point, instead of running in a straight line back to the last point they were at.
Thanks.
I have a feature request that I feel would be extremely useful.
When moving (via move, or via the auto hunt which I guess uses the same move code) and suffering a knockback, the character will attempt to run in a straight line to the last point they were at when moving - even when the area the character is knocked back to has been mapped out and has navigation points available. This causes issues when being knocked over an object, or down a ledge that is not possible to simply run back up. The result is that movement ends and manual intervention is required.
I feel that the following solution would fix it?
When a character is unexpectedly moved out of the mapped area (except for harvesting, moving to melee range, etc.) then the character should look for the nearest navigation point that linked to their existing path, and make their way to that point, instead of running in a straight line back to the last point they were at.
Thanks.