Regarding the Pathing and harvesting...

alphazero

Active Member
Is it possible to make the script jump at certain points? Because i havent found a way for it to do that, when i record the points, i thought it took the height into consideration, and would jump.But i cant get that to work. So, would you have to modify the eq2harvest.iss and add an Int: jump = spacebar or something similar?

Thanks in advance
 

Pygar

EQ2Bot Specialist
Jumping is not included in any of the movement scripts.

To do so, the path file would have to record a jump annotation at a given point, then whatever script is parsing that path would have to press your spacebar when it sees this annotation.

I personally suspect this would be far too unreliable for whatever you are hoping to accomplish.

I'll wager your having difficulties cause your going after nodes that have some objects in the way, set your roam distance much lower, and walk a path to the nodes that does not require jumping...

However, if you are able to get jumping in a path working reliably, please share.
 

alphazero

Active Member
How about interzoning, would that be included in the scripts? like move from 1 point, then zone then move again in the new zone? Or would you have to make multiple scripts?
 

Canadian_Cowgirl

Active Member
I would be happy if there was a way to include z axis movement in water, let alone air.. but I would think it turns the complicated into the brain exploding complex.

Zoning, I would imagine with a master script loading the relevant scripts as necessary, but you'd need a smarter cookie than me to write it :)

-C_CG.
 

alphazero

Active Member
So, essentually, all i would have to do is pop it in eq2harvest.iss and have it call paths?

so something like, "call gopath *insert.xml* " ?

then have it move to the set point, and have it go? hmm, not so hard then... just need to brush up on my script writing :) Ty for the help :)
 

Ronin

Active Member
Well, Air should be irrelevant as long as Amadeus updates ISXEQ2 and the "benefits" which include Enduring Breath ( water breathing )

//Ronin
 
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