if ${EQ2UIPage[Choice,RoundedGrouper].Child[button,Choice.Choice1](exists)}
{
EQ2UIPage[Choice,RoundedGrouper].Child[button,Choice.Choice1]:LeftClick
}
wait 1
if ${EQ2UIPage[Choice,RoundedGrouper].Child[button,Choice.Choice2](exists)}
{
EQ2UIPage[Choice,RoundedGrouper].Child[button,Choice.Choice2]:LeftClick
}
it works fine before GU32, did SOE change that??
{
EQ2UIPage[Choice,RoundedGrouper].Child[button,Choice.Choice1]:LeftClick
}
wait 1
if ${EQ2UIPage[Choice,RoundedGrouper].Child[button,Choice.Choice2](exists)}
{
EQ2UIPage[Choice,RoundedGrouper].Child[button,Choice.Choice2]:LeftClick
}
it works fine before GU32, did SOE change that??