Raid Option Kraytoc's Fortress

quan

Active Member
Hey guys,

in the description on the wiki for the raid option in this zone for the first named it says the campspot is changed and that non fighters will joust out.

can anyone provide a description of where the campspots are actually set? it mentions theback of the right pillar.

I must have died 5 or 6 times trying to figure out where before i just disabled raid options and did this with normal campspot.

but! :) i feel the fight would be easier if i could just figure out where to stand and use the raid option.
 

quan

Active Member
?

right....

so if the room is shaped like a P and the joust out spot is at the bottom left, should i then tank at the top of that corridor, right where the room opens up?

Thanks!

I just tested it again and if i set the CS-Jo-JI option in that hall... my guys all joust out back to the door on the first red text... but then they just stay there. They never joust back in...

is that how its intended to work?
 
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Sunomi

Senior Member
You may have to actually hit Jst-In(?) to get them to move but I've never tried to use the raid option, just the campspot with Jst-In/Jst-Out.
 

quan

Active Member
yep

ya i tried the joust in button... they still stood at the door...

this particular group of mine does not have a bard and thus no range extension on their spells so it is just a little more difficult to account for the AE. hence why i was trying to get the built in joust to work.
 

Kannkor

Ogre
A lot of the raid options have VERY specific code to how my guild does fights. I will document it when I get time, but it's very specific etc etc, and I don't have the time right now to go through each fight to document them.

However, on that fight, if you're in G2-G4, there is no movement. It stays where it's suppose to. In the case I'm boxing my healer in G1, he moves forward.
 

bjcasey

ISX Specialist
If they just stand at the door after you have hit the joust in button that means you are too far away for the move to melee range routine to start.

Instead, hit the Come2Me button and once they finished moving the move to melee range routine will kick in and fix their position.
 

quan

Active Member
ok

ok i will try the come to me and if that fails just stick with the method i was using ;)

thanks!
 

insanitywiz

Senior Member
If they just stand at the door after you have hit the joust in button that means you are too far away for the move to melee range routine to start.

Instead, hit the Come2Me button and once they finished moving the move to melee range routine will kick in and fix their position.
Also, only melee toons (fighters/scouts) will joust in after a red text, all other toons will stay at the camp spot. However, the Come2Me button supersedes that, until the next time the red text hits OR you hit joust out.
 
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