Trying to piece together an idea , often when harvesting a character will get stuck on some scenery when finding a node slightly outside the normal path , the script finds it's stuck , wondering if it could then mark an boxed area there as 'avoid' somehow.
have an atom running that checks to see if the current X/Y position and the next one is going to make the charcter run into that 'no go' area and make it move left/right to avoid it..
Eventually when the bot has got stuck enough times in a zone it would avoid most obsticles.
The code could be used for other scripts that use movement , building up a 'map' of a zones obsticles.
I'm writing a small script to test this and was wondering if anyone had any ideas or thoughts.
have an atom running that checks to see if the current X/Y position and the next one is going to make the charcter run into that 'no go' area and make it move left/right to avoid it..
Eventually when the bot has got stuck enough times in a zone it would avoid most obsticles.
The code could be used for other scripts that use movement , building up a 'map' of a zones obsticles.
I'm writing a small script to test this and was wondering if anyone had any ideas or thoughts.