How do I set up a camp spot for jousting?

kimble

Member
As the title says, I want to define a point where my toons will run too when I tell them, how exaclty do I do that please? I've failed miserably to find a command to set the spot I'm standing on as a camp spot, is there such a thing? or am I going about this all wrong?

Ta.
 

bob_the_builder

Well-Known Member
There are probably 10 different ways to do this .... this is just my way ...

Move the main toon to the spot and open OgreMCP

Click the Come2Me button so everyone runs to the spot

Click the CS-JI-JO button in OgreMCP

Done ... press JOUST-IN and JOUST-OUT accordingly
BTW this default button makes casters stay still and melee joust in by default ...
 

user01

Member
Still not working scouts stay in won't joust out.
The place where you campspot is the place that they joust out TO.

You set your campspot, then you pull mob X distance from the campspot and press your mcp button for JoustIn (ensuring the toons you want to are set to move behind mob / move into melee range).

When you want them to joust out (aka move back to the campspot) you hit your mcp button for JoustOut.
 

ZeroSum

Active Member
in MCP I use window 4,5 and 6 for my custom zones, which at this point is 3 I run every day /reset and re-run when timer is finished.
Uzula , Tepid depths and Submerged lair. basically a setup for each zone.
I created buttons I use for each fight and stack them in line for each scripted name. Eventually I will have to expand if I start running other zones.
I have custom buttons for each fight named the same just buttons are colored different.
Camp joust
all 3 joust options
Move to (with custom x,Y locations), /loc I think x is the first number and Y is the last number before the comma. (not positive if this is right)
come to me

All IN
All out
(stops all combat)
Wipe (stops rez)

what I do is hit come to me, then Camp joust, then Move to.
what this does is set the joust to point, moves the toons to your combat staging area. when the fight starts I hit joust in.
when they need to joust they joust to camp spot. As soon as they are ready to fight I hit Move to that puts them back in until your tank repositions the mob. once its set I hit joust in again.

I have other custom buttons set up for each fight as well. and still working on them.
if I knew how to write script I could automate this whole process based on script (kinda of like you do with act triggers but would cause movements and ect..)
 
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