Loot lore confirm?

coolman

Active Member
if ${EQ2UIPage[Choice,RoundedGrouper].Child[button,Choice.Choice1](exists)}
{
EQ2UIPage[Choice,RoundedGrouper].Child[button,Choice.Choice1]:LeftClick
}
wait 1
if ${EQ2UIPage[Choice,RoundedGrouper].Child[button,Choice.Choice2](exists)}
{
EQ2UIPage[Choice,RoundedGrouper].Child[button,Choice.Choice2]:LeftClick
}

it works fine before GU32, did SOE change that??
 

coolman

Active Member
echo ${EQ2UIPage[Choice,RoundedGrouper].Child[button,Choice.Choice1](exists)}


is null,:confused: :confused:


How can I find the right UI ? Which UI file does it use?

eq2ui_hud_choice.xml?
 

v01d

Well-Known Member
issue

echo ${EQ2UIPage[Hud,Choice].Child[button,Choice.Choice1](exists)}

returns TRUE wether a choice dialog is currently being displayed or not.

v01d

atm I don't know is it is a bug or we need to find a different way to determine if the dialog is up.
 
Top Bottom