Kannkor
Ogre
Hello everyone,
With v15.024, the ChainTab has been REMOVED!
..
...
Cause Chain1Tab through Chain3Tab have been introduced.
Unfortunately the renaming of the original chain tab was needed. This means a few things.
You now have access to multiple chain tabs.
If needed, more chain tabs can be easily added without affecting any existing chain tabs.
Unfortunately, you will need to recreate your chain tab AND you will need to remove "ChainTab" from your CA/Named CA list, and add "Chain1Tab".
And before I get 20 questions, no, this is not the new secret project. It will be very clear what it is soon enough.
Also worth noting: Troubadors, be sure to run a new spell export ( Type "ogre spell" into the console, and DO NOT ZONE until it's done. ). This will update the information about your abilities (such as your new blue AOE!).
I've updated the Troub tab, you have 2 choices on how things will work.
Priority - Combat
As soon as the target is in combat, it will Jcap them (assuming they don't have one on them already).
Issue: If the tank is a target, they generally enter combat first, so they are hit with it first.
JCap tab
Only fires when you have a valid kill target.
Keep in mind, at max reuse, it's 15s reuse with 33s duration. So if you have 3 people, the following will happen:
0s: Target1: 33s remaining
15s: Target2: 33s, Target1: 18s
30s: Target3: 33s, Target2: 18s, Target1: 3s
33s-45s: Target1 will not have JCap.
With v15.024, the ChainTab has been REMOVED!
..
...
Cause Chain1Tab through Chain3Tab have been introduced.
Unfortunately the renaming of the original chain tab was needed. This means a few things.
You now have access to multiple chain tabs.
If needed, more chain tabs can be easily added without affecting any existing chain tabs.
Unfortunately, you will need to recreate your chain tab AND you will need to remove "ChainTab" from your CA/Named CA list, and add "Chain1Tab".
And before I get 20 questions, no, this is not the new secret project. It will be very clear what it is soon enough.
Also worth noting: Troubadors, be sure to run a new spell export ( Type "ogre spell" into the console, and DO NOT ZONE until it's done. ). This will update the information about your abilities (such as your new blue AOE!).
I've updated the Troub tab, you have 2 choices on how things will work.
Priority - Combat
As soon as the target is in combat, it will Jcap them (assuming they don't have one on them already).
Issue: If the tank is a target, they generally enter combat first, so they are hit with it first.
JCap tab
Only fires when you have a valid kill target.
Keep in mind, at max reuse, it's 15s reuse with 33s duration. So if you have 3 people, the following will happen:
0s: Target1: 33s remaining
15s: Target2: 33s, Target1: 18s
30s: Target3: 33s, Target2: 18s, Target1: 3s
33s-45s: Target1 will not have JCap.