Sentinel's Fate: Heroic Instance Tips

bjcasey

ISX Specialist
I thought that having a thread devoted to the community giving tips on how to beat the various named encounters in this expansion would be useful. Feel free to post tips and I'll edit this post to include the information.

The Hole Instances

Demitrik's Bastion

First Named - Protector Ghondu, Shirinu, Tirini
Clear all the rats around the upper area.
Kill the flying witch then quickly kill each named rat (kill within 20 seconds or another witch pops).
Basic tank and spank with a burn on the rats.

Second Named - Coercer Pittles and Shroombis the Coerced
Kill the shroom first
Make sure to cure curses
Can be a pain but basic tank and spank.

Third Named - Schteek Tavinos
Is the flying bird.
There is a tunnel downstairs near where he flies, pull him in there with group in corner and tank in other corner, he has a nasty knock-back so keep in the tunnel.

Fourth Named - Nayt the Grate Keeper
Is rooted on a wall.
Put the toons at the far top corner above the ramp. Nuke from a distance, at 10% intervals he summons one person. Run them back up the ramp and wait for the boulder then run the toon back to the top corner.
Simple kill just stay ranged and run back the toon the gets summoned

Fifth Named - Demtrik
One toon has to constantly run around looking for a wrench.
I fought him basically where he spawns and ran one toon around for the wrench... was a LONG fight.
He heals up when the repair bot is near him. Be easier with two real people searching for the wrenches...

TIP: To make the Demetrik's Bastion boss mob easier I have my radar up with the character that is gathering the tool box. So as soon as the mob runs back to the end of the rope bridge the tool box pops. Makes it easier to find. The script is fairly buggy in that he would run back without the repair bot there and occasionally would stay and fight even though it was up.
So just remain and the top of the stairs and he will rush back to your tank after you throw the wrench. Took a good bit to do but its doable.


The Outer Vault

First Named - Quarry, Cobble and Rock
Run across the water and fight him where he stands.
Tank and spank but they do have an aoe

Second Named - Waterlogged Elemental Lord
In the water, pain because he ports everyone away from him.
I just used the tank to grab aggro again and drag him near the group
I used stayfollow on the group so when I was close they came running to me

Third Named - Slam Crushingfoot
On the elevator.
Every 25% he stomps around and spawns adds. Just kill the adds then back on named.
Basic tank and spank ... either use hover or feather fall or move off the elevator when hes at 10% because he stomps and breaks the elevator killing himself.
He drops the key for the chest at the top of the elevator, he doesn't drop an ornate

Fourth Named - The Sentinel's Earth and Stone
They are in a room with 4 aggro mobs preying to them pull the praying mobs to the tunnel with a pet or the tank pet you get in zone Gnimliks.
Kill the 4 trash then go into the chamber and the Sentinel's will aggro basic tank and spank watch out for the knockback.

Fifth Named - (Wall Breaker)

Pause your bot and auto attack the wall with all of them and it will crumble.
Have toons on eq2stayfollow as you need to run to a second wall and kill it to pass if you die by the second wall you will be rezzed at the respawn spot past the walls.

Sixth Named - The Crag

Seperate Craglings from Crag, they don't hit hard.
Give the guardian pet to a scout handling the adds if you want to make it easier. Even a mage can tank both adds with that guardian pet buff.
Key here is to make sure you don't fight adds and name together it will be a mess and the ae's will wipe you fast.
I pull name with tank to one side and let him go on auto.
I then have a scout class with a healer on him pull adds to other side and burn adds down, have a healer on mt and on the scout, the scout is your ma on this as you need to kill his adds first.

Seventh Named - Corrupted Guardian of the Seal (x2-mob)

Make sure you have all 6 heroic npc mobs up mt has the tank one and so on, you can put them on your hotbar so as if they get near death you can quick repawn them.
Basic tank and spank till 10% then mob will rage and the heroic npc tank will grab him and that will be the end.

Spirit's Resonance

First Named - The Possessing Spirit of Kyrenna
Initially unattackable with 2 minotaur adds.
Keep killing them (4 phases each) until the named become attackable (be aware that near the last iteration the minos will mem wipe).
The named then goes through several forms again before dying. Not too bad but it takes a bit to kill em.

Second Named - Al'tuur the Handyman
The pool room is a huge mess.
I move to the named after killing the little water blobs. Occasionally respawns of them too.
Have one of your characters intercepting the respawns of the water blobs. If they reach the named they will heal him.
They do a little stifle so have healers at near max range.
Eventually if you stay on the named you will wear it down.

Clear the garden room of all the unnamed mobs. eventually you come back as the named takes a bit to spawn.
Have to clear the aggro mobs though for it to spawn


Third Named - Researcher Jal'Dea's Restless Spirit
Next I usually kill the named in the solar system room.
First you want to run around and attack the little solar systems to temporarily disable them before taking on named.
There about 4 of them.
Then take on the named in the pit as eventually it does a KB that causes your bots to feign.
So get ready to hit X and I usually auto run them back to the mob as there are usually 2-3 that are feigned.

Fourth Named - Magicmelter the Summoned
Go back to the garden room.
The unattackable familiar/demons are now attackable.
Clear them out to spawn the named.
The named is a tank and spank with KB.
Curses entire group with a damage/heal reduction and 4 level de-level.

Fifth Named - Tyrid Pyreflame
Next the fire guy.
I get into a cubby hole near him as he has a KB.
I try to angle it so my healers don't fly too far, as I think he has a frontal as well.
So he will turn into various mobs (4 phases) and eventually you will get to a bull type form and a bunch of adds will come (50%).
Try to stay on the named as frequently you will find your tank has retargeted the adds.
Just wear him down.
Lots of aoe's and a tail lash.

Sixth Named - Nortlav the Bugged
You want to position the named nearest the opening to the room as if hes near the bookcases it will increase the chance that you will get some ugly adds.
Throughout the fight one of your bots will become possessed.
Now the bot that is possessed they have the ability to kill some books that pop in the bookcase area.
There will always be 3 and in the 3 waves.
The possessed character needs to kill them.
If he ignores them they will reach the named and you will some really ugly adds and a de-level curse.
After the 3 waves the other bots need to kill the possessed characters form (you will understand what you see it).
So keep doing this.
There are 3 waves.

The Vasty Deep

The Conservatory

First Named - Eeloran
Have bots stop following on the bone pile on the opposite side of the water.
Tank pulls to max range of healers.
The named's AoE does more damage the closer you are to it. (one of those if 0-5 meters do this, if 6-10 do this, etc.)

Second Named - Brappalec
Tank and spank.

Third Named - Bilkozan the Hungry
Tank and spank.

Fourth Named - Riyadh
At 80%, 60%, 40,% and 20% he will become invulnerable and summon a group of adds.
Kill adds, then go back to fighting Riyadh.

Fifth Named - Delahnus the Dauntless
Have bots follow you to the edge of her platform. Then stop them there.
Turn the dragon so the bots are on her side.
She has three AoEs. One frontal. One deadly tail whip behind her. One if any of your guys exceed a max distance from her.
She will occasionally become invulnerable, fly into the air, and talk to you. Wait for her to fly back down to you to resume casting or you'll just be wasting power.
She also memwipes.
You only have to get her to 50% before she says she's tired of dealing with you, that you can have what she's leaving behind, then she disappears and leaves a chest for you.

The Abandoned Labs

First Named - Kadara'Mola

-Clear the room, she wanders so careful pulling.
Pull her last, tank and spank

Second Named - Herep'Hilos

The Dr!
-Clear the four rooms and he pops, kill him, he has adds but was really easy. Burn the Dr

Third Named - Zaina Zumurrud

Clear everything that is flying and the 3 dead librarians on the floor
Agro the Librarian and one of the toons will get agro from the adds at 75%... evac
Pull the named again and this time do not run the bot for the toon that got the agro.
Burn the named down and move that toon to the far side of where you are killing the named. At 75% run the other toon around the bottom floor until the named is dead. If that toon does not enter combat then they will keep there fast out of combat run speed

ALTERNATE STRAT: Pile up somewhere and pull the named. AOE and burn the named down.

Fourth Named - Homunculis

Clear all trash in the entire room first.
Pull Homunculis to any corner.
He summons adds, but you can ignore them.
Tank/Spank.

Fifth Named - Perah'Celsis et al.

Room Setup: Perah'Celsis at the end of the room. 4 tables around the room with an NPC on each.
Fight Setup: You must activate and kill 2 of the 4 named on the tables before you engage Perah'Celsis. The two named that you kill will transfer their special ability to Perah'Celsis.

Refer to picture below for details:

1. Nekletk K'Tokt - Ravasect Dude - Specialty: AOE Power Drain
2. Gorad Tohll - Crushbone Dude - Specialty: Stun or Stifle AOE
3. Rrullrr Crrraagg - Drolvarg Dude - Specialty: Large Magic Damage AOE
4. Kryvac Vel'Orn - Wraith Dude - Specialty: Large Trauma Damage AOE



NOTE 1: If you are going to wipe you can run back through the teleporter and the encounter will reset. Autoattack must be turned off to do this. When the encounter resets you must make your special ability choices again.
NOTE 2: For botting, I have found that it is easiest to pick the two abilities on the right hand side and deal with the damage aoes over having to deal with a massive power drain. Mystic noxious ward, dirge noxious song and templar sanctuary make this fight very easy.

Vestigal Cella

First Named - The Wight Specter
Clear adds all around him first.
Tank and spank

Second Named - Ecto Malgum
Clear adds all around first.
Pull into little cave.
Chain disarms and can be cured.

Third Named - Crystasha
Clear 5 ring events.
Tank and spank.

Fourth Named - 3 Sisters
Kill them down to 10% but don't kill them.
Burn them all down within 15 seconds of each other.
Minor knockback.
Can summon to them.
Nasty frontal aoe.
Cure curse.

Fifth Named - Hemotoxia/Nuratoxia/Tetroxae/Kraitenae
Burn Henotoxia first.
Burn Nuratoxia.
Burn Tetroxae.
Burn Kraitenae.
Cure noxious asap
Kraitenae has a taunt/knockback.
Spawns adds through the fight, but it appears to be time based. Longer the fight more adds.

Sixth Named - Queen Gwarthlea

Tough fight ....
Range fight the named.
At 92% move everyone except a dps class into the water.
Use the dps class to bring the named down to 90% and quickly move to the water.
Adds spawn. Kill them.
Range fight the named and bring her down to 62%.
Move everyone to the water except a dps class.
Use the dps class to burn her down to 60% and quickly move to the water.
Adds spawn. Kill them.
Range fight the named down to 32%.
Move everyone to the water except a dps class.
Use the dps class to burn her down to 30% and quickly move to the water.
Adds spawn. Kill them.
Range fight the named down to 10% while keeping everyone in the water.
Adds spawn. Kill them.
Find the shell outside of the water and click it to make the named vulnerable.
Finish killing the named.

NOTE: If you are on the quest Epic Repercussions make sure that you speak with the dragon that is standing on the altar. If you are not on the Epic Repercussions quest, you are now flagged as having killed the final named and may speak with the dragon in any instance without having to clear the zone again.

Erudin

The Library

First Named - Archivist Fahim
Tank and spank for the most part.

Second Named - Shahrivar the Unquenchable
Tank and spank.
Must be burned before he mana drains too many members of the group.
Pull down to room with glowing electrical orb. It will keep power of group at 100% during fight no matter duration.


Third Named - Conservator Haidar
Clear the adds from around the room first.
Set the bots to no movement at all. Turn on eq2stayfollow and set it to the tank.
Pull the named near one of the two teleporters.
When anyone gets the curse move into the teleporter to clear the curse. Once everyone has ported move away from the teleporter slightly so that you have room to run back into it again later.
Rinse and repeat.

Fourth Named - Zulfiqar the Indomitable
Ring event.
Tank and spank in a corner due to knockback.

Fifth Named - Multiple Named

1. Scholar Primarch Abdalaziz
2. Scholar Primarch Basir
3. Scholar Primarch Jathibiyya
4. Scholar Primarch Najwa
5. Scholar Primarch Zaahir

Tank and spank pulling any books floating in the middle of the room as needed.

Research Halls

NOTE: The first named in the first room is actually the boss of the zone and needs to be left alone until you have killed all of the other named!!

First Named - Beam Handler Val'Knad
Clear the room of adds.
Set bots to no movement and set them up far enough away from the named that they will not eat the aoe.
Charge the named where he is and burn until the red text appears on the screen. Joust out.
Rinse and repeat until the named is at 30%.
Activate the charged electrical device and pull the named into it's effects.
Burn down the named and joust out if need be.

Second Named - Beam Handler Pin'Tannil
Clear the room of adds.
Set bots to no movement and set them up far enough away from the named that they will not eat the aoe.
Charge the named where he is and burn until the red text appears on the screen. Joust out.
Rinse and repeat until the named is at 30%.
Activate the charged electrical device and pull the named into it's effects.
Burn down the named and joust out if need be.

Third Named - V'lad Olkeen
Set the bots to no movement and position them near the end point of the platform.
Pull the named mob back and position him so that he is close enough to be melee'd by the other bots.

Fourth Named - Beam Handler Ran
Clear the room of adds.
Set bots to no movement and set them up far enough away from the named that they will not eat the aoe.
Charge the named where he is and burn until the red text appears on the screen. Joust out.
Rinse and repeat until the named is at 30%.
Activate the charged electrical device and pull the named into it's effects.
Burn down the named and joust out if need be.

Fifth Named - A Fully Functional Deathgazer
Activate the red button and the named.
Tank and spank with a fear component.

Sixth Named - Beam Handler Polla
Clear the room of adds.
Set bots to no movement and set them up far enough away from the named that they will not eat the aoe.
Charge the named where he is and burn until the red text appears on the screen. Joust out.
Rinse and repeat until the named is at 30%.
Activate the charged electrical device and pull the named into it's effects.
Burn down the named and joust out if need be.

Seventh Named - Taranis Gazerra
Charge the named and quickly turn him as his front aoe is bad for squishy players.
Through the fight he fears and gains a damage reduction buff. When the damage reduction buff stacks up to around 5 move him to one of the electrified pillars and it will dispel the effect.
Move him from pillar to pillar to win the encounter.

The Royal Palace

First Named -
There are four alcoves on the outside edge of the room. Move into them and kill the named inside of each of them to stop the endless waves of respawning mobs in that area.
Once all four alcoves are cleared a named will spawn in the center of the room.
Tank and spank.
Named can fear.

Second named: Praun, Yuengtash, Zordiac, Clefthoof

Special Abilities:
Praun memwipes.
Warlord spawns adds.
Zordiac heals.
Clefthoof nothing special.

Burn Praun first (he memwipes), then clear the adds that come. Kill warlord next, but switch off to any adds he spawns. It appeared to me that there is a finite number of waves to the adds and at a certain point he stops calling them. Once the warlord is dead, the fight is much simpler and over really quickly.

3rd Named: Gloom Chevalier Faris

Get on the lift that takes you up. Every "step" (8-10 of them) spawns adds. Just focus on killing the adds. Every step does an AE or something that hurts him (and you). Once you get to the top, he screams his void shield is gone and you can finish him off (all adds must be dead before this will happen). He was around 20% when I got to the top.

4th Named: El'Arad, Lord Primarch of Erudin

The first time I tried to do this fight, was 6 botting it. So here are my findings.. take it for what it's worth.
He spawns unstable rifts, you right click them and Diffuse them or they power drain you (to 0). You have to do this continually thoughout the fight.
I'm guessing it's timed, but it could be health %, he starts casting and you get a message about a rune has been activated. Everyone must run over to the active rune (3 are there, only 1 activates), then everyone clicks it, you all channel this thing at the same time and it goes away. Then you can resume killing him. I got it twice in total (second one fired when he had 1% health).
All and all - this will be extremely hard for a bot group, to the point of improbable. Fear not, I did it /flex.

The Vigilant

Incursion

SEE INVISIBLE IS NEEDED FOR THIS ZONE, AS SOME OF THE MOBS ARE INVISIBLE.

First Named - Lozonn Nobuna
Pet pull him out of the room and tank with your back to something.
He ports randomly throughout the fight to two locations. First location is just outside of his room (hence why you pull him out to there) and the second location is on the first floor below that.
Tank and spank to win the encounter.

After the first named has been killed the key mob will spawn behind some boxes on the first floor.

Second Named - Zon Kogir

Pull him into the room to the north from where you are pushed up.
Around 50% he starts to teleport himself to a target and memwipes the tank.
Keep squishies at max range because he has a nasty aoe.
ALTERNATE STRAT: Run group out into the open area, then spread them out so no 1 person of group is right next to another. That way when he teleports to a target he only hits one with AoE.

Third Named - Zon Gamaz
All bots with no movement, retain eq2bot follow and eq2stayfollow on the tank.
Pull him to the south where the passage way gets narrow. This is the location he will port the group members to.
At 75%, 50%, 25% and 10% he will port himself away to the location where he started the fight and stand there for a few seconds.
At 75% he spawns some electric globe thingies. Stay away from those as they act as a repel thing and bounce you around.
He has a very nasty and large physical aoe.
Once your twice he charmed the tank.

Fourth Named - Vice Vigoth Sanad

Spank and tank.
Tank him where he is at.
75% he'll port everyone away.
Move everyone down below where you ported in at. He'll eventually port himself to that location.
Spin him and kill him there.
Periodically charms the tank and randomly ports members of the group back a bit.

Infiltration

SEE INVISIBLE IS NEEDED FOR THIS ZONE, AS SOME OF THE MOBS ARE INVISIBLE.

First Named - Znag the Obrut

BEFORE PULLING: MAKE SURE YOU CLOSE THE FORCEFIELD

Charms the tank.
AOE power drain.
Spank and tank.

Second Named - King Cruszhem

His size enlarges, and his DPS goes up the longer you take to fight him.

Large AOE knockback.
Tank and spank.

Third Named - Arch-Amahn Wretchedcorpse
Knockback.
Charms the tank.
Summons slow moving zombie adds throughout the fight.
Randomly teleports himself away.
Easy tank and spank.

Fourth Named - Kage-Zonn Radas
Immune to all damage while his dogs are up.
Kill battle mauler first (he's going to keep force targetting you to the mage, but you can switch back). Then mage mauler, than finally kage zonn radas.
AOE root.
Tank and spank.

Fifth Named - Vigoth Rodnan
Single target force target curse.
Crushing damage aoe.
Changes his offensive strategy (The changing strategies is referring to the buff he has on him. He cycles through a series of buffs that give him abilities like "When target takes damage has a 33% chance to proc 3000 trauma dmg." "When target takes damage has a 33% chance to proc 1000 magic dmg." When target takes damage has a 33% chance to proc 6000 cold dmg.")
Tank and spank.

Rescue

SEE INVISIBLE IS NEEDED FOR THIS ZONE, AS SOME OF THE MOBS ARE INVISIBLE.
First Named - Prime-Kedon Kelv
AOE long duration stun.
Tank and spank.

Second Named - Kerbiros Razorback
Summons adds at 60%.
Tank and spank.

Third Named - Freezerburn
Massive heat AOE.
Must be max ranged by everyone but the tank.

Fourth Named - Amahn-Prime Nirel
Big elemental damage if you're not standing in the water.
Charms tank.
Tank and spank.

Fifth Named - Marus Xand

POSITIONING:
When his script runs, it starts with him teleporting from wherever you are to the area just to the west of the carpet and south of the eastern stairwell. He will remain there for several seconds, then teleport to the same relative position by the western stairwell, and then will finally come to rest at the northern end of the "room". It is best to fight him in this location.

At this point, he will emote and dare you to cross a line. The 'line' he refers to is landmarked by the end of the red carpet and the two southernmost pillars. This line represents the point at which you are subject to his ranged attacks.


ADDS:
When he finally comes to rest on the northern end of the room, several animated weapons spawn on the stage and make their way to you. Their names are "mage of war" and "minion of war". The minions do less than 400 dps and can therefore be largely ignored, but the mages of war are responsible for providing Marus with an immunity to damage. Marus is rooted at his position at this time.

During the time when these adds are present, anyone who is south of the aforementioned "line" is subject to his ranged attacks at which point he "picks up" one of the adds and throws it at you, hitting you for an average of 15,000 piercing damage. (Unable to determine if this is Tallon's Barb of Tallon's Order, but the end result is the same)

If, at any time, all of the adds are eliminated, he will start his teleporting script again by porting back up to his spawn point, to the east, to the west, then finally to the north and the adds will spawn again and you will repeat the process of burning the mages of war. For this reason, it may be beneficial to keep one of the adds mezzed or rooted in order to keep his teleporting script from restarting.


DAMAGE IMMUNITY:
Burning down all the mages of war will cause his immunity to wane and make him vulnerable. It was not clear whether he became vulnerable due to the death of one particular mage of war, all mages of war, or one or more mages of war falling below a certain percentage of health, but it was very clear that they are directly related to his immunity.


ATTACKS:
Marus Xand has a 0% crit chance.

His melee attacks was exclusively slashing, with a moderate percentage of double attack and flurry attacks, and accounted for over 70% of his total dps every time this fight has been parsed. He also has a periodic and untimed slashing AOE that hit people in the party from 4,000 to 10,000 damage.

His non-melee attacks consisted of a disease-based that was easily resistable with a resistance of 5,000 or more, and a very frequent magic-based attack that never hit for more than 1,500.

Randomly, a member of the group will be hit with a curse that is simply a target lock on Marus Xand and is not self-curable by a healer. This leaves the solo-healer limited to healing whoever Marus is targeting (which tends to bounce quite a bit) and whoever is in range of their group heals or wards.

Zrax's Unseen Arcanum


http://www.isxgames.com/forums/showthread.php?t=4469
 
Last edited:

wolfppo

Active Member
Very nice I'll get to work on a few atm my main comp went and died so have to wait till my new one is here finaly getting a i7, 12 gigs of ram and a 295 vid card.
 

Multicharacter

Senior Member
Addition to Erudin Library - Second Named - pull down to room with glowing electrical orb. It will keep power of group at 100% during fight no matter duration.


Vastly Deep Conservatory

First named - have bots stop following on the bone pile on the opposite side of the water. Tank pulls to max range of healers. The named's AoE does more damage the closer you are to it. (one of those if 0-5 meters do this, if 6-10 do this, etc.)

Second and third named - tank and spank.

Riyadh - at 80%, 60%, 40,% and 20% he will become invulnerable and summon a group of adds. Kill adds, then go back to fighting Riyadh.

Delahnus - have bots follow you to the edge of her platform. Then stop them there. Turn the dragon so the bots are on her side. She has three AoEs. One frontal. One deadly tail whip behind her. One if any of your guys exceed a max distance from her. She will occasionally become invulnerable, fly into the air, and talk to you. Wait for her to fly back down to you to resume casting or you'll just be wasting power. She also memwipes. You only have to get her to 50% before she says she's tired of dealing with you, that you can have what she's leaving behind, then she disappears and leaves a chest for you.
 

bjcasey

ISX Specialist
Addition to Erudin Library - Second Named - pull down to room with glowing electrical orb. It will keep power of group at 100% during fight no matter duration.


Vastly Deep Conservatory

First named - have bots stop following on the bone pile on the opposite side of the water. Tank pulls to max range of healers. The named's AoE does more damage the closer you are to it. (one of those if 0-5 meters do this, if 6-10 do this, etc.)

Second and third named - tank and spank.

Riyadh - at 80%, 60%, 40,% and 20% he will become invulnerable and summon a group of adds. Kill adds, then go back to fighting Riyadh.

Delahnus - have bots follow you to the edge of her platform. Then stop them there. Turn the dragon so the bots are on her side. She has three AoEs. One frontal. One deadly tail whip behind her. One if any of your guys exceed a max distance from her. She will occasionally become invulnerable, fly into the air, and talk to you. Wait for her to fly back down to you to resume casting or you'll just be wasting power. She also memwipes. You only have to get her to 50% before she says she's tired of dealing with you, that you can have what she's leaving behind, then she disappears and leaves a chest for you.
Thanks for your contribution.
 

Multicharacter

Senior Member
Addition to Research halls - if somebody hasn't done the zone before it might be worth pointing out the first named you see you shouldn't touch. He's actually the final mob. The first named in your guide is actually a beam handler and is the second one you see after entering the zone.
 

bjcasey

ISX Specialist
Addition to Research halls - if somebody hasn't done the zone before it might be worth pointing out the first named you see you shouldn't touch. He's actually the final mob. The first named in your guide is actually a beam handler and is the second one you see after entering the zone.
Good advice. I'll be adding the names of the bosses next time I run through the zone. I just couldn't remember their names off the top of my head.
 

mistrornge

Active Member
Spirits Resonance
1st named is initially unattackable with 2 minotaur adds. keep killing them until the named become attackable (be aware that near the last iteration the minos will mem wipe). The named then goes through several forms again before dying. Not too bad but it takes abit to kill em.


The pool room is a huge mess. i move to the named after killing the little water blobs. Occasionally respawns of them too. they do a little stifle so have healers at near max range. Eventually if you stay on the named you will wear it down. There has got to be an easier way but it works for me.

Clear the garden room of all the unnamed mobs. eventually you come back as the named takes a bit to spawn. have to clear the agro mobs though for it to spawn

Next i usually kill the named in the solar system room. first you want to run around and attack the little solar systems to temporarily disable them before taking on named. there about 4 of them. then take on the named in the pit as eventually it does a KB that causes your bots to feign. so get ready to hit X and i usually auto run them back to the mob as there are usually 2-3 that are feigned.

Go back to the garden room. the unattackable familiar/demons are now attackable. clear them out to spawn the named. the named is a tank and spank with KB. easy.

Next the fire guy. I get into a cubby hole near him as he has a KB. I try to angle it so my healers dont fly too far as i think he has a frontal as well. So he will turn into various mobs and eventually you will get to a bull type form and a bunch of adds will come. try to stay on the named as frequently you will find your tank has retargeted the adds. just wear him down.


Nortlav the Bugged. you want to position the named nearest the opening to the room as if hes near the bookcases it will increase the chance that you will get some ugly adds. throughout the fight one of your bots will become possessed. Now the bot that is possessed now has the ability to kill some books that pop in the bookcase area. there will always be 3 and in the 3 waves. the possessed character needs to kill them. if he ignores them they will reach the named and you will some really ugly adds. after the 3 waves the other bots need to kill the possessed characters form (you will understand what you see it). So keep doing this. I managed to get around 4 waves when the damned fight would get bugged so i am unsure what the next steps are if there is any.

Hope that helps.
 

bob_the_builder

Well-Known Member
Demitrik's Bastion
- First named. Clear all the rats around the upper area. Kill the flying witch then quickly kill each named rat (kill within 20 seconds or another witch pops). Basic tank and spank with a burn on the rats.
- Second named is the fungus, kill the shroom first, make sure to cure curses, can be a pain but basic tank and spank.
- Third named is the flying bird. There is a tunnel downstairs near where he flies, pull him in there with group in corner and tank in other corner, he has a nasty knock-back so keep in the tunnel.
- Fourth named is rooted on a wall. Put the toons at the far top corner above the ramp. Nuke from a distance, at 10% intervals he summons one person. Run them back up the ramp and wait for the boulder then run the toon back to the top corner. Simple kill just stay ranged and run back the toon the gets summoned
- Last named is Demtrik and hes a pain in the arse. One toon has to constantly run around looking for a wrench. I fought him basically were he spawns and ran one toon around for the wrench... was a LONG fight, he heals up when the repair bot is near him. Be esaier with two real people searching for the wrenches...


The Outer Vault
- First named (well 3 of them). Run across the water and fight him where he stands. Tank and spank but they do have an aoe
- Second named is in the water, pain because he ports everyone away from him. I just used the tank to grab agro again and drag him near the group, I used stayfollow on the group so when I was close they came running to me
- Third name was on the elevator. Every 25% he stomps around and spawns adds. Just kill the adds then back on named. Basic tank and spank ... either use hover or feather fall or move off the elevator when hes at 10% because he stomps and breaks the elvator killing himself. He drops the key for the chest at the top of the elevator, he doesnt drop an ornate
- Fourth mob is the Mole ... Currently I can not get past the walls because the bots do not attack the wall ...

--- Anyone know of a way to make the bots attack non-agro things, like a wall?
 

bjcasey

ISX Specialist
Demitrik's Bastion
- First named. Clear all the rats around the upper area. Kill the flying witch then quickly kill each named rat (kill within 20 seconds or another witch pops). Basic tank and spank with a burn on the rats.
- Second named is the fungus, kill the shroom first, make sure to cure curses, can be a pain but basic tank and spank.
- Third named is the flying bird. There is a tunnel downstairs near where he flies, pull him in there with group in corner and tank in other corner, he has a nasty knock-back so keep in the tunnel.
- Fourth named is rooted on a wall. Put the toons at the far top corner above the ramp. Nuke from a distance, at 10% intervals he summons one person. Run them back up the ramp and wait for the boulder then run the toon back to the top corner. Simple kill just stay ranged and run back the toon the gets summoned
- Last named is Demtrik and hes a pain in the arse. One toon has to constantly run around looking for a wrench. I fought him basically were he spawns and ran one toon around for the wrench... was a LONG fight, he heals up when the repair bot is near him. Be esaier with two real people searching for the wrenches...


The Outer Vault
- First named (well 3 of them). Run across the water and fight him where he stands. Tank and spank but they do have an aoe
- Second named is in the water, pain because he ports everyone away from him. I just used the tank to grab agro again and drag him near the group, I used stayfollow on the group so when I was close they came running to me
- Third name was on the elevator. Every 25% he stomps around and spawns adds. Just kill the adds then back on named. Basic tank and spank ... either use hover or feather fall or move off the elevator when hes at 10% because he stomps and breaks the elvator killing himself. He drops the key for the chest at the top of the elevator, he doesnt drop an ornate
- Fourth mob is the Mole ... Currently I can not get past the walls because the bots do not attack the wall ...

--- Anyone know of a way to make the bots attack non-agro things, like a wall?
If you try the wall 3 times I think and fail. It eventually just bypasses it. That chest is kind of like a bonus to the zone.
 

mistrornge

Active Member
To make the Demetrik's Bastion boss mob, Demetrik easier I have my radar up with teh character that is gathering the tool box. So as soon as the mob runs back to the end of the rope bridge the tool box pops. Makes it easier to find. The script is fairly buggy in that he would run back without the repair bot there and occasionally would stay and fight even though it was up.
So just remain and the top of the stairs and he will rush back to your tank after you throw the wrench. Took a good bit to do but its doable.
 

Multicharacter

Senior Member
- Fourth mob is the Mole ... Currently I can not get past the walls because the bots do not attack the wall ...

--- Anyone know of a way to make the bots attack non-agro things, like a wall?
Look through the script for references like .Equal[NPC] or if !${Target.Type.Equal[NoKillNPC]} and alter as needed.
 

bjcasey

ISX Specialist
Demitrik's Bastion
- First named. Clear all the rats around the upper area. Kill the flying witch then quickly kill each named rat (kill within 20 seconds or another witch pops). Basic tank and spank with a burn on the rats.
- Second named is the fungus, kill the shroom first, make sure to cure curses, can be a pain but basic tank and spank.
- Third named is the flying bird. There is a tunnel downstairs near where he flies, pull him in there with group in corner and tank in other corner, he has a nasty knock-back so keep in the tunnel.
- Fourth named is rooted on a wall. Put the toons at the far top corner above the ramp. Nuke from a distance, at 10% intervals he summons one person. Run them back up the ramp and wait for the boulder then run the toon back to the top corner. Simple kill just stay ranged and run back the toon the gets summoned
- Last named is Demtrik and hes a pain in the arse. One toon has to constantly run around looking for a wrench. I fought him basically were he spawns and ran one toon around for the wrench... was a LONG fight, he heals up when the repair bot is near him. Be esaier with two real people searching for the wrenches...


The Outer Vault
- First named (well 3 of them). Run across the water and fight him where he stands. Tank and spank but they do have an aoe
- Second named is in the water, pain because he ports everyone away from him. I just used the tank to grab agro again and drag him near the group, I used stayfollow on the group so when I was close they came running to me
- Third name was on the elevator. Every 25% he stomps around and spawns adds. Just kill the adds then back on named. Basic tank and spank ... either use hover or feather fall or move off the elevator when hes at 10% because he stomps and breaks the elvator killing himself. He drops the key for the chest at the top of the elevator, he doesnt drop an ornate
- Fourth mob is the Mole ... Currently I can not get past the walls because the bots do not attack the wall ...

--- Anyone know of a way to make the bots attack non-agro things, like a wall?
mistrornge said:
To make the Demetrik's Bastion boss mob, Demetrik easier I have my radar up with teh character that is gathering the tool box. So as soon as the mob runs back to the end of the rope bridge the tool box pops. Makes it easier to find. The script is fairly buggy in that he would run back without the repair bot there and occasionally would stay and fight even though it was up.
So just remain and the top of the stairs and he will rush back to your tank after you throw the wrench. Took a good bit to do but its doable.
Thanks for the contribution.

Everyone keep them coming!
 

pz

Active Member
To make the Demetrik's Bastion boss mob, Demetrik easier I have my radar up with teh character that is gathering the tool box. So as soon as the mob runs back to the end of the rope bridge the tool box pops. Makes it easier to find. The script is fairly buggy in that he would run back without the repair bot there and occasionally would stay and fight even though it was up.
So just remain and the top of the stairs and he will rush back to your tank after you throw the wrench. Took a good bit to do but its doable.
when he bugs out and does that shit, i pull him off the bridge completely and just burn him, no more dicking with tools/toolboxes.
 

wolfppo

Active Member
The Outer Vault
- First named (well 3 of them). Run across the water and fight him where he stands. Tank and spank but they do have an aoe
- Second named is in the water, pain because he ports everyone away from him. I just used the tank to grab agro again and drag him near the group, I used stayfollow on the group so when I was close they came running to me
- Third name was on the elevator. Every 25% he stomps around and spawns adds. Just kill the adds then back on named. Basic tank and spank ... either use hover or feather fall or move off the elevator when hes at 10% because he stomps and breaks the elvator killing himself. He drops the key for the chest at the top of the elevator, he doesnt drop an ornate
- Fourth mob is the Mole ... Currently I can not get past the walls because the bots do not attack the wall ...

Fourth name is The Sentinel's Earth and Stone

They are in a room with 4 aggro mobs preying to them pull the praying mobs to the tunnel with a pet or the tank pet you get in zone Gnimliks.

Kill the 4 trash then go into the chamber and the Sentinel's will aggro basic tank and spank watch out for the knockback and gl.
 

bjcasey

ISX Specialist
The Outer Vault
- First named (well 3 of them). Run across the water and fight him where he stands. Tank and spank but they do have an aoe
- Second named is in the water, pain because he ports everyone away from him. I just used the tank to grab agro again and drag him near the group, I used stayfollow on the group so when I was close they came running to me
- Third name was on the elevator. Every 25% he stomps around and spawns adds. Just kill the adds then back on named. Basic tank and spank ... either use hover or feather fall or move off the elevator when hes at 10% because he stomps and breaks the elvator killing himself. He drops the key for the chest at the top of the elevator, he doesnt drop an ornate
- Fourth mob is the Mole ... Currently I can not get past the walls because the bots do not attack the wall ...

Fourth name is The Sentinel's Earth and Stone

They are in a room with 4 aggro mobs preying to them pull the praying mobs to the tunnel with a pet or the tank pet you get in zone Gnimliks.

Kill the 4 trash then go into the chamber and the Sentinel's will aggro basic tank and spank watch out for the knockback and gl.
Corrected!
 

wolfppo

Active Member
Also on the walls in the Outer Valt just pause your bot and auto atack the wall with all of them and it will crumble have toons on eq2stayfollow as you need to run to a second wall and kill it to pas if you die by the second wall you will be rezed at the respawn spot past the walls.

Fifth name - The Crag

Seperate Craglings from Crag, they don't hit hard.

Give the guardian pet to a scout handling the adds if you want to make it easier. Even a mage can tank both adds with that guardian pet buff.

Key here is to make sure you don't fight adds and name together it will be a mess and the ae's will wipe you fast.
I pull name with tank to one side and let him go on auto.

I then have a scout class with a healer on him pull adds to other side and burn adds down, have a healer on mt and on the scout, the scout is your ma on this as you need to kill his adds first.


Sixth Named - Corrupted Guardian of the Seal (x2-mob)

Make sure you have all 6 heroic npc mobs up mt has the tank one and so on, you can put them on your hotbar so as if they get near death you can quick repawn them.

Basic tank and spank till 10% then mob will rage and the heroic npc tank will grab him and that will be the end.
 
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wolfppo

Active Member
Cool idk thats what happened to me the little tank npc grabed the x2 and held it till we kill from 10 % down
 

bob_the_builder

Well-Known Member
Vasty Deep: The Abandoned Labs

First Named - Kadara'Mola
- Clear the room, she wanders so careful pulling.
- Pull her last, tank and spank

Second Named - Herep'Hilos
- The Dr!
- Clear the four rooms and he pops, kill him, he has adds but was really easy. Burn the Dr

Third Named - Zaina Zumurrud
- Clear everything that is flying and the 3 dead librarians on the floor
- Agro the Librarian and one of the toons will get agro from the adds at 75%... evac
- Pull the named again and this time do not run the bot for the toon that got the agro. Burn the named down and move that toon to the far side of where you are killing the named. At 75% run the other toon around the bottom floor until the named is dead. If that toon does not enter combat then they will keep there fast out of combat run speed

Fourth Named - Homunculis
-- No frikkin idea.

Fifth Named -
 
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Multicharacter

Senior Member
Vasty Deep: The Abandoned Labs

First Named - Kadara'Mola
- Clear the room, she wanders so careful pulling.
- Pull her last, tank and spank

Second Named - Herep'Hilos
- The Dr!
- Clear the four rooms and he pops, kill him, he has adds but was really easy. Burn the Dr

Third Named - Zaina Zumurrud
- Clear everything that is flying and the 3 dead librarians on the floor
- Agro the Librarian and one of the toons will get agro from the adds at 75%... evac
- Pull the named again and this time do not run the bot for the toon that got the agro. Burn the named down and move that toon to the far side of where you are killing the named. At 75% run the other toon around the bottom floor until the named is dead. If that toon does not enter combat then they will keep there fast out of combat run speed

Fourth Named - Homunculis
-- No frikkin idea.

Fifth Named -
Homunculis: Clear room, then pull him. He summons some adds, but I just focused on him and ignored them for a tank/spank encounter.

Perah'Celsis: Activate and kill the two that are closest to where you enter the room (furthest from perah) He'll then charge you, tank picks up him and adds, and then it is mostly tank and spank except with a major power drain and the occasional stifle.
 

bjcasey

ISX Specialist
Could I please get the names of the 4 named mobs that are on the table in the last room in Abandoned Labs, as well as, their special ability.

If you are facing Perah'Celsis the first table on the left has an aoe power drain and the second on the left has a large damage aoe.
 

larrydoyle

Senior Member
Questions:

Kadara'Mola: I must be doing something wrong. I can burn her and kill her, but I can't survive the adds that overwhelm me after she is dead. Not a huge issue, but the adds don't despawn after she dies (unless you zone out), so I have to take a death again to loot the chest. Is there some way to slow the amount of adds or live through the encounter?

Zaina Zumurrud: I've done this encounter in a regular group and we just burned her down. However, I've not been able to generate enough DPS to do that with my bots. I understand your strat up until:

"Pull the named again and this time do not run the bot for the toon that got the agro. Burn the named down and move that toon to the far side of where you are killing the named. At 75% run the other toon around the bottom floor until the named is dead. If that toon does not enter combat then they will keep there fast out of combat run speed"


I don't understand what you are doing against the encounter scripting to make this work, and I really don't understand the part about running around with a second bot. Is this about isolating a toon that is going to get aggro (who got it the first time and will therefore get it a second time), and just keeping the adds occupied while the other toons kill the named?

Appreciate your thoughts and clarification.
 

bjcasey

ISX Specialist
Questions:

Kadara'Mola: I must be doing something wrong. I can burn her and kill her, but I can't survive the adds that overwhelm me after she is dead. Not a huge issue, but the adds don't despawn after she dies (unless you zone out), so I have to take a death again to loot the chest. Is there some way to slow the amount of adds or live through the encounter?

Classic dps burn fight. Not much you can do to slow the amount of adds other than kill her fast.

Zaina Zumurrud: I've done this encounter in a regular group and we just burned her down. However, I've not been able to generate enough DPS to do that with my bots. I understand your strat up until:

"Pull the named again and this time do not run the bot for the toon that got the agro. Burn the named down and move that toon to the far side of where you are killing the named. At 75% run the other toon around the bottom floor until the named is dead. If that toon does not enter combat then they will keep there fast out of combat run speed"


I don't understand what you are doing against the encounter scripting to make this work, and I really don't understand the part about running around with a second bot. Is this about isolating a toon that is going to get aggro (who got it the first time and will therefore get it a second time), and just keeping the adds occupied while the other toons kill the named?

From what I have noticed, the adds will always spawn and attack a scout in the group. The idea is to let the bots take over killing the named while you run the scout around the room avoiding aggro.

Appreciate your thoughts and clarification.
Red text is my response
 

bob_the_builder

Well-Known Member
From what I have noticed, the adds will always spawn and attack a scout in the group. The idea is to let the bots take over killing the named while you run the scout around the room avoiding aggro.
Yes except my bot group doesn't have a scout ... So the encounter picked a caster and it is always the same caster, maybe it is the group memebr number in the group I dont know... Anyways it will pick someone in the group and it will always be that toon, just run that toon around the room really far away and every time the adds come they will auto agro on that one toon that is running around.
 

bob_the_builder

Well-Known Member
For the Cella event:

Fourth Named - 3 Sisters
Kill them down to 10% but don't kill them.
Burn them all down within 15 seconds of each other.
Minor knockback.
Can summon to them.
Nasty frontal aoe.
Cure curse.

How do you get the bots to switch targets below 30%?? If the selection in eq2bot is not checked they dont assist, if it is then they dont switch past 30%


... So I just changed the eq2bot file to AutoSwitch till >5
 
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bjcasey

ISX Specialist
For the Cella event:

Fourth Named - 3 Sisters
Kill them down to 10% but don't kill them.
Burn them all down within 15 seconds of each other.
Minor knockback.
Can summon to them.
Nasty frontal aoe.
Cure curse.

How do you get the bots to switch targets below 30%?? If the selection in eq2bot is not checked they dont assist, if it is then they dont switch past 30%


... So I just changed the eq2bot file to AutoSwitch till >5
I added a re-target button to my botcommander.
 

bob_the_builder

Well-Known Member
I added a re-target button to my botcommander.
Without me sipping through eq2bot, what is the command to 're-target' then ill add it to my botcommander.

On a side note though the sisters force you to re-target we just burned them all down kinda evenly... was WAY easy ...
 

bjcasey

ISX Specialist
Without me sipping through eq2bot, what is the command to 're-target' then ill add it to my botcommander.

On a side note though the sisters force you to re-target we just burned them all down kinda evenly... was WAY easy ...

Code:
<Button Name='Reacquire'>
								<X>5%</X>
								<Y>20</Y>
								<Width>90</Width>
								<Height>50</Height>
								<Text>Re-Target</Text>
								<AutoTooltip>Re-targets the MA's target</AutoTooltip>
								<OnLeftClick>relay all "Script[EQ2Bot]:QueueCommand[call ReacquireKillTargetFromMA]"</OnLeftClick>
							</Button>
 

bob_the_builder

Well-Known Member
Thanks, found it in the eq2botcommander reborn thread also.

BTW on the 5th named in Cella, with the snake adds. I guess I dont have the DPS to take down each snake without getting over wealmed by noxious .. any other suggestions? Tried taking the main named down first but stoneskins at 1% and cant kill her. Maybe kill each wave of the little snakes each time? just did 30096k DPS on them and couldnt get them down... Tank just gets owned by that noxious.

Goodness ... just did 35252 DPS on that encounter ... got two snakes dead though ) .. yeah

... added another wizard.. def a DPS fight. we cleared them with 52261 DPS ... but wasnt a full bot group so not sure if it really counts :/
 
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bjcasey

ISX Specialist
Thanks, found it in the eq2botcommander reborn thread also.

BTW on the 5th named in Cella, with the snake adds. I guess I dont have the DPS to take down each snake without getting over wealmed by noxious .. any other suggestions? Tried taking the main named down first but stoneskins at 1% and cant kill her. Maybe kill each wave of the little snakes each time?
I am currently stuck on the same part. It's a dps check fight from what I can tell. Also, I believe that the yellow snake adds are timed so there's no point in trying to kill them because you'll be overrun with them.

There's a lot going on during this fight and I haven't been able to nail down every part of it yet. In some aspects the last named is easier than this for groups with low dps.
 

bob_the_builder

Well-Known Member
the 6th name in Cella, the Queen. Bots dont seem to work to well in the water. Anyone actually done this with bots, with a Coercer?

... Grrr I just cant get my bots to cast in the water :(
 
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mistrornge

Active Member
On the H, N, T and big snake mob everyone has told me to take down T first then N, H and then the big named. You can't kill Kaitomethingorother until the 3 little ones are dead. There is no point in DPSing the adds. Kill these nameds as fast as possible.
 

Kannkor

Ogre
the 6th name in Cella, the Queen. Bots dont seem to work to well in the water. Anyone actually done this with bots, with a Coercer?

... Just leave Coercer and Healer in the water .. its not a burn on the named.
I have. My group makeup:
Zerk, Defiler, Templar, Warlock, Troub, Coercer.
 

bob_the_builder

Well-Known Member
On the H, N, T and big snake mob everyone has told me to take down T first then N, H and then the big named. You can't kill Kaitomethingorother until the 3 little ones are dead. There is no point in DPSing the adds. Kill these nameds as fast as possible.
Doesnt matter the order of her three guards, just kill them first .. DPS is king on that fight !
 

Kannkor

Ogre
Mez? What is that.. :)
All my toons (well, not my healers) are setup for pure raw DPS. I just burn them all down. I'm sure my coercer casts a stun here and there, but only if the stun helps with DPS.
 

bjcasey

ISX Specialist
You have to remember that Kannkor isn't using eq2bot as he has his own bot script. Eq2bot does seem to have difficulties fighting in water, which is too bad cause that last fight wouldn't be too difficult.
 

Multicharacter

Senior Member
the 6th name in Cella, the Queen. Bots dont seem to work to well in the water. Anyone actually done this with bots, with a Coercer?

... Grrr I just cant get my bots to cast in the water :(
I have, but I use custom scripts for each person rather than EQ2Bot.

On Kraitenae though you get her to 10%, then kill 1 of the ^^ snakes H or N or T whichever has the lowest HP at the time, then go back on Kraitenae. She can be killed then. Then finish off the other two HNT left up for chest. If you die here after Kraitenae is dead but HNT is still alive the viper adds stay up - so wait 2 minutes for her to respawn, then pull her intentionally too far. The encounter will reset and the adds will disappear then.
 

Kannkor

Ogre
You have to remember that Kannkor isn't using eq2bot as he has his own bot script. Eq2bot does seem to have difficulties fighting in water, which is too bad cause that last fight wouldn't be too difficult.
My bot has difficulty in water also. The problem is there isn't a way to see if someone is in combat (other than yourself), while they are in water. You can't see combat animation while swimming.

I have an option that I can just cast my group wards all the time, so I enable that for this fight (I believe eq2bot can do the same).
 

Multicharacter

Senior Member
My bot has difficulty in water also. The problem is there isn't a way to see if someone is in combat (other than yourself), while they are in water. You can't see combat animation while swimming.

I have an option that I can just cast my group wards all the time, so I enable that for this fight (I believe eq2bot can do the same).
Maybe do a search and replace of all mentions of InCombat, and replace it with variables. Then somewhere else in the script set the variable using InCombat, but put in an 'if ${Actor["Queen Gwarthlea"].Health}<100 then InCombat:Set[TRUE].
 

Kannkor

Ogre
Maybe do a search and replace of all mentions of InCombat, and replace it with variables. Then somewhere else in the script set the variable using InCombat, but put in an 'if ${Actor["Queen Gwarthlea"].Health}<100 then InCombat:Set[TRUE].
Not really a concern for me.. I first pull her every time :p
 

Tamorus

Well-Known Member
Really nice post!! I will add anything else in I can to help. Have run every zone over a dozen times on my main...

No to get my 5 others to 90! It is sad when my defiler has my HP than my Pally :evil:
 
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Tamorus

Well-Known Member
For the Cella event:

Fourth Named - 3 Sisters
Kill them down to 10% but don't kill them.
Burn them all down within 15 seconds of each other.
Minor knockback.
Can summon to them.
Nasty frontal aoe.
Cure curse.

How do you get the bots to switch targets below 30%?? If the selection in eq2bot is not checked they dont assist, if it is then they dont switch past 30%


... So I just changed the eq2bot file to AutoSwitch till >5
Ooooh I never even thought of doing that you sneaky bastard! :)
 

Kannkor

Ogre
Get a defiler *hides his abominus*
Did they remove the knockback? First time I pulled him I used abominus and he just knocked every one out of the water down..

Edit.. Yea.. Good luck with Abominus~ You'll get kicked out of the water and off the platform so you land down below...
 
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bob_the_builder

Well-Known Member
Outer Vault - The Mole

Got past 5th wall and killed the Mole, got a chest and update but still got ported to the begining of the walls ...

Wierd though that eq2bots fight the Training Dummy but not these walls...
 

bjcasey

ISX Specialist
Not really a concern for me.. I first pull her every time :p
So I finally got around to trying to bot this zone and I one pulled everything until I got to the Queen.

Kannkor: I'd appreciate some suggestions on how to bot this fight.

My setup is SK, Temp, Mystic, Dirge, Illy, Warlock.

Temp and Mystic are setup to just spam reactives and wards the whole fight.
Illy is setup to mezz.
Warlock is in single target dps mode with no dots or aoes being cast to limit the number of mezz breaks.

I start the fight with everyone in the water except for the warlock and the illy. I engage the named with the warlock, send the illy pet in and run the illy back into the water. It takes a little bit but eventually I get the named down to 90% and run the warlock into the water as well, letting the illy pet bring her down past her threshhold.

At this point, all hell breaks loose. The Illy attempts to mezz everything, but typically ends up dying due to resists and very shortly afterwards everyone else is dead as well.

A step by step tip would be very much appreciated.
 
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pz

Active Member
its a dps fight, aoe dps.

mezzing is probably counter-productive.
using warlock in single-target mode is probably unwise.
healing is not greatly useful (except % heals).

the uber dragon buff has a time limit, if you fiddle-fuck around too long on the queen (or on the adds), the buff drops and you die.

i kill this with berserker, templar, warlock, illusionist, brigand, troubador normally.
also with s/brigand/coercer for updates.
also with s/warlock/dirge for updates.

everybody attacks, everybody autoattacks (the adds in the pool).
 
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Kannkor

Ogre
A step by step tip would be very much appreciated.
Sure.
A friend needed the update, so here was my group setup.
Zerk (Me, well geared), Warlock (of pure ownage), Troub, defiler, templar, Zerker (poorly geared friend that wanted the update.. he does less DPS than the troub, even on AE fights).

I put everyone in the water.
Send the Warlock and troub to the top of the temple and let them nuke. As soon as he gets to 90 (or "late" 91), I run the warlock back to the water (warlock getting knocked = in trouble). Leave the troub up top to nuke until the adds spawn. If the troub gets kicked, who cares for now.
When the adds spawn, I target one and encounter taunt (I usually throw my AE rescue also, because I like to be sure). As primalz meantioned - it's an AE fight. Burn shit down as fast as you can. If you can survive, switch targets for maximum DPS, if you can't survive, stick to a target until it's dead, then move to the next. DO NOT MEZ. The Dragon buff has a wicked damage shield. Also mezing = your chanter not DPSing.
Once all the adds are dead, send your casters back up to the top of the stairs to nuke. If your troub (or what ever low-dps class) got kicked and you haven't got them back up, this is the time to do it (with practice you can run them after you get aggro on the adds).
Same deal as above.. at 60 (or late 61) run the warlock back into the water, and leave the troub to get him down.

If you run a zerker, you can use adrenline on every wave of adds. If you run a guardian, get some aggro and when you're low pop dragon reflexes. SK/Pally - hmm.. no idea :)

Realistically, all you need to do is get 1 set of adds down and then repeat it.

My "normal" group is a coercer instead of the second zerker, which makes this fight 10 times easier (since the coercer is geared).
 

bjcasey

ISX Specialist
its a dps fight, aoe dps.

mezzing is probably counter-productive.
using warlock in single-target mode is probably unwise.
healing is not greatly useful (except % heals).

the uber dragon buff has a time limit, if you fiddle-fuck around too long on the queen (or on the adds), the buff drops and you die.

i kill this with berserker, templar, warlock, illusionist, brigand, troubador normally.
also with s/brigand/coercer for updates.
also with s/warlock/dirge for updates.

everybody attacks, everybody autoattacks.
Ya i figured that out after posting. BUT.... how do you move your toons around and back into the water? Problem I'm having is follow being wonky and the bots taking a long arching path back to the water, usually getting stuck on a vase or something.
 

Kannkor

Ogre
Ya i figured that out after posting. BUT.... how do you move your toons around and back into the water? Problem I'm having is follow being wonky and the bots taking a long arching path back to the water, usually getting stuck on a vase or something.
I could be mistaken, but I think he means everyone fights (auto attacks) the adds in the water, so you don't have to move.
 

pz

Active Member
Ya i figured that out after posting. BUT.... how do you move your toons around and back into the water? Problem I'm having is follow being wonky and the bots taking a long arching path back to the water, usually getting stuck on a vase or something.
i position manually, you know exactly when (90%, 60%, etc) and exactly where (adds pop in same spot every time, queen moves to specific locations) the action is going to happen.

my home spot is in the water right at the base of the stairs, so the only movement that goes on is the 2-3 toons i use to take her to 90%, then to 60%.

I could be mistaken, but I think he means everyone fights (auto attacks) the adds in the water, so you don't have to move.
yes exactly, thanks :p

before 60% i'm only using a couple or three toons to burn her, i'm way more concerned that everybody is in the right spot in the pool to deal with the adds.

once she hits 60% she's in range of all my people from that spot, no more movement at all (cept me moving berserker into melee range).
 
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bjcasey

ISX Specialist
Thanks guys. Manual movement is much better. I was just trying to use a bot where a human hand at the keyboard was much easier. Killed her no problems and got 3 myth updates. YAY!
 

pz

Active Member
The Abandoned Labs
Third Named - Zaina Zumurrud

Clear everything that is flying and the 3 dead librarians on the floor
Agro the Librarian and one of the toons will get agro from the adds at 75%... evac
Pull the named again and this time do not run the bot for the toon that got the agro.
Burn the named down and move that toon to the far side of where you are killing the named. At 75% run the other toon around the bottom floor until the named is dead. If that toon does not enter combat then they will keep there fast out of combat run speed
i pile up on the dais in the center before killing the last floater (spawns zaina) and pull her there, tank & spank, collect loot.
 

Tamorus

Well-Known Member
Just now trying research halls with most toons at 86....but I cannot see the text when the beamhandler is about to curse...anyone know specifically what channel the warning uses....tried a heap tonight but it didn't end well? Many thanks!
 
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larrydoyle

Senior Member
I think that would be just an EQ2 UI issue for you ... the text appears in white in the upper middle part of the main screen on my computers (regular and Profit UI running).
 

Kannkor

Ogre
I think that would be just an EQ2 UI issue for you ... the text appears in white in the upper middle part of the main screen on my computers (regular and Profit UI running).
Sounds like a UI issue.

However.. as a long winded workaround.. You could read the chat text or announcements and put in an event so isxeq2 tells you when the beam is coming.

It would probably be easier to find/fix the UI issue however..
 

bjcasey

ISX Specialist
Just now trying research halls with most toons at 86....but I cannot see the text when the beamhandler is about to curse...anyone know specifically what channel the warning uses....tried a heap tonight but it didn't end well? Many thanks!
If you have your sound on you hear a big gong sound when it's time to joust out.
 

bjcasey

ISX Specialist
Research Halls - Beam Handler fights

Anyone find out what the actor is called for the clicky beam part? I have tried a few cominations but I can't figure out what it is called so I can make a eq2botcommander button.
 

bjcasey

ISX Specialist
If anyone has any suggestions on how to bot kill the last named in Vigilant: Rescue I'd really appreciate it.

The trouble that I am having is the bots not running immediately back to where the named is being tanked.

I'm wondering if the ability to set a homepoint needs to be added to isx so the bots will always try to run back to that particular spot. Or, a way to map out nav paths that the bots would use during combat would also work.
 

Multicharacter

Senior Member
If anyone has any suggestions on how to bot kill the last named in Vigilant: Rescue I'd really appreciate it.

The trouble that I am having is the bots not running immediately back to where the named is being tanked.

I'm wondering if the ability to set a homepoint needs to be added to isx so the bots will always try to run back to that particular spot. Or, a way to map out nav paths that the bots would use during combat would also work.
Here's a few tips to add to your vigilant walkthroughs:
On Zonn Kogir: Run group out into the open area, then spread them out so no 1 person of group is right next to another. That way when he teleports to a target he only hits one with AoE.

Znag the Obrut: Don't forget to mention that they need to close the forcefield before pulling him. Failure to do that is practically a guaranteed whipe.

King Crushzem: His size enlarges, and his DPS goes up the longer you take to fight him.

Kage-Zonn Radas: Kill battle mauler first (he's going to keep force targetting you to the mage, but you can switch back). Then mage mauler, than finally kage zonn radas.

Vigoth Rodnan: The changing strategies is referring to the buff he has on him. He cycles through a series of buffs that give him abilities like "When target takes damage has a 33% chance to proc 3000 trauma dmg." "When target takes damage has a 33% chance to proc 1000 magic dmg." When target takes damage has a 33% chance to proc 6000 cold dmg."

Marus Xand: Write a script that analyzes current position and moves targets back to a position near the front. When fight starts he is unrooted, fight him until he ports to the right side, run tank to him QUICKLY or he's going to instantly kill somebody in group. Then he ports to the left side, same thing. Then he ports to the front, same thing. He roots himself at the front and becomes immune to all damage. Kill mage of war adds, but DO NOT touch minion of war adds. If you kill the minion of war adds he starts all over again with the teleporting and then just goes immune to damage again. You'll also need your healers to figure out where people have died, run to them, and revive them because he will one shot other people at random times after teleporting them even if your tank is still next to him. He has between 7 and 8 million HPs, so be prepared for a long fight. Other abilities that he does is the ability to instantly drain all power from somebody (not the trauma one that can be cured), a trauma that will drain almost all power and deal massive damage if not cured immediately, he flurries, and doubleattacks as well.
 

mistrornge

Active Member
Not sure how you guys are doing the Vigilant: infiltration zone. I pull the mob with a DPS they get charmed, fight goes on for a bit then tank gets charmed kills the healers = wipe. Every time. Sanctuary is useless.
 

bjcasey

ISX Specialist
Not sure how you guys are doing the Vigilant: infiltration zone. I pull the mob with a DPS they get charmed, fight goes on for a bit then tank gets charmed kills the healers = wipe. Every time. Sanctuary is useless.
What fight in particular? A lot of the named charm.
 

bjcasey

ISX Specialist
Okay, I spent a few hours playing around and I think I have things figured out for the last named in Vigilant: Rescue. However, I have not had the time to test things out just yet. So this may not work at all.

Put this one in your scripts folder.

View attachment moveme.iss


Put this one in your eq2navigation/zones folder.

View attachment exp06_dun_sentinal.xml

eq2botcommander.xml code to add.

Code:
<Button Name='vig3move'>
								<X>5%</X>
								<Y>320</Y>
								<Width>90</Width>
								<Height>20</Height>
								<Text>Vig3 Move</Text>
								<AutoTooltip>Relays all bots to auto path to the final teleport spot of Marus Xand</AutoTooltip>
								<OnLeftClick>Script[EQ2BotCommander]:QueueCommand[call vig3move]</OnLeftClick>
							</Button>
eq2botcommander.iss code to add.

Code:
function vig3move()
{
	relay all runscript moveme named3
}
I would appreciate someone testing this out for me, as I won't have much time during the week to do so.
 
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mistrornge

Active Member
Wasn't aware until a bit ago that there is a button you push that closes off the fight area from where the adds come from.
 

Kevinshp

Well-Known Member
Great post here guys. I have an issue maybe someone can help. My toons dont like to fight ranged. if i start a ranged fight they won't attack and they wont heal. its like they won't enter combat un less I IE the tank have the target engaged in melee combat. any ideas as to what I am missing? the queen is gonna be tough if i cant range her
 
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