Here is a quick fix for /craft in regards to tinkering until Blazer releases a new version. It's definately not pretty, but it does work.
At any point in this explanation that says "YOUR TRADESKILL CLASS HERE", you should insert your current primary tradeskill class. For example, if you're a woodworker, you would put in "woodworker". Also, this fixes tinkering only, however, the same concepts should apply for transmuting if you take the time to figure it out.
1. Go to /Scripts/EQ2Craft/Recipe Data
2. Open Skills.xml. At the bottom of the file, BEFORE </InnerSpaceSettings> ...add the following:
(Note: When you get new buffs, you can simply edit this file and replace these buff names. Just check the description and make sure that they do basically the same effect.)
3. Open Common.xml. Find the line that says:
..and add the following line below it:
4. Open up your tradeskill class xml file. For example, if you are a woodworker, open up woodworker.xml. Then, at the top of the file, after <InnerSpaceSettings> ...MANUALLY type in your recipes. Here are the first three for you so that you can see how it's done:
Please note that EVERYTHING in the xml files is case sensitive. Also, you will notice that all of the components are listed in their singular form, not the plural form as is found in the recipe description in-game.
Finally, to find out the recipe ID number of a recipe, simply type (in game) "echo ${Me.Recipe[RECIPE NAME].ID}"
At any point in this explanation that says "YOUR TRADESKILL CLASS HERE", you should insert your current primary tradeskill class. For example, if you're a woodworker, you would put in "woodworker". Also, this fixes tinkering only, however, the same concepts should apply for transmuting if you take the time to figure it out.
1. Go to /Scripts/EQ2Craft/Recipe Data
2. Open Skills.xml. At the bottom of the file, BEFORE </InnerSpaceSettings> ...add the following:
Code:
<Set Name="Tinkering">
<Setting Name="1 1">Overhaul</Setting>
<Setting Name="1 2">Data Management</Setting>
<Setting Name="1 3">Test Run</Setting>
<Setting Name="2 1">Overhaul</Setting>
<Setting Name="2 2">Data Management</Setting>
<Setting Name="2 3">Test Run</Setting>
<Setting Name="3 1">Overhaul</Setting>
<Setting Name="3 2">Data Management</Setting>
<Setting Name="3 3">Test Run</Setting>
<Setting Name="4 1">Overhaul</Setting>
<Setting Name="4 2">Data Management</Setting>
<Setting Name="4 3">Test Run</Setting>
<Setting Name="5 1">Overhaul</Setting>
<Setting Name="5 2">Data Management</Setting>
<Setting Name="5 3">Test Run</Setting>
<Setting Name="6 1">Overhaul</Setting>
<Setting Name="6 2">Data Management</Setting>
<Setting Name="6 3">Test Run</Setting>
<Setting Name="7 1">Overhaul</Setting>
<Setting Name="7 2">Data Management</Setting>
<Setting Name="7 3">Test Run</Setting>
</Set>
3. Open Common.xml. Find the line that says:
Code:
<Setting Name="woodworking">woodworker</Setting>
Code:
<Setting Name="Tinkering">YOUR TRADESKILL CLASS HERE</Setting>
Code:
<Set Name="Miscalibrated Gnomish Crosstrainers">
<Setting Name="RecipeID">1590708058</Setting>
<Setting Name="Level">1</Setting>
<Setting Name="Knowledge">Tinkering</Setting>
<Setting Name="Device">Work Bench</Setting>
<Setting Name="PrimaryComponent">Raw Lead</Setting>
<Setting Name="BuildComp1">8 Leaded Loam</Setting>
<Setting Name="BuildComp2">4 Raw Lead</Setting>
<Setting Name="BuildComp3">4 Raw Tin</Setting>
<Setting Name="FuelComponent">4 coal</Setting>
</Set>
<Set Name="Automated Finishing Saw">
<Setting Name="RecipeID">558488619</Setting>
<Setting Name="Level">2</Setting>
<Setting Name="Knowledge">Tinkering</Setting>
<Setting Name="Device">Work Bench</Setting>
<Setting Name="PrimaryComponent">Raw Lead</Setting>
<Setting Name="BuildComp1">10 Leaded Loam</Setting>
<Setting Name="BuildComp2">9 Raw Lead</Setting>
<Setting Name="BuildComp3">4 Raw Tin</Setting>
<Setting Name="FuelComponent">4 coal</Setting>
</Set>
<Set Name="Automated Rounding Hammer">
<Setting Name="RecipeID">2659959049</Setting>
<Setting Name="Level">3</Setting>
<Setting Name="Knowledge">Tinkering</Setting>
<Setting Name="Device">Work Bench</Setting>
<Setting Name="PrimaryComponent">Raw Lead</Setting>
<Setting Name="BuildComp1">10 Leaded Loam</Setting>
<Setting Name="BuildComp2">9 Raw Lead</Setting>
<Setting Name="BuildComp3">4 Raw Tin</Setting>
<Setting Name="FuelComponent">4 coal</Setting>
</Set>
Finally, to find out the recipe ID number of a recipe, simply type (in game) "echo ${Me.Recipe[RECIPE NAME].ID}"