Kannkor
Ogre
Hello everyone,
I am working on some new scripts ( Suggestions can be made here: http://www.isxgames.com/forums/showthread.php?t=3642 ).
My next project I am going to start, is a new harvest script that will use lavishnav.
I'm looking for what everyone would want in a new harvest script. When giving suggestions, please be as specific as you can, the more detail the better. I only harvest for epic weapons.
Here are some of the basic options.
Choose which resources to harvest (same idea as what is there now).
Roaming option with UI changable option of how far to roam (much like goharvest - you place it some where, and it will roam to any nodes it can see/get too).
Path option (eq2harvest idea, but you will only have to place "spots" to go to, and it will navigate to them on a mapped region).
Roaming while pathing - The end result will get you to your destination, but you will go sight seeing on the way there to grab the nodes around you (distance will be a UI option).
Optional delay after each node
Optional delay before "looping" the path
Aggro awareness (meaning it will be aware when you get aggro, and throw a status that another script can deal with).
User able to target an unknown node, and have the bot learn everything about that node and add it to the list.
UI tab is planned to be injectable to allow more compatibility with combat bots (combat bots scripters would need to inject the tab to use it).
Will have a standalone version also.
I'm considering Inventory management (deleting of harvests based on options) but we'll see if people care about it, or can be added later.
So that's the list of items I plan on working on to add to it. If you have other suggestions, or comments on the list please post them. I will update this posting as people suggest things.
I am working on some new scripts ( Suggestions can be made here: http://www.isxgames.com/forums/showthread.php?t=3642 ).
My next project I am going to start, is a new harvest script that will use lavishnav.
I'm looking for what everyone would want in a new harvest script. When giving suggestions, please be as specific as you can, the more detail the better. I only harvest for epic weapons.
Here are some of the basic options.
Choose which resources to harvest (same idea as what is there now).
Roaming option with UI changable option of how far to roam (much like goharvest - you place it some where, and it will roam to any nodes it can see/get too).
Path option (eq2harvest idea, but you will only have to place "spots" to go to, and it will navigate to them on a mapped region).
Roaming while pathing - The end result will get you to your destination, but you will go sight seeing on the way there to grab the nodes around you (distance will be a UI option).
Optional delay after each node
Optional delay before "looping" the path
Aggro awareness (meaning it will be aware when you get aggro, and throw a status that another script can deal with).
User able to target an unknown node, and have the bot learn everything about that node and add it to the list.
UI tab is planned to be injectable to allow more compatibility with combat bots (combat bots scripters would need to inject the tab to use it).
Will have a standalone version also.
I'm considering Inventory management (deleting of harvests based on options) but we'll see if people care about it, or can be added later.
So that's the list of items I plan on working on to add to it. If you have other suggestions, or comments on the list please post them. I will update this posting as people suggest things.
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