OgreHarvest also seems to be broken

foxmajik

Member
OgreHarvest skips nodes not listed in ResourceInfo.xml

Since GoHarvest is broken I am attempting to use Ogre Harvest.

I followed the instructions here.

Code:
1. Run the mapper, start at the position you want and name it (F2).

2. Start the mapper, name your start position. Run directly (without jumping/falling off cliffs etc) to your end point and name it.

3. Great, we now have a basic map created. You can save the map (F11).

4. Run EQ2OgreHarvest

5. On the right hand side at the top, click the "Refresh" button.

6. Once it is completed, it will have your custom points (such as NQZone and SQZone). One at a time, add them.

7. You can use the save button to save these (they save by zone). 

8. Once you are ready, hit "Start Ogre Harvest".
When I hit "Start Ogre Harvest," all it does is walk along the path I mapped.

It doesn't stop to harvest any of the nodes.

How do I tell the script that I want it to harvest instead of just walking from point A to B?

Of note:

Whenever I push F2 and name a point, then hit OK I get an error:

Code:
Adding custom Box ( start ) around -42.307262,185.966537,529.074463
Can't connect points: 4278==4392 || 4278==0 || 4392==0 || 4278==4277 || 4392==4277
Also, when OgreHarvest is running and I harvest something manually I get these errors:

Code:
Looted ITEM -862999234 1055187525:severed ash/a from axe-felled lumber - It's not a recognized harvest. Not counting it.
Looted ITEM -862999234 1055187525:severed ash/a from axe-felled lumber - It's not a recognized harvest. Not counting it.
Looted ITEM 1916330683 1346846211:gold cluster/a from crystalline formation - It's not a recognized harvest. Not counting it.
Looted ITEM 1916330683 1346846211:gold cluster/a from crystalline formation - It's not a recognized harvest. Not counting it.
 
Last edited:

cybertf2k4

Active Member
not all zones have info in the ResourceInfo.xml file included with EQ2OgreHarvest. You simply need to add those resources to the file and it will work.

The filename in <innerspace_dir>\Scripts\EQ2OgreHarvest\ResourceInformation\ResourceInfo.xml
 

foxmajik

Member
not all zones have info in the ResourceInfo.xml file included with EQ2OgreHarvest. You simply need to add those resources to the file and it will work.

The filename in <innerspace_dir>\Scripts\EQ2OgreHarvest\ResourceInformation\ResourceInfo.xml
Thank you! I'll give that a try a bit later. I have a class to attend first.
 

osoteq

Well-Known Member
OgreHarvest error

Hi. I have used OgreHarvest successfully many times in the past but I have been away from the game mostly for several months. I don't know if anything has changed but I didn't see anything in the forums that leads me to believe OgreHarvest is not being maintained or should not work anymore. I did the mapping and all and then loaded the points but when I click Start OgreHarvest my toon does not go anywhere he just stands still and there are nodes around to harvest. The error message I'm seeing in the console window is: "(embedded):4 Atom00000048() execute run "\"${LavishScript.HomeDirectory}/Scripts/EQ2OgreHarvest/EQ2OgreHarvestMain\""
Script file '"C:/Program Files (x86)/Innerspace/Scripts/EQ2OgreHarvest/EQ2OgreHarvestMain"' not found
RunScript '"C:/Program Files (x86)/Innerspace/Scripts/EQ2OgreHarvest/EQ2OgreHarvesMain"' failed
Dumping script stack.
I have not changed anything as far as directory structure or anything and this is the same install I used previously that worked. Of course I know isxeq2 has been updated since the last time I played. Any ideas? Thanks in advance for your help!!
 

Kannkor

Ogre
Update the files... A change in Innerspace broke some of the commands I was using. I have corrected the files and if you use OgreBot they were automatically patched, otherwise the new version should be on ISXEQ2 SVN.
 

Kannkor

Ogre
me to believe OgreHarvest is not being maintained
Oh, just for the recording, it is NOT being maintained by anyone. I wrote it simply as a "see if I can". I personally don't harvest. The source code is all available but no one wants to maintain it (don't blame them really). I personally put all my available time into OgreBot to improve that.
 
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