bjcasey
ISX Specialist
I thought that having a thread devoted to the community giving tips on how to beat the various named encounters in this expansion would be useful. Feel free to post tips and I'll edit this post to include the information.
The Hole Instances
Demitrik's Bastion
First Named - Protector Ghondu, Shirinu, Tirini
Clear all the rats around the upper area.
Kill the flying witch then quickly kill each named rat (kill within 20 seconds or another witch pops).
Basic tank and spank with a burn on the rats.
Second Named - Coercer Pittles and Shroombis the Coerced
Kill the shroom first
Make sure to cure curses
Can be a pain but basic tank and spank.
Third Named - Schteek Tavinos
Is the flying bird.
There is a tunnel downstairs near where he flies, pull him in there with group in corner and tank in other corner, he has a nasty knock-back so keep in the tunnel.
Fourth Named - Nayt the Grate Keeper
Is rooted on a wall.
Put the toons at the far top corner above the ramp. Nuke from a distance, at 10% intervals he summons one person. Run them back up the ramp and wait for the boulder then run the toon back to the top corner.
Simple kill just stay ranged and run back the toon the gets summoned
Fifth Named - Demtrik
One toon has to constantly run around looking for a wrench.
I fought him basically where he spawns and ran one toon around for the wrench... was a LONG fight.
He heals up when the repair bot is near him. Be easier with two real people searching for the wrenches...
TIP: To make the Demetrik's Bastion boss mob easier I have my radar up with the character that is gathering the tool box. So as soon as the mob runs back to the end of the rope bridge the tool box pops. Makes it easier to find. The script is fairly buggy in that he would run back without the repair bot there and occasionally would stay and fight even though it was up.
So just remain and the top of the stairs and he will rush back to your tank after you throw the wrench. Took a good bit to do but its doable.
The Outer Vault
First Named - Quarry, Cobble and Rock
Run across the water and fight him where he stands.
Tank and spank but they do have an aoe
Second Named - Waterlogged Elemental Lord
In the water, pain because he ports everyone away from him.
I just used the tank to grab aggro again and drag him near the group
I used stayfollow on the group so when I was close they came running to me
Third Named - Slam Crushingfoot
On the elevator.
Every 25% he stomps around and spawns adds. Just kill the adds then back on named.
Basic tank and spank ... either use hover or feather fall or move off the elevator when hes at 10% because he stomps and breaks the elevator killing himself.
He drops the key for the chest at the top of the elevator, he doesn't drop an ornate
Fourth Named - The Sentinel's Earth and Stone
They are in a room with 4 aggro mobs preying to them pull the praying mobs to the tunnel with a pet or the tank pet you get in zone Gnimliks.
Kill the 4 trash then go into the chamber and the Sentinel's will aggro basic tank and spank watch out for the knockback.
Fifth Named - (Wall Breaker)
Pause your bot and auto attack the wall with all of them and it will crumble.
Have toons on eq2stayfollow as you need to run to a second wall and kill it to pass if you die by the second wall you will be rezzed at the respawn spot past the walls.
Sixth Named - The Crag
Seperate Craglings from Crag, they don't hit hard.
Give the guardian pet to a scout handling the adds if you want to make it easier. Even a mage can tank both adds with that guardian pet buff.
Key here is to make sure you don't fight adds and name together it will be a mess and the ae's will wipe you fast.
I pull name with tank to one side and let him go on auto.
I then have a scout class with a healer on him pull adds to other side and burn adds down, have a healer on mt and on the scout, the scout is your ma on this as you need to kill his adds first.
Seventh Named - Corrupted Guardian of the Seal (x2-mob)
Make sure you have all 6 heroic npc mobs up mt has the tank one and so on, you can put them on your hotbar so as if they get near death you can quick repawn them.
Basic tank and spank till 10% then mob will rage and the heroic npc tank will grab him and that will be the end.
Spirit's Resonance
First Named - The Possessing Spirit of Kyrenna
Initially unattackable with 2 minotaur adds.
Keep killing them (4 phases each) until the named become attackable (be aware that near the last iteration the minos will mem wipe).
The named then goes through several forms again before dying. Not too bad but it takes a bit to kill em.
Second Named - Al'tuur the Handyman
The pool room is a huge mess.
I move to the named after killing the little water blobs. Occasionally respawns of them too.
Have one of your characters intercepting the respawns of the water blobs. If they reach the named they will heal him.
They do a little stifle so have healers at near max range.
Eventually if you stay on the named you will wear it down.
Clear the garden room of all the unnamed mobs. eventually you come back as the named takes a bit to spawn.
Have to clear the aggro mobs though for it to spawn
Third Named - Researcher Jal'Dea's Restless Spirit
Next I usually kill the named in the solar system room.
First you want to run around and attack the little solar systems to temporarily disable them before taking on named.
There about 4 of them.
Then take on the named in the pit as eventually it does a KB that causes your bots to feign.
So get ready to hit X and I usually auto run them back to the mob as there are usually 2-3 that are feigned.
Fourth Named - Magicmelter the Summoned
Go back to the garden room.
The unattackable familiar/demons are now attackable.
Clear them out to spawn the named.
The named is a tank and spank with KB.
Curses entire group with a damage/heal reduction and 4 level de-level.
Fifth Named - Tyrid Pyreflame
Next the fire guy.
I get into a cubby hole near him as he has a KB.
I try to angle it so my healers don't fly too far, as I think he has a frontal as well.
So he will turn into various mobs (4 phases) and eventually you will get to a bull type form and a bunch of adds will come (50%).
Try to stay on the named as frequently you will find your tank has retargeted the adds.
Just wear him down.
Lots of aoe's and a tail lash.
Sixth Named - Nortlav the Bugged
You want to position the named nearest the opening to the room as if hes near the bookcases it will increase the chance that you will get some ugly adds.
Throughout the fight one of your bots will become possessed.
Now the bot that is possessed they have the ability to kill some books that pop in the bookcase area.
There will always be 3 and in the 3 waves.
The possessed character needs to kill them.
If he ignores them they will reach the named and you will some really ugly adds and a de-level curse.
After the 3 waves the other bots need to kill the possessed characters form (you will understand what you see it).
So keep doing this.
There are 3 waves.
The Vasty Deep
The Conservatory
First Named - Eeloran
Have bots stop following on the bone pile on the opposite side of the water.
Tank pulls to max range of healers.
The named's AoE does more damage the closer you are to it. (one of those if 0-5 meters do this, if 6-10 do this, etc.)
Second Named - Brappalec
Tank and spank.
Third Named - Bilkozan the Hungry
Tank and spank.
Fourth Named - Riyadh
At 80%, 60%, 40,% and 20% he will become invulnerable and summon a group of adds.
Kill adds, then go back to fighting Riyadh.
Fifth Named - Delahnus the Dauntless
Have bots follow you to the edge of her platform. Then stop them there.
Turn the dragon so the bots are on her side.
She has three AoEs. One frontal. One deadly tail whip behind her. One if any of your guys exceed a max distance from her.
She will occasionally become invulnerable, fly into the air, and talk to you. Wait for her to fly back down to you to resume casting or you'll just be wasting power.
She also memwipes.
You only have to get her to 50% before she says she's tired of dealing with you, that you can have what she's leaving behind, then she disappears and leaves a chest for you.
The Abandoned Labs
First Named - Kadara'Mola
-Clear the room, she wanders so careful pulling.
Pull her last, tank and spank
Second Named - Herep'Hilos
The Dr!
-Clear the four rooms and he pops, kill him, he has adds but was really easy. Burn the Dr
Third Named - Zaina Zumurrud
Clear everything that is flying and the 3 dead librarians on the floor
Agro the Librarian and one of the toons will get agro from the adds at 75%... evac
Pull the named again and this time do not run the bot for the toon that got the agro.
Burn the named down and move that toon to the far side of where you are killing the named. At 75% run the other toon around the bottom floor until the named is dead. If that toon does not enter combat then they will keep there fast out of combat run speed
ALTERNATE STRAT: Pile up somewhere and pull the named. AOE and burn the named down.
Fourth Named - Homunculis
Clear all trash in the entire room first.
Pull Homunculis to any corner.
He summons adds, but you can ignore them.
Tank/Spank.
Fifth Named - Perah'Celsis et al.
Room Setup: Perah'Celsis at the end of the room. 4 tables around the room with an NPC on each.
Fight Setup: You must activate and kill 2 of the 4 named on the tables before you engage Perah'Celsis. The two named that you kill will transfer their special ability to Perah'Celsis.
Refer to picture below for details:
1. Nekletk K'Tokt - Ravasect Dude - Specialty: AOE Power Drain
2. Gorad Tohll - Crushbone Dude - Specialty: Stun or Stifle AOE
3. Rrullrr Crrraagg - Drolvarg Dude - Specialty: Large Magic Damage AOE
4. Kryvac Vel'Orn - Wraith Dude - Specialty: Large Trauma Damage AOE
NOTE 1: If you are going to wipe you can run back through the teleporter and the encounter will reset. Autoattack must be turned off to do this. When the encounter resets you must make your special ability choices again.
NOTE 2: For botting, I have found that it is easiest to pick the two abilities on the right hand side and deal with the damage aoes over having to deal with a massive power drain. Mystic noxious ward, dirge noxious song and templar sanctuary make this fight very easy.
Vestigal Cella
First Named - The Wight Specter
Clear adds all around him first.
Tank and spank
Second Named - Ecto Malgum
Clear adds all around first.
Pull into little cave.
Chain disarms and can be cured.
Third Named - Crystasha
Clear 5 ring events.
Tank and spank.
Fourth Named - 3 Sisters
Kill them down to 10% but don't kill them.
Burn them all down within 15 seconds of each other.
Minor knockback.
Can summon to them.
Nasty frontal aoe.
Cure curse.
Fifth Named - Hemotoxia/Nuratoxia/Tetroxae/Kraitenae
Burn Henotoxia first.
Burn Nuratoxia.
Burn Tetroxae.
Burn Kraitenae.
Cure noxious asap
Kraitenae has a taunt/knockback.
Spawns adds through the fight, but it appears to be time based. Longer the fight more adds.
Sixth Named - Queen Gwarthlea
Tough fight ....
Range fight the named.
At 92% move everyone except a dps class into the water.
Use the dps class to bring the named down to 90% and quickly move to the water.
Adds spawn. Kill them.
Range fight the named and bring her down to 62%.
Move everyone to the water except a dps class.
Use the dps class to burn her down to 60% and quickly move to the water.
Adds spawn. Kill them.
Range fight the named down to 32%.
Move everyone to the water except a dps class.
Use the dps class to burn her down to 30% and quickly move to the water.
Adds spawn. Kill them.
Range fight the named down to 10% while keeping everyone in the water.
Adds spawn. Kill them.
Find the shell outside of the water and click it to make the named vulnerable.
Finish killing the named.
NOTE: If you are on the quest Epic Repercussions make sure that you speak with the dragon that is standing on the altar. If you are not on the Epic Repercussions quest, you are now flagged as having killed the final named and may speak with the dragon in any instance without having to clear the zone again.
Erudin
The Library
First Named - Archivist Fahim
Tank and spank for the most part.
Second Named - Shahrivar the Unquenchable
Tank and spank.
Must be burned before he mana drains too many members of the group.
Pull down to room with glowing electrical orb. It will keep power of group at 100% during fight no matter duration.
Third Named - Conservator Haidar
Clear the adds from around the room first.
Set the bots to no movement at all. Turn on eq2stayfollow and set it to the tank.
Pull the named near one of the two teleporters.
When anyone gets the curse move into the teleporter to clear the curse. Once everyone has ported move away from the teleporter slightly so that you have room to run back into it again later.
Rinse and repeat.
Fourth Named - Zulfiqar the Indomitable
Ring event.
Tank and spank in a corner due to knockback.
Fifth Named - Multiple Named
1. Scholar Primarch Abdalaziz
2. Scholar Primarch Basir
3. Scholar Primarch Jathibiyya
4. Scholar Primarch Najwa
5. Scholar Primarch Zaahir
Tank and spank pulling any books floating in the middle of the room as needed.
Research Halls
NOTE: The first named in the first room is actually the boss of the zone and needs to be left alone until you have killed all of the other named!!
First Named - Beam Handler Val'Knad
Clear the room of adds.
Set bots to no movement and set them up far enough away from the named that they will not eat the aoe.
Charge the named where he is and burn until the red text appears on the screen. Joust out.
Rinse and repeat until the named is at 30%.
Activate the charged electrical device and pull the named into it's effects.
Burn down the named and joust out if need be.
Second Named - Beam Handler Pin'Tannil
Clear the room of adds.
Set bots to no movement and set them up far enough away from the named that they will not eat the aoe.
Charge the named where he is and burn until the red text appears on the screen. Joust out.
Rinse and repeat until the named is at 30%.
Activate the charged electrical device and pull the named into it's effects.
Burn down the named and joust out if need be.
Third Named - V'lad Olkeen
Set the bots to no movement and position them near the end point of the platform.
Pull the named mob back and position him so that he is close enough to be melee'd by the other bots.
Fourth Named - Beam Handler Ran
Clear the room of adds.
Set bots to no movement and set them up far enough away from the named that they will not eat the aoe.
Charge the named where he is and burn until the red text appears on the screen. Joust out.
Rinse and repeat until the named is at 30%.
Activate the charged electrical device and pull the named into it's effects.
Burn down the named and joust out if need be.
Fifth Named - A Fully Functional Deathgazer
Activate the red button and the named.
Tank and spank with a fear component.
Sixth Named - Beam Handler Polla
Clear the room of adds.
Set bots to no movement and set them up far enough away from the named that they will not eat the aoe.
Charge the named where he is and burn until the red text appears on the screen. Joust out.
Rinse and repeat until the named is at 30%.
Activate the charged electrical device and pull the named into it's effects.
Burn down the named and joust out if need be.
Seventh Named - Taranis Gazerra
Charge the named and quickly turn him as his front aoe is bad for squishy players.
Through the fight he fears and gains a damage reduction buff. When the damage reduction buff stacks up to around 5 move him to one of the electrified pillars and it will dispel the effect.
Move him from pillar to pillar to win the encounter.
The Royal Palace
First Named -
There are four alcoves on the outside edge of the room. Move into them and kill the named inside of each of them to stop the endless waves of respawning mobs in that area.
Once all four alcoves are cleared a named will spawn in the center of the room.
Tank and spank.
Named can fear.
Second named: Praun, Yuengtash, Zordiac, Clefthoof
Special Abilities:
Praun memwipes.
Warlord spawns adds.
Zordiac heals.
Clefthoof nothing special.
Burn Praun first (he memwipes), then clear the adds that come. Kill warlord next, but switch off to any adds he spawns. It appeared to me that there is a finite number of waves to the adds and at a certain point he stops calling them. Once the warlord is dead, the fight is much simpler and over really quickly.
3rd Named: Gloom Chevalier Faris
Get on the lift that takes you up. Every "step" (8-10 of them) spawns adds. Just focus on killing the adds. Every step does an AE or something that hurts him (and you). Once you get to the top, he screams his void shield is gone and you can finish him off (all adds must be dead before this will happen). He was around 20% when I got to the top.
4th Named: El'Arad, Lord Primarch of Erudin
The first time I tried to do this fight, was 6 botting it. So here are my findings.. take it for what it's worth.
He spawns unstable rifts, you right click them and Diffuse them or they power drain you (to 0). You have to do this continually thoughout the fight.
I'm guessing it's timed, but it could be health %, he starts casting and you get a message about a rune has been activated. Everyone must run over to the active rune (3 are there, only 1 activates), then everyone clicks it, you all channel this thing at the same time and it goes away. Then you can resume killing him. I got it twice in total (second one fired when he had 1% health).
All and all - this will be extremely hard for a bot group, to the point of improbable. Fear not, I did it /flex.
The Vigilant
Incursion
SEE INVISIBLE IS NEEDED FOR THIS ZONE, AS SOME OF THE MOBS ARE INVISIBLE.
First Named - Lozonn Nobuna
Pet pull him out of the room and tank with your back to something.
He ports randomly throughout the fight to two locations. First location is just outside of his room (hence why you pull him out to there) and the second location is on the first floor below that.
Tank and spank to win the encounter.
After the first named has been killed the key mob will spawn behind some boxes on the first floor.
Second Named - Zon Kogir
Pull him into the room to the north from where you are pushed up.
Around 50% he starts to teleport himself to a target and memwipes the tank.
Keep squishies at max range because he has a nasty aoe.
ALTERNATE STRAT: Run group out into the open area, then spread them out so no 1 person of group is right next to another. That way when he teleports to a target he only hits one with AoE.
Third Named - Zon Gamaz
All bots with no movement, retain eq2bot follow and eq2stayfollow on the tank.
Pull him to the south where the passage way gets narrow. This is the location he will port the group members to.
At 75%, 50%, 25% and 10% he will port himself away to the location where he started the fight and stand there for a few seconds.
At 75% he spawns some electric globe thingies. Stay away from those as they act as a repel thing and bounce you around.
He has a very nasty and large physical aoe.
Once your twice he charmed the tank.
Fourth Named - Vice Vigoth Sanad
Spank and tank.
Tank him where he is at.
75% he'll port everyone away.
Move everyone down below where you ported in at. He'll eventually port himself to that location.
Spin him and kill him there.
Periodically charms the tank and randomly ports members of the group back a bit.
Infiltration
SEE INVISIBLE IS NEEDED FOR THIS ZONE, AS SOME OF THE MOBS ARE INVISIBLE.
First Named - Znag the Obrut
BEFORE PULLING: MAKE SURE YOU CLOSE THE FORCEFIELD
Charms the tank.
AOE power drain.
Spank and tank.
Second Named - King Cruszhem
His size enlarges, and his DPS goes up the longer you take to fight him.
Large AOE knockback.
Tank and spank.
Third Named - Arch-Amahn Wretchedcorpse
Knockback.
Charms the tank.
Summons slow moving zombie adds throughout the fight.
Randomly teleports himself away.
Easy tank and spank.
Fourth Named - Kage-Zonn Radas
Immune to all damage while his dogs are up.
Kill battle mauler first (he's going to keep force targetting you to the mage, but you can switch back). Then mage mauler, than finally kage zonn radas.
AOE root.
Tank and spank.
Fifth Named - Vigoth Rodnan
Single target force target curse.
Crushing damage aoe.
Changes his offensive strategy (The changing strategies is referring to the buff he has on him. He cycles through a series of buffs that give him abilities like "When target takes damage has a 33% chance to proc 3000 trauma dmg." "When target takes damage has a 33% chance to proc 1000 magic dmg." When target takes damage has a 33% chance to proc 6000 cold dmg.")
Tank and spank.
Rescue
SEE INVISIBLE IS NEEDED FOR THIS ZONE, AS SOME OF THE MOBS ARE INVISIBLE.
First Named - Prime-Kedon Kelv
AOE long duration stun.
Tank and spank.
Second Named - Kerbiros Razorback
Summons adds at 60%.
Tank and spank.
Third Named - Freezerburn
Massive heat AOE.
Must be max ranged by everyone but the tank.
Fourth Named - Amahn-Prime Nirel
Big elemental damage if you're not standing in the water.
Charms tank.
Tank and spank.
Fifth Named - Marus Xand
POSITIONING:
When his script runs, it starts with him teleporting from wherever you are to the area just to the west of the carpet and south of the eastern stairwell. He will remain there for several seconds, then teleport to the same relative position by the western stairwell, and then will finally come to rest at the northern end of the "room". It is best to fight him in this location.
At this point, he will emote and dare you to cross a line. The 'line' he refers to is landmarked by the end of the red carpet and the two southernmost pillars. This line represents the point at which you are subject to his ranged attacks.
ADDS:
When he finally comes to rest on the northern end of the room, several animated weapons spawn on the stage and make their way to you. Their names are "mage of war" and "minion of war". The minions do less than 400 dps and can therefore be largely ignored, but the mages of war are responsible for providing Marus with an immunity to damage. Marus is rooted at his position at this time.
During the time when these adds are present, anyone who is south of the aforementioned "line" is subject to his ranged attacks at which point he "picks up" one of the adds and throws it at you, hitting you for an average of 15,000 piercing damage. (Unable to determine if this is Tallon's Barb of Tallon's Order, but the end result is the same)
If, at any time, all of the adds are eliminated, he will start his teleporting script again by porting back up to his spawn point, to the east, to the west, then finally to the north and the adds will spawn again and you will repeat the process of burning the mages of war. For this reason, it may be beneficial to keep one of the adds mezzed or rooted in order to keep his teleporting script from restarting.
DAMAGE IMMUNITY:
Burning down all the mages of war will cause his immunity to wane and make him vulnerable. It was not clear whether he became vulnerable due to the death of one particular mage of war, all mages of war, or one or more mages of war falling below a certain percentage of health, but it was very clear that they are directly related to his immunity.
ATTACKS:
Marus Xand has a 0% crit chance.
His melee attacks was exclusively slashing, with a moderate percentage of double attack and flurry attacks, and accounted for over 70% of his total dps every time this fight has been parsed. He also has a periodic and untimed slashing AOE that hit people in the party from 4,000 to 10,000 damage.
His non-melee attacks consisted of a disease-based that was easily resistable with a resistance of 5,000 or more, and a very frequent magic-based attack that never hit for more than 1,500.
Randomly, a member of the group will be hit with a curse that is simply a target lock on Marus Xand and is not self-curable by a healer. This leaves the solo-healer limited to healing whoever Marus is targeting (which tends to bounce quite a bit) and whoever is in range of their group heals or wards.
Zrax's Unseen Arcanum
http://www.isxgames.com/forums/showthread.php?t=4469
The Hole Instances
Demitrik's Bastion
First Named - Protector Ghondu, Shirinu, Tirini
Clear all the rats around the upper area.
Kill the flying witch then quickly kill each named rat (kill within 20 seconds or another witch pops).
Basic tank and spank with a burn on the rats.
Second Named - Coercer Pittles and Shroombis the Coerced
Kill the shroom first
Make sure to cure curses
Can be a pain but basic tank and spank.
Third Named - Schteek Tavinos
Is the flying bird.
There is a tunnel downstairs near where he flies, pull him in there with group in corner and tank in other corner, he has a nasty knock-back so keep in the tunnel.
Fourth Named - Nayt the Grate Keeper
Is rooted on a wall.
Put the toons at the far top corner above the ramp. Nuke from a distance, at 10% intervals he summons one person. Run them back up the ramp and wait for the boulder then run the toon back to the top corner.
Simple kill just stay ranged and run back the toon the gets summoned
Fifth Named - Demtrik
One toon has to constantly run around looking for a wrench.
I fought him basically where he spawns and ran one toon around for the wrench... was a LONG fight.
He heals up when the repair bot is near him. Be easier with two real people searching for the wrenches...
TIP: To make the Demetrik's Bastion boss mob easier I have my radar up with the character that is gathering the tool box. So as soon as the mob runs back to the end of the rope bridge the tool box pops. Makes it easier to find. The script is fairly buggy in that he would run back without the repair bot there and occasionally would stay and fight even though it was up.
So just remain and the top of the stairs and he will rush back to your tank after you throw the wrench. Took a good bit to do but its doable.
The Outer Vault
First Named - Quarry, Cobble and Rock
Run across the water and fight him where he stands.
Tank and spank but they do have an aoe
Second Named - Waterlogged Elemental Lord
In the water, pain because he ports everyone away from him.
I just used the tank to grab aggro again and drag him near the group
I used stayfollow on the group so when I was close they came running to me
Third Named - Slam Crushingfoot
On the elevator.
Every 25% he stomps around and spawns adds. Just kill the adds then back on named.
Basic tank and spank ... either use hover or feather fall or move off the elevator when hes at 10% because he stomps and breaks the elevator killing himself.
He drops the key for the chest at the top of the elevator, he doesn't drop an ornate
Fourth Named - The Sentinel's Earth and Stone
They are in a room with 4 aggro mobs preying to them pull the praying mobs to the tunnel with a pet or the tank pet you get in zone Gnimliks.
Kill the 4 trash then go into the chamber and the Sentinel's will aggro basic tank and spank watch out for the knockback.
Fifth Named - (Wall Breaker)
Pause your bot and auto attack the wall with all of them and it will crumble.
Have toons on eq2stayfollow as you need to run to a second wall and kill it to pass if you die by the second wall you will be rezzed at the respawn spot past the walls.
Sixth Named - The Crag
Seperate Craglings from Crag, they don't hit hard.
Give the guardian pet to a scout handling the adds if you want to make it easier. Even a mage can tank both adds with that guardian pet buff.
Key here is to make sure you don't fight adds and name together it will be a mess and the ae's will wipe you fast.
I pull name with tank to one side and let him go on auto.
I then have a scout class with a healer on him pull adds to other side and burn adds down, have a healer on mt and on the scout, the scout is your ma on this as you need to kill his adds first.
Seventh Named - Corrupted Guardian of the Seal (x2-mob)
Make sure you have all 6 heroic npc mobs up mt has the tank one and so on, you can put them on your hotbar so as if they get near death you can quick repawn them.
Basic tank and spank till 10% then mob will rage and the heroic npc tank will grab him and that will be the end.
Spirit's Resonance
First Named - The Possessing Spirit of Kyrenna
Initially unattackable with 2 minotaur adds.
Keep killing them (4 phases each) until the named become attackable (be aware that near the last iteration the minos will mem wipe).
The named then goes through several forms again before dying. Not too bad but it takes a bit to kill em.
Second Named - Al'tuur the Handyman
The pool room is a huge mess.
I move to the named after killing the little water blobs. Occasionally respawns of them too.
Have one of your characters intercepting the respawns of the water blobs. If they reach the named they will heal him.
They do a little stifle so have healers at near max range.
Eventually if you stay on the named you will wear it down.
Clear the garden room of all the unnamed mobs. eventually you come back as the named takes a bit to spawn.
Have to clear the aggro mobs though for it to spawn
Third Named - Researcher Jal'Dea's Restless Spirit
Next I usually kill the named in the solar system room.
First you want to run around and attack the little solar systems to temporarily disable them before taking on named.
There about 4 of them.
Then take on the named in the pit as eventually it does a KB that causes your bots to feign.
So get ready to hit X and I usually auto run them back to the mob as there are usually 2-3 that are feigned.
Fourth Named - Magicmelter the Summoned
Go back to the garden room.
The unattackable familiar/demons are now attackable.
Clear them out to spawn the named.
The named is a tank and spank with KB.
Curses entire group with a damage/heal reduction and 4 level de-level.
Fifth Named - Tyrid Pyreflame
Next the fire guy.
I get into a cubby hole near him as he has a KB.
I try to angle it so my healers don't fly too far, as I think he has a frontal as well.
So he will turn into various mobs (4 phases) and eventually you will get to a bull type form and a bunch of adds will come (50%).
Try to stay on the named as frequently you will find your tank has retargeted the adds.
Just wear him down.
Lots of aoe's and a tail lash.
Sixth Named - Nortlav the Bugged
You want to position the named nearest the opening to the room as if hes near the bookcases it will increase the chance that you will get some ugly adds.
Throughout the fight one of your bots will become possessed.
Now the bot that is possessed they have the ability to kill some books that pop in the bookcase area.
There will always be 3 and in the 3 waves.
The possessed character needs to kill them.
If he ignores them they will reach the named and you will some really ugly adds and a de-level curse.
After the 3 waves the other bots need to kill the possessed characters form (you will understand what you see it).
So keep doing this.
There are 3 waves.
The Vasty Deep
The Conservatory
First Named - Eeloran
Have bots stop following on the bone pile on the opposite side of the water.
Tank pulls to max range of healers.
The named's AoE does more damage the closer you are to it. (one of those if 0-5 meters do this, if 6-10 do this, etc.)
Second Named - Brappalec
Tank and spank.
Third Named - Bilkozan the Hungry
Tank and spank.
Fourth Named - Riyadh
At 80%, 60%, 40,% and 20% he will become invulnerable and summon a group of adds.
Kill adds, then go back to fighting Riyadh.
Fifth Named - Delahnus the Dauntless
Have bots follow you to the edge of her platform. Then stop them there.
Turn the dragon so the bots are on her side.
She has three AoEs. One frontal. One deadly tail whip behind her. One if any of your guys exceed a max distance from her.
She will occasionally become invulnerable, fly into the air, and talk to you. Wait for her to fly back down to you to resume casting or you'll just be wasting power.
She also memwipes.
You only have to get her to 50% before she says she's tired of dealing with you, that you can have what she's leaving behind, then she disappears and leaves a chest for you.
The Abandoned Labs
First Named - Kadara'Mola
-Clear the room, she wanders so careful pulling.
Pull her last, tank and spank
Second Named - Herep'Hilos
The Dr!
-Clear the four rooms and he pops, kill him, he has adds but was really easy. Burn the Dr
Third Named - Zaina Zumurrud
Clear everything that is flying and the 3 dead librarians on the floor
Agro the Librarian and one of the toons will get agro from the adds at 75%... evac
Pull the named again and this time do not run the bot for the toon that got the agro.
Burn the named down and move that toon to the far side of where you are killing the named. At 75% run the other toon around the bottom floor until the named is dead. If that toon does not enter combat then they will keep there fast out of combat run speed
ALTERNATE STRAT: Pile up somewhere and pull the named. AOE and burn the named down.
Fourth Named - Homunculis
Clear all trash in the entire room first.
Pull Homunculis to any corner.
He summons adds, but you can ignore them.
Tank/Spank.
Fifth Named - Perah'Celsis et al.
Room Setup: Perah'Celsis at the end of the room. 4 tables around the room with an NPC on each.
Fight Setup: You must activate and kill 2 of the 4 named on the tables before you engage Perah'Celsis. The two named that you kill will transfer their special ability to Perah'Celsis.
Refer to picture below for details:
1. Nekletk K'Tokt - Ravasect Dude - Specialty: AOE Power Drain
2. Gorad Tohll - Crushbone Dude - Specialty: Stun or Stifle AOE
3. Rrullrr Crrraagg - Drolvarg Dude - Specialty: Large Magic Damage AOE
4. Kryvac Vel'Orn - Wraith Dude - Specialty: Large Trauma Damage AOE
NOTE 1: If you are going to wipe you can run back through the teleporter and the encounter will reset. Autoattack must be turned off to do this. When the encounter resets you must make your special ability choices again.
NOTE 2: For botting, I have found that it is easiest to pick the two abilities on the right hand side and deal with the damage aoes over having to deal with a massive power drain. Mystic noxious ward, dirge noxious song and templar sanctuary make this fight very easy.
Vestigal Cella
First Named - The Wight Specter
Clear adds all around him first.
Tank and spank
Second Named - Ecto Malgum
Clear adds all around first.
Pull into little cave.
Chain disarms and can be cured.
Third Named - Crystasha
Clear 5 ring events.
Tank and spank.
Fourth Named - 3 Sisters
Kill them down to 10% but don't kill them.
Burn them all down within 15 seconds of each other.
Minor knockback.
Can summon to them.
Nasty frontal aoe.
Cure curse.
Fifth Named - Hemotoxia/Nuratoxia/Tetroxae/Kraitenae
Burn Henotoxia first.
Burn Nuratoxia.
Burn Tetroxae.
Burn Kraitenae.
Cure noxious asap
Kraitenae has a taunt/knockback.
Spawns adds through the fight, but it appears to be time based. Longer the fight more adds.
Sixth Named - Queen Gwarthlea
Tough fight ....
Range fight the named.
At 92% move everyone except a dps class into the water.
Use the dps class to bring the named down to 90% and quickly move to the water.
Adds spawn. Kill them.
Range fight the named and bring her down to 62%.
Move everyone to the water except a dps class.
Use the dps class to burn her down to 60% and quickly move to the water.
Adds spawn. Kill them.
Range fight the named down to 32%.
Move everyone to the water except a dps class.
Use the dps class to burn her down to 30% and quickly move to the water.
Adds spawn. Kill them.
Range fight the named down to 10% while keeping everyone in the water.
Adds spawn. Kill them.
Find the shell outside of the water and click it to make the named vulnerable.
Finish killing the named.
NOTE: If you are on the quest Epic Repercussions make sure that you speak with the dragon that is standing on the altar. If you are not on the Epic Repercussions quest, you are now flagged as having killed the final named and may speak with the dragon in any instance without having to clear the zone again.
Erudin
The Library
First Named - Archivist Fahim
Tank and spank for the most part.
Second Named - Shahrivar the Unquenchable
Tank and spank.
Must be burned before he mana drains too many members of the group.
Pull down to room with glowing electrical orb. It will keep power of group at 100% during fight no matter duration.
Third Named - Conservator Haidar
Clear the adds from around the room first.
Set the bots to no movement at all. Turn on eq2stayfollow and set it to the tank.
Pull the named near one of the two teleporters.
When anyone gets the curse move into the teleporter to clear the curse. Once everyone has ported move away from the teleporter slightly so that you have room to run back into it again later.
Rinse and repeat.
Fourth Named - Zulfiqar the Indomitable
Ring event.
Tank and spank in a corner due to knockback.
Fifth Named - Multiple Named
1. Scholar Primarch Abdalaziz
2. Scholar Primarch Basir
3. Scholar Primarch Jathibiyya
4. Scholar Primarch Najwa
5. Scholar Primarch Zaahir
Tank and spank pulling any books floating in the middle of the room as needed.
Research Halls
NOTE: The first named in the first room is actually the boss of the zone and needs to be left alone until you have killed all of the other named!!
First Named - Beam Handler Val'Knad
Clear the room of adds.
Set bots to no movement and set them up far enough away from the named that they will not eat the aoe.
Charge the named where he is and burn until the red text appears on the screen. Joust out.
Rinse and repeat until the named is at 30%.
Activate the charged electrical device and pull the named into it's effects.
Burn down the named and joust out if need be.
Second Named - Beam Handler Pin'Tannil
Clear the room of adds.
Set bots to no movement and set them up far enough away from the named that they will not eat the aoe.
Charge the named where he is and burn until the red text appears on the screen. Joust out.
Rinse and repeat until the named is at 30%.
Activate the charged electrical device and pull the named into it's effects.
Burn down the named and joust out if need be.
Third Named - V'lad Olkeen
Set the bots to no movement and position them near the end point of the platform.
Pull the named mob back and position him so that he is close enough to be melee'd by the other bots.
Fourth Named - Beam Handler Ran
Clear the room of adds.
Set bots to no movement and set them up far enough away from the named that they will not eat the aoe.
Charge the named where he is and burn until the red text appears on the screen. Joust out.
Rinse and repeat until the named is at 30%.
Activate the charged electrical device and pull the named into it's effects.
Burn down the named and joust out if need be.
Fifth Named - A Fully Functional Deathgazer
Activate the red button and the named.
Tank and spank with a fear component.
Sixth Named - Beam Handler Polla
Clear the room of adds.
Set bots to no movement and set them up far enough away from the named that they will not eat the aoe.
Charge the named where he is and burn until the red text appears on the screen. Joust out.
Rinse and repeat until the named is at 30%.
Activate the charged electrical device and pull the named into it's effects.
Burn down the named and joust out if need be.
Seventh Named - Taranis Gazerra
Charge the named and quickly turn him as his front aoe is bad for squishy players.
Through the fight he fears and gains a damage reduction buff. When the damage reduction buff stacks up to around 5 move him to one of the electrified pillars and it will dispel the effect.
Move him from pillar to pillar to win the encounter.
The Royal Palace
First Named -
There are four alcoves on the outside edge of the room. Move into them and kill the named inside of each of them to stop the endless waves of respawning mobs in that area.
Once all four alcoves are cleared a named will spawn in the center of the room.
Tank and spank.
Named can fear.
Second named: Praun, Yuengtash, Zordiac, Clefthoof
Special Abilities:
Praun memwipes.
Warlord spawns adds.
Zordiac heals.
Clefthoof nothing special.
Burn Praun first (he memwipes), then clear the adds that come. Kill warlord next, but switch off to any adds he spawns. It appeared to me that there is a finite number of waves to the adds and at a certain point he stops calling them. Once the warlord is dead, the fight is much simpler and over really quickly.
3rd Named: Gloom Chevalier Faris
Get on the lift that takes you up. Every "step" (8-10 of them) spawns adds. Just focus on killing the adds. Every step does an AE or something that hurts him (and you). Once you get to the top, he screams his void shield is gone and you can finish him off (all adds must be dead before this will happen). He was around 20% when I got to the top.
4th Named: El'Arad, Lord Primarch of Erudin
The first time I tried to do this fight, was 6 botting it. So here are my findings.. take it for what it's worth.
He spawns unstable rifts, you right click them and Diffuse them or they power drain you (to 0). You have to do this continually thoughout the fight.
I'm guessing it's timed, but it could be health %, he starts casting and you get a message about a rune has been activated. Everyone must run over to the active rune (3 are there, only 1 activates), then everyone clicks it, you all channel this thing at the same time and it goes away. Then you can resume killing him. I got it twice in total (second one fired when he had 1% health).
All and all - this will be extremely hard for a bot group, to the point of improbable. Fear not, I did it /flex.
The Vigilant
Incursion
SEE INVISIBLE IS NEEDED FOR THIS ZONE, AS SOME OF THE MOBS ARE INVISIBLE.
First Named - Lozonn Nobuna
Pet pull him out of the room and tank with your back to something.
He ports randomly throughout the fight to two locations. First location is just outside of his room (hence why you pull him out to there) and the second location is on the first floor below that.
Tank and spank to win the encounter.
After the first named has been killed the key mob will spawn behind some boxes on the first floor.
Second Named - Zon Kogir
Pull him into the room to the north from where you are pushed up.
Around 50% he starts to teleport himself to a target and memwipes the tank.
Keep squishies at max range because he has a nasty aoe.
ALTERNATE STRAT: Run group out into the open area, then spread them out so no 1 person of group is right next to another. That way when he teleports to a target he only hits one with AoE.
Third Named - Zon Gamaz
All bots with no movement, retain eq2bot follow and eq2stayfollow on the tank.
Pull him to the south where the passage way gets narrow. This is the location he will port the group members to.
At 75%, 50%, 25% and 10% he will port himself away to the location where he started the fight and stand there for a few seconds.
At 75% he spawns some electric globe thingies. Stay away from those as they act as a repel thing and bounce you around.
He has a very nasty and large physical aoe.
Once your twice he charmed the tank.
Fourth Named - Vice Vigoth Sanad
Spank and tank.
Tank him where he is at.
75% he'll port everyone away.
Move everyone down below where you ported in at. He'll eventually port himself to that location.
Spin him and kill him there.
Periodically charms the tank and randomly ports members of the group back a bit.
Infiltration
SEE INVISIBLE IS NEEDED FOR THIS ZONE, AS SOME OF THE MOBS ARE INVISIBLE.
First Named - Znag the Obrut
BEFORE PULLING: MAKE SURE YOU CLOSE THE FORCEFIELD
Charms the tank.
AOE power drain.
Spank and tank.
Second Named - King Cruszhem
His size enlarges, and his DPS goes up the longer you take to fight him.
Large AOE knockback.
Tank and spank.
Third Named - Arch-Amahn Wretchedcorpse
Knockback.
Charms the tank.
Summons slow moving zombie adds throughout the fight.
Randomly teleports himself away.
Easy tank and spank.
Fourth Named - Kage-Zonn Radas
Immune to all damage while his dogs are up.
Kill battle mauler first (he's going to keep force targetting you to the mage, but you can switch back). Then mage mauler, than finally kage zonn radas.
AOE root.
Tank and spank.
Fifth Named - Vigoth Rodnan
Single target force target curse.
Crushing damage aoe.
Changes his offensive strategy (The changing strategies is referring to the buff he has on him. He cycles through a series of buffs that give him abilities like "When target takes damage has a 33% chance to proc 3000 trauma dmg." "When target takes damage has a 33% chance to proc 1000 magic dmg." When target takes damage has a 33% chance to proc 6000 cold dmg.")
Tank and spank.
Rescue
SEE INVISIBLE IS NEEDED FOR THIS ZONE, AS SOME OF THE MOBS ARE INVISIBLE.
First Named - Prime-Kedon Kelv
AOE long duration stun.
Tank and spank.
Second Named - Kerbiros Razorback
Summons adds at 60%.
Tank and spank.
Third Named - Freezerburn
Massive heat AOE.
Must be max ranged by everyone but the tank.
Fourth Named - Amahn-Prime Nirel
Big elemental damage if you're not standing in the water.
Charms tank.
Tank and spank.
Fifth Named - Marus Xand
POSITIONING:
When his script runs, it starts with him teleporting from wherever you are to the area just to the west of the carpet and south of the eastern stairwell. He will remain there for several seconds, then teleport to the same relative position by the western stairwell, and then will finally come to rest at the northern end of the "room". It is best to fight him in this location.
At this point, he will emote and dare you to cross a line. The 'line' he refers to is landmarked by the end of the red carpet and the two southernmost pillars. This line represents the point at which you are subject to his ranged attacks.
ADDS:
When he finally comes to rest on the northern end of the room, several animated weapons spawn on the stage and make their way to you. Their names are "mage of war" and "minion of war". The minions do less than 400 dps and can therefore be largely ignored, but the mages of war are responsible for providing Marus with an immunity to damage. Marus is rooted at his position at this time.
During the time when these adds are present, anyone who is south of the aforementioned "line" is subject to his ranged attacks at which point he "picks up" one of the adds and throws it at you, hitting you for an average of 15,000 piercing damage. (Unable to determine if this is Tallon's Barb of Tallon's Order, but the end result is the same)
If, at any time, all of the adds are eliminated, he will start his teleporting script again by porting back up to his spawn point, to the east, to the west, then finally to the north and the adds will spawn again and you will repeat the process of burning the mages of war. For this reason, it may be beneficial to keep one of the adds mezzed or rooted in order to keep his teleporting script from restarting.
DAMAGE IMMUNITY:
Burning down all the mages of war will cause his immunity to wane and make him vulnerable. It was not clear whether he became vulnerable due to the death of one particular mage of war, all mages of war, or one or more mages of war falling below a certain percentage of health, but it was very clear that they are directly related to his immunity.
ATTACKS:
Marus Xand has a 0% crit chance.
His melee attacks was exclusively slashing, with a moderate percentage of double attack and flurry attacks, and accounted for over 70% of his total dps every time this fight has been parsed. He also has a periodic and untimed slashing AOE that hit people in the party from 4,000 to 10,000 damage.
His non-melee attacks consisted of a disease-based that was easily resistable with a resistance of 5,000 or more, and a very frequent magic-based attack that never hit for more than 1,500.
Randomly, a member of the group will be hit with a curse that is simply a target lock on Marus Xand and is not self-curable by a healer. This leaves the solo-healer limited to healing whoever Marus is targeting (which tends to bounce quite a bit) and whoever is in range of their group heals or wards.
Zrax's Unseen Arcanum
http://www.isxgames.com/forums/showthread.php?t=4469
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