grommish
Active Member
If you need to remove this because it makes some slight changes to EQ2Bot.iss and EQ2BotLib.iss I understand, as well as Necromancer.iss and UI files
This Enhancement allows the Caster to select the Pet's Stance (Offensive, Defensive or Default Choosen by EQ2Bot). I've found times when I'm soloing that I'll make the pet the tank, but in doing so, it sets the stance to Offensive. The changes to EQ2Bot.iss allow for the selection or LACK of the var in the script (Scripts that don't use the choice) and run normally as intended without. This, of course, is probably a bad hack.. If so, feel free to ignore, discard or make it cleaner (it WORKS at least..)
In EQ2Bot.Iss;
This adds the ability to parse PetStance (defined in Necromancer.iss).
In Necromancer.iss:
and
In Necromancer.xml (UI file):
I also made a small change to EQ2BotLib.Iss to fix the Pet Guard bug.
(Was missing the /'s)
Also, fixed positioning of the Lifeburn section on the UI in Necro UI:
This Enhancement allows the Caster to select the Pet's Stance (Offensive, Defensive or Default Choosen by EQ2Bot). I've found times when I'm soloing that I'll make the pet the tank, but in doing so, it sets the stance to Offensive. The changes to EQ2Bot.iss allow for the selection or LACK of the var in the script (Scripts that don't use the choice) and run normally as intended without. This, of course, is probably a bad hack.. If so, feel free to ignore, discard or make it cleaner (it WORKS at least..)
In EQ2Bot.Iss;
Code:
case mage
if ${MainTank} && ${Actor[MyPet](exists)} && ${PetStance}==3 || ${Actor[MyPet](exists)} && ${PetStance}==1 || ${MainTank} && ${Actor[MyPet](exists)} && !${PetStance}
{
if ${Me.Maintained[${SpellType[290]}](exists)}
{
Me.Maintained[${SpellType[290]}]:Cancel
}
call CastSpellRange 295
}
elseif ${Actor[MyPet](exists)}
{
if ${Me.Maintained[${SpellType[295]}](exists)}
{
Me.Maintained[${SpellType[295]}]:Cancel
}
call CastSpellRange 290
}
break
In Necromancer.iss:
Code:
declare PetStance int script 3
Code:
PetStance:Set[${SettingXML[${charfile}].Set[${Me.SubClass}].GetString[Pet Stance,2]}]
Code:
<Text Name='lblPetStance' Template='EQ2.text'>
<X>160</X>
<Y>130</Y>
<Width>70</Width>
<Height>20</Height>
<Alignment>Left</Alignment>
<Text>Pet Stance:</Text>
</Text>
<combobox name='cbPetStance' Template='EQ2.Combobox'>
<x>235</x>
<y>130</y>
<width>100</width>
<height>20</height>
<items>
<Item Value='1'>Defensive</Item>
<Item Value='2'>Offensive</Item>
<Item Value='3'>Default</Item>
</items>
<OnSelect>
Script[EQ2Bot].Variable[PetStance]:Set[${This.SelectedItem.ID}]
SettingXML[Scripts/EQ2Bot/Character Config/${Me.Name}.xml].Set[${Me.SubClass}]:Set["Pet Stance",${This.SelectedItem.ID}]:Save
</OnSelect>
<OnLoad>This.Item[${SettingXML[Scripts/EQ2Bot/Character Config/${Me.Name}.xml].Set[${Me.SubClass}].GetString[Pet Stance]}]:Select
</OnLoad>
</combobox>
I also made a small change to EQ2BotLib.Iss to fix the Pet Guard bug.
Code:
EQ2Execute /pet preserve_self
EQ2Execute /pet preserve_master
Also, fixed positioning of the Lifeburn section on the UI in Necro UI:
Code:
<Commandcheckbox Name='LifeburnMode' Template='EQ2.Commandcheckbox'>
<X>180</X>
<Y>30</Y>
<Width>30</Width>
<Height>20</Height>
<Text>Use Lifeburn</Text>
<OnLeftClick>
if ${This.Checked}
{
Script[EQ2Bot].Variable[LifeburnMode]:Set[TRUE]
SettingXML[Scripts/EQ2Bot/Character Config/${Me.Name}.xml].Set[${Me.SubClass}]:Set["Use Lifeburn",TRUE]:Save
}
else
{
Script[EQ2Bot].Variable[LifeburnMode]:Set[FALSE]
SettingXML[Scripts/EQ2Bot/Character Config/${Me.Name}.xml].Set[${Me.SubClass}]:Set["Use Lifeburn",FALSE]:Save
}
</OnLeftClick>
<Data>${SettingXML[Scripts/EQ2Bot/Character Config/${Me.Name}.xml].Set[${Me.SubClass}].GetString[Use Lifeburn]}</Data>
</Commandcheckbox>