Keeping guns firing on new targets

guardian

Member
Ok, so i dont use the ratting feature on ISXEVE ( for personal reasons plus it bogs down my PC alot )

However when I am multi-boxing its becoming quite annoying that after killing an NPC the guns stop firing, making me have to micro manage each client when running a mission.

My hope is to find a simple script to keep each ships guns firing as long as there is a locked target.

Stealthy recommended the following script, but said I need to "bind them" to keys to work properly.

----
relay all "Entity[${Me.ActiveTarget.ID}]:LockTarget"
relay all "Entity[${Me.ActiveTarget.ID}]:MakeActiveTarget"
relay all "press F1"
----

Can someone guide me?
 
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