OgreNav_Lib changes

Kannkor

Ogre
With patch 117, I did a lot of OgreNav_Lib changes. In theory, none of these should have any negative effect on anything... ... . ... :)

However, if you experience any odd, or different (negative) behaviour when using the Nav Lib, please post with as much information as you can. Exactly copy/pastes of the console and any additional information.

Things that are NOT affected by these changes.
Campspot
Move into melee range
Move behind
Move infront

Things that could be affected by these changes:
ogre move <location>
ogre move loc x y z
ogre harvest (sigh)
Various scripted fights in OgreBot that use Ogre move behind the scenes.
Just about any other "automated" movement that "ogre" uses could be affected.
 
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