Ratter not chaining correctly

hellokitty

Active Member
So I update evebot today and it no longer goes to the next belt because it sees your own character in the same belt. Awesome! But I did notice something. (I am on evebot stable revision 916.) When evebot went to calculate the battleship value, it would always say "Battleship Value is 0 isk" and would proceed to destroy all of the ships. This happened even when there were battleships in the belt. Here is the exact wording from evebot:

PlayerCheck - Fight
NPC: Serpentis Port Admiral(570) 800k isk
NPC: Serpentis Chief Safeguard (571) 88k isk
NPC: Battleship Value is 0 isk
NPC: Not Chaining Spawn

This happened on both of my accounts. Anyone else getting this problem?
 

CyberTech

Second-in-Command
Staff member
Andrey: make your own thread, don't hijack others problems.

Hellokitty: this will be fixed sometime in the next day or so.
 

andrey

Active Member
ATM i discovered following bugs

evebot cant recognize localchat players, so black/white list become pretty useless.
evebot count bounty incorrectly. for example they list basic BS bounty properly, but total calculations of resp bounty always shown as zero.
 

RedMan

Active Member
More input on the chaining problem, seeing the same thing here.

My recollection was that if I kept the console window open, it would spam the ship type to that window (frigate, crusier, destroyer, battlecruiser, battleship etc) but currently it's throwing a 3 digit number in there. The number would seem likely to correspond to ship type.

Any chance that the ship type codes have already changed per next week's expansion?

edit: the codes represent the appropriate rat type specific codes from defines.iss
 

RedMan

Active Member
Current version of ISXEVE fixes this, both chaining and also a problem we were seeing with armor tanking.
 
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