Help on Mana Flow for x2 raid

bob_the_builder

Well-Known Member
Hoping for some guidance on changing or modifing this to work for 6 man or 12 man group. FOr those few times both groups don't have a mana feeder (Coe)

Code:
if ${Me.Group}
{
	tempvar:Set[1]
	MemberLowestPower:Set[0]
	do
	{
		if ${Me.Group[${tempvar}].ToActor.Power}<100 && ${Me.Group[${tempvar}].ToActor.Distance}<30 && ${Me.Group[${tempvar}].ToActor(exists)}
		{
			if ${Me.Group[${tempvar}].ToActor.Power}<=${Me.Group[${MemberLowestPower}].ToActor.Power}
				MemberLowestPower:Set[${tempvar}]
		}
	}
while ${tempvar:Inc}<=${Me.GroupCount}
}
 

bob_the_builder

Well-Known Member
Ahh I think I got it, i'll post what I changed in a few, not even sure I like doing other groups incase other Enchanters are in groups and I am not in the mood to make all kinds of variables and UI selections for other groups.

So, screw it.

Was in a x2 without another Enchanter and I just don't want to deal with it anymore .. ROFL
 

bob_the_builder

Well-Known Member
Want to open this back up to suggestions, I seem to keep getting in raids few in enchanters.

Any help on setting this up for a 2x or x4 ?
 

mycroft

Script Author: MyPrices
Was looking for raid info and came across these character datatypes.

Code:
* Removed the 'raidmember' datatype
* Revamped the "Raid" member of the character datatype to work as follows:
  ~ Raid                (int type)               [number of people in the raid]
  ~ Raid[#]             (groupmember type)       [# is 1-24]
  ~ Raid[id,#]          (groupmember type)
  ~ Raid[#,#]           (groupmember type)       [#,# is group number (1-4) and member number (1-6)]
  ~ Raid[NAME]          (groupmember type)       [name of player in the raid]
**** Unlike "Group", YOU will be ${Raid[1]}.  Also, if you are not in a raid, ${Me.Raid} will return zero (you can also check
**** ${Me.InRaid}).  Finally, when you iterate through the raid, you must always iterate from 1-24 as there can be gaps.
* Added the following MEMBER to the 'groupmember' datatype:
  1. RaidGroupNum       (int type)               [If in a raid, the group number 1-4 ..otherwise, return NULL]
* Added the following MEMBER to the 'character' datatype:
  1. RaidGroupNum       (int type)               [If in a raid, the group number 1-4 ..otherwise, return NULL]
You could use this to work through the Group members in each raid group perhaps.
 

Kannkor

Ogre
Was looking for raid info and came across these character datatypes.


You could use this to work through the Group members in each raid group perhaps.
Yea, you can either do the entire raid, or do people by group etc. Just make sure you put enough checks in that you won't drool if someone else does cast mana flow on that person.
 
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