Entity access is extremely slow, to the point of taking 30+ seconds to iterate/access Entities in one frame.
CachedEntity has been added as a hackish workaround, but GetCachedEntities still takes on average 0.5 - 2.0+ seconds to execute.
No ETA on a fix, that's entirely up to CyberTech at this point.
Nothing we can really do except sit back and wait.
I already knew it was slow, I'm not doubting that (nobody is). I also know its not 'just' Entity access. Its -all- access (pretty much all calls/properties/members take 3-5ms on my 'old' pc execute/retrieve). However due to the number of properties / etc that relate to entities, its much more noticeable there.
I'm trying to limit the 'hickups' by adding a ton of caching and spreading around the work that has to be done over multiple frames.
However, there's only so much you can spread around. But my bot becomes more and more complex which results in slower and slower performance (but still better then evebot

). It is still "workable" at the moment though.
I'm just wondering if there's more from the actual sources (e.g. ama/cyber) on the state of the performance issues. What the progress is like, if they 'know' what is causing the issues, etc. And while you say we cant do anything to help, I would rather hear it from them.