OGRE Follow

Kevinshp

Well-Known Member
OK Kannkor you are going to want to slap me again. but gonna ask this anyway. I haven't really gotten the hang of ogre follow I can get it to work for the witchdoctor fight in the accent but besides that it seems to be awkward. I have read the FAQ pages on it but they are vague. If you ore anyone else that uses it alot could put the functions in lay terms A followed by b then c,d,e,f would be great.

Thanks and don't slap too hard
 

blackee

Senior Member
I use Come2Me vs. ogrefollow.

I "think" you have to have "move to area" selected in OgreBot. Then you just spam Come2Me and when you get to the walls, hit Lets Go. The bots will mow down the wall and you can keep moving around the circle.

Note: what i have seen with Come2Me is it sends your coords to your bots and they move to that spot. I use Come2Me in the library room of TOFS: SC too. Works like a charm.

Hope this helps.
 

larrydoyle

Senior Member
I use Come2Me too, but would like to know proper way to use ogrefollow. Save one more button to mash when you are tanking. When I use it, and when I have "move to area" set, the toons just kind of go spastic. They sometimes follow, sometimes lag, move in continuous jerky motions, etc. It is not dependable enough movement to go across ledges, bridges, and such. I'm hope there is some combo of settings to make it work as intended, and would be interested in knowing them.
 

Kevinshp

Well-Known Member
I use Come2Me too, but would like to know proper way to use ogrefollow. Save one more button to mash when you are tanking. When I use it, and when I have "move to area" set, the toons just kind of go spastic. They sometimes follow, sometimes lag, move in continuous jerky motions, etc. It is not dependable enough movement to go across ledges, bridges, and such. I'm hope there is some combo of settings to make it work as intended, and would be interested in knowing them.
This is what happens to me unless i turn off all battle movement. Can't figure out hot it realy works.
 

Kannkor

Ogre
Okay...

Here is the best way to "start" using OgreFollow.

Going to use the following as examples:
You have a tank (person you want people following), and you have the rest of your group (persons whom you want to follow the tank).
So..
Tank = tank
Group = everyone except the tank

On the group, make sure MoveToArea is checked, and probably "Auto Follow Mode" (I say probably because I'm not at home to check).

Now, hit the OFol-Dft (OgreFollow - Default options) button. You can do this out of combat just to test it. People will follow you about 8 meters behind (that is the default). If that is too close, press the OFol-++, it adds 2 meters. So they would now follow 10 meters behind. Press it again, they follow 12 meters behind.
If you get too far away, press OFol---, it subtracts 2 meters.

The only time OFol is turned off, is in these 2 conditions:
When your target is cleared (remember, if you are targeting your tank and killing their implied target, your "target" isn't cleared. I'm going to change this for the defaults at some stage).
Second: When you have move into melee range/move behind/move in front and have a valid kill target. When that valid kill target is no more (such as it died), you will return to following.

With OFol, it doesn't matter if you have face mob in combat checked etc.

It is a little "clunky" because all it does, is if you are > 8 meters, move forward until you are less than 8 meters. There is no "slow down and move forward for a meter or 2" like in-game follow.

Campspot - Make sure you have MoveToArea checked.

If you press "Cmpspt-Dft" (or however it is spelled), this means your group is locked to the area they are currently standing. They will never move. If you press Jst-In (Joust in), everyone is free to move (if you have move into melee range, they will, if you don't have it checked, they won't move, but you could manually move them).
Pressing Jst-Out (Joust out), will cause your group to stop any movement they are doing (such as move into melee range) and return to their campspot area.

Personally, I use the "CS-JO-JI". This sets a bunch of default options.
It sets campspot for everyone at their current position.
It tells mages and priests, you are never allowed to move.
It tells fights and scouts, you can joust in (allowing move into melee range).

Then, when you need your fighters/scouts out, you press "Jst-out" and they will go to their campspot. You press "Jst-In" and they will return to moving into melee range.

"Lets go" always clears campspot.
 

smiker

Well-Known Member
During the combat with Agna Icespear, follow distance varies spontaneously causing all my bots accumulate above the tank.

It's a bug or I'm doing something wrong?

Thanks you.
 

Kannkor

Ogre
During the combat with Agna Icespear, follow distance varies spontaneously causing all my bots accumulate above the tank.

It's a bug or I'm doing something wrong?

Thanks you.
I don't really know what problem you're having.. but..

Use OFol-++ if you want them to not get so close..
 

smiker

Well-Known Member
Let me explain it.

I configure OFollow for 8 meters distance for example.
Start de combat.
Move to other position.
All my toons follow correctly.
Move to other position.
Works correctly.
..
..
...
Move to other position.
All the bots accumulate above the tank.

It seems as if the variable that contains the tracking distacion is set to 0 spontaneously.

I only want to know if I'm doing something wrong or what I can check to see where is the problem.
 

insanitywiz

Senior Member
Likely it's simply lag. When the following toons are getting the move commands their clients might be lagging, and seeing the tank move further then it actually is.
 

Kannkor

Ogre
Lag does seem to be the most likely answer. If you wish to check, when they pile up, move your tank a little. If it is 0, they will move instantly the second you take a step.

And just to be clear, when you say they end up "above" the tank, you don't mean literally ABOVE the tank do you? It is a 3D distance check, so if your tank is underground, or your people are in the air, it's very possible they will be "above" your tank.
 

smiker

Well-Known Member
This is the reason I had to have attended more classes in English!

"Above" is not literal. All the bots move to 0 distance. I do not think it's a lag problem.

When all the bots move to 0 distance, If I move the tank, all the bots follow with 0 distance. I need to push OFollow button again, move the tank and bots follow with the correct distance again.

Well, I do not know how to explain it better in English. Sorry.
 

Kannkor

Ogre
Hmm... You're not using the OFol--- button I assume?

I've never had this happen and can't think of any reason it would happen. If you can think of a way I can reproduce it, I can debug it. I'll see if I can add in debugging so if it happens to you, you could give me information.
 

pelly

Active Member
I use OgreFollow alot, especially when navigating tricky areas where i need to keep all the toons tightly surrounding me. I noticed a few things perculiar that might be due to using it incorrectly.

If I am out of combat and use ogrefollow and a toon gets stuck, I have trouble moving him. It seems no matter what I do, it wont move. I can end the bot and restart it and it still wont let me take control and move them. If I leave the bot off and move him, it sometimes will run endlessly. Sometimes I can restart the bot and use ogrefollow to get back control, but lets-go wont work. Sometimes, I have to shutdown EQ2 and restart.

I have a similar issue with Come-to-me.

Am I doing something wrong or suggestions when toons get stuck?
 

Kannkor

Ogre
I use OgreFollow alot, especially when navigating tricky areas where i need to keep all the toons tightly surrounding me. I noticed a few things perculiar that might be due to using it incorrectly.

If I am out of combat and use ogrefollow and a toon gets stuck, I have trouble moving him. It seems no matter what I do, it wont move. I can end the bot and restart it and it still wont let me take control and move them. If I leave the bot off and move him, it sometimes will run endlessly. Sometimes I can restart the bot and use ogrefollow to get back control, but lets-go wont work. Sometimes, I have to shutdown EQ2 and restart.

I have a similar issue with Come-to-me.

Am I doing something wrong or suggestions when toons get stuck?
When you end the bot like that, it is in the middle of holding down your forward key (w is the default), so you ended the bot while it was holding it down. Simply press "w" and it should stop your movement.

If a bot gets stuck, simply pause the bot, all movement should stop, then you can freely move the bot until he is unstuck, then hit resume.

Same goes for a Come2Me. Also for a Come2Me - if you clear your target (even for a split second), the Come2Me command is cleared out.
 

pr517

Active Member
When you end the bot like that, it is in the middle of holding down your forward key (w is the default), so you ended the bot while it was holding it down.
Just curious, but why wouldn't a press -release be issued for all involved keys "atexit"?
 
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