Problems with a script Ratter

andrey

Active Member
Warping...
17:02:55: Reloading Weapons...
17:03:29: Memory: Microsoft Windows XP Process: 349640kb Free: 2296mb Texture Mem Free: 876mb FPS: 17 Windowed: TRUE(TRUE) Foreground: FALSE
17:03:31: Alert: Non-Whitelisted Pilot: Xxx: CharID: xxx1111 CorpID: xxx1111AllianceID: xxx1111
17:03:32: Dropped out of warp
17:03:32: Reloading Weapons...
17:03:32: DEBUG: Found 0 entities.
17:03:33: Alert: Non-Whitelisted Pilot: Xxx: CharID: xxx1111 CorpID: xxx1111AllianceID: xxx1111
17:03:33: DEBUG: Found 0 entities.
17:03:34: DEBUG: Found 0 entities.
17:03:35: Alert: Non-Whitelisted Pilot: Xxx: CharID: xxx1111 CorpID: xxx1111AllianceID: xxx1111
17:03:35: DEBUG: Found 0 entities.
17:03:36: DEBUG: Found 0 entities.
17:03:37: Alert: Non-Whitelisted Pilot: Xxx: CharID: xxx1111 CorpID: xxx1111AllianceID: xxx1111
17:03:37: DEBUG: Found 0 entities.
17:03:38: DEBUG: Found 0 entities.
17:03:39: Alert: Non-Whitelisted Pilot: Xxx: CharID: xxx1111 CorpID: xxx1111AllianceID: xxx1111
17:03:39: DEBUG: Found 0 entities.
17:03:40: DEBUG: Found 0 entities.
17:03:41: Alert: Non-Whitelisted Pilot: Xxx: CharID: xxx1111 CorpID: xxx1111AllianceID: xxx1111
17:03:42: DEBUG: Found 0 entities.
17:03:43: Alert: Non-Whitelisted Pilot: Xxx: CharID: xxx1111 CorpID: xxx1111AllianceID: xxx1111
17:03:43: DEBUG: Found 0 entities.
17:03:44: DEBUG: Found 0 entities.
17:03:45: Alert: Non-Whitelisted Pilot: Xxx: CharID: xxx1111 CorpID: xxx1111AllianceID: xxx1111
17:03:45: DEBUG: Found 0 entities.
17:03:46: DEBUG: Found 0 entities.
17:03:47: Alert: Non-Whitelisted Pilot: Xxx: CharID: xxx1111 CorpID: xxx1111AllianceID: xxx1111
17:03:47: DEBUG: Found 0 entities.
17:03:48: DEBUG: Found 0 entities.
17:03:49: Alert: Non-Whitelisted Pilot: Xxx: CharID: xxx1111 CorpID: xxx1111AllianceID: xxx1111
17:03:49: DEBUG: Found 0 entities.
17:03:50: DEBUG: Found 0 entities.
17:03:51: Alert: Non-Whitelisted Pilot: Xxx: CharID: xxx1111 CorpID: xxx1111AllianceID: xxx1111
17:03:51: DEBUG: Found 0 entities.
17:03:52: DEBUG: Found 0 entities.
17:03:53: Alert: Non-Whitelisted Pilot: Xxx: CharID: xxx1111 CorpID: xxx1111AllianceID: xxx1111
17:03:53: DEBUG: Found 0 entities.
17:03:54: DEBUG: Found 0 entities.
17:03:55: Alert: Non-Whitelisted Pilot: Xxx: CharID: xxx1111 CorpID: xxx1111AllianceID: xxx1111
17:03:55: DEBUG: Found 0 entities.
17:03:56: DEBUG: Found 0 entities.
17:03:57: Alert: Non-Whitelisted Pilot: Xxx: CharID: xxx1111 CorpID: xxx1111AllianceID: xxx1111
17:03:57: DEBUG: Found 0 entities.
17:03:58: DEBUG: Found 0 entities.
17:03:59: Alert: Non-Whitelisted Pilot: Xxx: CharID: xxx1111 CorpID: xxx1111AllianceID: xxx1111
17:03:59: DEBUG: Found 0 entities.
17:04:00: DEBUG: Found 0 entities.
17:04:01: Alert: Non-Whitelisted Pilot: Xxx: CharID: xxx1111 CorpID: xxx1111AllianceID: xxx1111
17:04:01: DEBUG: Found 0 entities.
17:04:02: DEBUG: Found 0 entities.
17:04:03: Alert: Non-Whitelisted Pilot: Xxx: CharID: xxx1111 CorpID: xxx1111AllianceID: xxx1111
17:04:03: DEBUG: Found 0 entities.
17:04:05: Alert: Non-Whitelisted Pilot: Xxx: CharID: xxx1111 CorpID: xxx1111AllianceID: xxx1111
17:04:05: DEBUG: Found 0 entities.
17:04:05: PlayerCheck - Move
17:04:07: Alert: Non-Whitelisted Pilot: Xxx: CharID: xxx1111 CorpID: xxx1111AllianceID: xxx1111
17:04:09: Alert: Non-Whitelisted Pilot: Xxx: CharID: xxx1111 CorpID: xxx1111AllianceID: xxx1111
17:04:11: Alert: Non-Whitelisted Pilot: Xxx: CharID: xxx1111 CorpID: xxx1111AllianceID: xxx1111
17:04:11: ResetSafeSpotList found 1 safespots in this system.
17:04:11: Preparing for warp

it takes place then, when an enemy appears in the system to the exit from warp bot. Who ran into this problem and decided it please help.
 

GliderPro

Active Member
39 seconds does seem a little long for evebot to flee. What was the problem you had? Did you get blown up by another player?
 

andrey

Active Member
it is not I remained whole because this was an ally simply he is not added to the white list
 

andrey

Active Member
I think problem right here:
function FleeToSafespot()
{
if ${Safespots.IsAtSafespot}
{
if !${Ship.IsCloaked}
{
Ship:Activate_Cloak[]
}
}
else
{
; Are we at the safespot and not warping?
if ${_Me.ToEntity.Mode} != 3
{
call Safespots.WarpToNext
wait 30
}
}
}
 

GliderPro

Active Member
That wait wouldn't have affected anything because it is after the warp to safespot is started. This is a know issue and it is being worked on.

P.S. - I'm glad you didn't get blown up. :)
 
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