Sigh, I'm tired of answering all the same old questions.
Movement is controlled by moveto.iss. There are key definitions in this file that MUST match the in game movement keys.
Harvest.xml contains a list of node names by ZONE. And if you are skipping nodes, its for one of the following reasons:
1. Your character config file is hosed and the UI value of selecting ore is not applying. Delete your character config file and restart the script
2. the node name under the xml set for the ZONE NAME you are in is in correct. This is tricky as some zones have more than one ore name, and the bot only works with one. Make sure it matches correctly using exact case. Also, the ID number next to the name is what tells it that name is ore,wood, etc, so if the ID is wrong it wont work.
3. The node was previously unreachable and is now marked as a badnode, and will be skipped until you restart the script.
Regarding settings:
Roaming Range is the distance it scans for nodes from the navpath. Any node found in that distance it will try to nav to. It will ignore nodes in that range that are more than 10 delta-y from you (too far above or below).
Distance outside of max range. When it paths to a node to harvest it, before returning to the path, it first checks for other nodes nearby. This uses this Distance outside of max range setting to check for other nearby nodes before returning to the path to use the normal roaming range distance check.
This is important to do otherwise you would run way over from your path, get a node, return to the path, then run way back over to a node that was only 10 distance from the first node, and keep repeating. Looks really suspicious.
View Relative vs Avatar Relative, I have no idea what impact that might have. However if setting one of those options causes a,w,s,d,q,e,num lock to move the camera rather than turn your toon, then yes thats going to fuck up the bot, as it expects those keys to move, turn, backup, strafe, and autorun perspectively.
Providing those keys cause your toon to move as expected, the bot can and will path you around as needed.
The same is true for other scripts that move your toon. EQ2Bot uses its own movement key definitions near the top of eq2bot.iss. Craft and Harvest both use the commands in moveto.iss.
Now seriously, I'm not going to answer this question again.
Pygar