[2006-08-21 08:04:26] <Beezer2> is it me or is amadues a jackass?
[2006-08-21 08:04:32] <Beezer2> lol
[2006-08-21 08:04:48] <Beezer2> he flamed me for no reason
[2006-08-21 08:05:00] <Syliac> extra tab is script specific
[2006-08-21 08:05:00] <Beezer2> and tells me the answer is word for word in the wiki
[2006-08-21 08:05:05] <Beezer2> which its not
[2006-08-21 08:05:35] <Beezer2> my question on the forum is how do you sort a custom actor array by one type of actor
[2006-08-21 08:05:43] <Beezer2> like all npc
[2006-08-21 08:05:58] <Beezer2> the wiki has commands to sort 1 actor by condition
[2006-08-21 08:06:05] <Beezer2> he should lighten up a little
[2006-08-21 08:08:24] <Beezer2> not sure why hes gotta take aggression out on someone who is trying to learn scripting in lavish
[2006-08-21 08:09:28] <@Blazer> its probably because you are probably the 100th person thats asked that question

[2006-08-21 08:09:44] <Beezer2> maybe so he went overboard though
[2006-08-21 08:09:59] <Beezer2> i looked for 2hrs in the forumjs and on both the isx and lavish wiki
[2006-08-21 08:11:06] <Beezer2> nothing in the forums about sorting a customactor array by a certin type of actor
[2006-08-21 08:11:58] <Beezer2> like put all npc's in one pile
[2006-08-21 08:12:04] <Beezer2> and everythign else in another pile
[2006-08-21 08:12:21] <Beezer2> 1 actor is simple
[2006-08-21 08:12:26] <Beezer2> im stumped on all actors
[2006-08-21 08:12:32] <Beezer2> any ideas blazer?
[2006-08-21 08:14:13] <Beezer2> EQ2:CreateCustomActorArray[resource] ?
[2006-08-21 08:14:48] <Beezer2> just thought of that been trying to use the varible so far to filter it
[2006-08-21 08:16:28] <@Blazer> umm you need to create the actor and sort it yourself
[2006-08-21 08:16:42] <@Blazer> it has the byDist or whatever you want
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[2006-08-21 08:16:57] <Beezer2> yeah usally be running it by distance
[2006-08-21 08:17:04] <Beezer2> been*
[2006-08-21 08:17:54] <@Blazer> EQ2:CreateCustomActorArray[byDist]
[2006-08-21 08:18:03] <@Blazer> and you need to cycle through the array regardless
[2006-08-21 08:18:08] <@Blazer> thats all in the wiki lol
[2006-08-21 08:18:17] <Beezer2> i know that already
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[2006-08-21 08:18:33] <Beezer2> was asking if you can put resource where distance goes
[2006-08-21 08:18:51] <@Blazer> obviously not lol
[2006-08-21 08:18:57] <@Blazer> what you see in the wiki is what you get

[2006-08-21 08:19:16] <Beezer2> what im trying to do is get the [1],[2],[3] of the array
[2006-08-21 08:19:33] <Beezer2> if the [1],[2],[3] is a resource
[2006-08-21 08:19:51] <@Blazer> so you loop through the array, and check if its a resource?
[2006-08-21 08:20:12] <@Blazer> then do whatever
[2006-08-21 08:20:13] <Beezer2> i guess

not sure how to do that
[2006-08-21 08:20:19] <@Blazer> i do that in my harvest script already
[2006-08-21 08:20:29] <@Blazer> its all there...
[2006-08-21 08:20:48] <Beezer2> i looked your code doesnt fit with mine
[2006-08-21 08:21:07] <Beezer2> how would i loop the array?
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[2006-08-21 08:26:35] <Beezer2> im prolly gonna get banned from this channel but fuck it i dont care
[2006-08-21 08:26:40] <Beezer2> blazer your a fuckin idiot
[2006-08-21 08:26:44] <Beezer2> your code sucks
[2006-08-21 08:26:48] <Beezer2> your script sucks
[2006-08-21 08:26:51] <Beezer2> and you think your god
[2006-08-21 08:27:14] <Beezer2> looking at your shitty script makes me puke
[2006-08-21 08:27:20] <Beezer2> its why ive written my own
[2006-08-21 08:27:40] <Beezer2> you didnt take any time to make it good
[2006-08-21 08:27:50] <Beezer2> its just a slapped togtehr bugged poiece of shit
[2006-08-21 08:27:56] <Beezer2> so get off your high horse
[2006-08-21 08:28:06] <Beezer2> good day
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