Discussion in 'General Discussion' started by bjcasey, Mar 14, 2010.

  1. bob_the_builder

    bob_the_builder Well-Known Member

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    675
    Check the EQ2BOT Options page.

    Set Out of Range higher

    I believe that is the one.
  2. bjcasey

    bjcasey ISX Specialist

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    1,421
    Out of Range reaction is for buffing distance. I believe the one you want is Engage from MA range, the top slider of two on the bottom.
  3. Pluto

    Pluto Member

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    6
    Code (Text):
    if ${AutoSwitch} && !${MainTank} && (${Actor[${KillTarget}].Health}>30 || ${Me.Raid}) && (${Actor[${MainAssistID}].Target.Type.Equal[NPC]} || ${Actor[${MainAssistID}].Target.Type.Equal[NamedNPC]}) && ${Actor[${MainAssistID}].Target.InCombatMode}
    Is this the right line to change in the eq2bot iss to change the assist to x% rather than 30%?
  4. bob_the_builder

    bob_the_builder Well-Known Member

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    675
    Yes but I believe there were two locations for the health.

    Search for "AutoSwitch" and change both locations to your new %

    Well your at it, just cause Im a stickler for these things, change the text in EQ2bot\UI\eq2bot.xml

    <Text>Assist and Switch Targets until x% HP</Text>

    Where "x" is the new value you choose.
  5. Pluto

    Pluto Member

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    6
    Awesome Bob...I appreciate it.
  6. wolfppo

    wolfppo Active Member

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    What program do you use to edit .iss and the xml files?
  7. bob_the_builder

    bob_the_builder Well-Known Member

    Messages:
    675
    Some folks use notepad++ while others use UltraEdit.

    .. And on a quick edit notepad works just dandy.

    Two of the three being free

    http://notepad-plus.sourceforge.net/uk/site.htm
  8. Kevinshp

    Kevinshp Well-Known Member

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    835
    Thanks Guy have solved my ranged problem. Now I am having an issue in Cella. I can do the whole zone without wiping all the way to that fricken Queen. I have a guard coercer, dirge, mystic, templar and a swashy. I get all my toons in the water and then bring my guard dirge and templar up to top of stairs. I go in with the guard and have templer heal and dirge cast spells to get her to 91%. I then go down to the pool get the templar in the pool leave the dirge knocking her down to 89.9% When she just turns 90% I go and hail the dragon and get back in the pool. Her adds pop I wipe. Anyone have a tip for me. Most mobs can’t do anything to me I take down the x4 in the hole and can take down the first named in labs, so gear is not an issue there all mythed and have at least 4 t4 and 4 have full sets of t4 with some t9 stuff.
  9. Kannkor

    Kannkor Ogre

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    3,620
    Queen isn't most mobs.. and saying you can take the x4 in the hole is nothing. Does he even do damage? I thought it was a lunch break fight.

    Read back a few pages.. plenty of suggestions were given. In the end, it comes down to being able to live. Shit if you need too, wait until you're around 20-30% and use dragon reflexes, then break it if you lose aggro...
  10. Kevinshp

    Kevinshp Well-Known Member

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    835
    I guess what I am saying is that the adds start killing my healers from the moment they pop
  11. bob_the_builder

    bob_the_builder Well-Known Member

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    675
    Yup, gotta be fast, faster than the bots can react imho. Ive only done this fight with 4 bots, total of 3 real players. I play the coercer and let eq2bot the shk.

    And the first named in Labs isnt even difficult, none of them are really ... and none of the other names in Cella are even as tough as that first labs named... just saying...
  12. Zeek

    Zeek Active Member

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    52
    I am able to do the queen without any issues at all anymore.

    I use a zerker so the spawning of the adds I just use gibe on.. sometimes you HAVE to move close to the 1 or 2 that dont seem to be on your tank right away.

    I also always put interceed on the healer just before the adds spawn.

    Not sure why your hailing the dragon, there is no need to at all that I know of.

    I do it with Zerker, templar, dirge, assassin (though he doesnt do much), swash, and coercer.

    I dont run the bot on the swash as I manually play him once I have agro with the tank. Dirge I have parked to the side of the pool with no incombat movement enabled and ranged attacks on.

    Zeek
  13. smiker

    smiker Well-Known Member

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    73
    I can't kill Taranis Gazerra the Seventh Named from Research Halls zone, someone has done this fight with bots?

    My group configuration is Guardian, Templar, Warden, Illy, Assassin and Wiz.

    Thanks.
  14. bjcasey

    bjcasey ISX Specialist

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    1,421
    Every fight that has been posted, I have botted. What specifically are you having trouble with?
  15. bob_the_builder

    bob_the_builder Well-Known Member

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    675
    Just have the bots on stayfollow and move him around a little each time he gets 5 shield buffs ... the poles get rid of the shield buffs, so move him a little till they are gone.
  16. smiker

    smiker Well-Known Member

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    73
    I'm playing with the Guardian moving the named around the colums when he have the 5 shields but the fear move my toons away.

    If I use Shadow script with the guardian all bots die with the Melee AE.

    That's my trouble, don't know what's the best tactic.

    Thanks for reply.
  17. mistrornge

    mistrornge Active Member

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    134
    If they are being feared just manually move them into range again. With multi=boxing you are going to have to learn to pay attention to multiple characters at once.
    Usually if it is a melee in these instances getting them back into their reaction range will cause them to dart back into melee range.
    If its a healer or nuker you are just going to have to move them back closer to be effective.
    I don't really remember the fear being that big of a deal. Sure it will cause you to move them a bit but the tank's movements just aren't so fast that it made it worrisome.
  18. larrydoyle

    larrydoyle Senior Member

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    306
    The fear is a frontal, so just keep the mob turned away from DPS/Healing toons and have them stay ranged. I believe it can be cured by your healers. Also, just to be safe, put them in crouch/walk during the encounter, and stay in crouch/walk as a tank until the times when you have to move him to a pillar to debuff.
  19. larrydoyle

    larrydoyle Senior Member

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    306
    In Cella, for the Hemotoxia/Nuratoxia/Tetroxae/Kraitenae fight, I'm stuck. I simply can't seem to find a group combination that can do enough dps and also have enough healing to keep the tank up. My toons are not gimp; they minimally have T8 fabled armor and very good T9 legendary all adorned, my strongest healer has almost an entire set of T9 fabled gear with red adorns. All toons have at least expert spells, and most have about 40% mastered. I've easily completed other zone such as Labs/Resonance/etc.

    My usual group is pally/defiler/templar/troub/wiz/illy. But I have switched out (troub and illy) for (assasin and warlock) in different combinations trying to generate more DPS. If I try to go to just one healer (usually defiler), I just can't keep the tank up long enough.

    I was worried that my toons were not retargeting fast enough when Krait taunts, so have been using EQ2botcommander to retarget immediately after that happens. The best I've ever done in dozens of tries has been to get through H/N/T and get Krait down to about 30%, but then I just get overwhelmed by adds because it takes too long. Usually I only make it through H/N before that happens.

    I'd really appreciate any advice on other ways to improve the DPS, targeting, or strats to get through this. I'm using eq2bot; perhaps others are using custom scripts that improve DPS enough to make a big difference, but that's not an option unless someone is willing to share. How fast have others been able to burn through all 4 of them?

    Appreciate all advice
  20. wolfppo

    wolfppo Active Member

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    323
    A friend of mine helped me on this one I have a coercer set up and I mez the first set of adds and keep that set there the whole fight if you kill the adds they respawn stronger and stronger.
  21. Zeek

    Zeek Active Member

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    52
    I do Cella with:
    Zerker (Decent amount of T1/T2 level 90 gear some expert t9 spells)
    Dirge (hardly any level 90 gear and zero t9 spells)
    Templar (no level 90 gear and no t9 spells but a lot of top end gear from last expac)
    Swash (everything t3 gear all mastered or expert etc)
    Coercer (very little level 90 gear zero t9 spells)
    Assassin (mixture of t1/t2 level 90 gear, some expert t9 spells)

    I have no issues at all with this just kill the snakes in the order of N H T.
  22. larrydoyle

    larrydoyle Senior Member

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    306
    I could certainly have my illy or troub mez snake adds, but I thought more and more keep spawning (not just first set respawning), so not sure why mezzing the first ones is that helpful. Can you clarify further?
  23. mistrornge

    mistrornge Active Member

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    134
    My understanding of the event is it spawns more mobs the longer the nameds are up so its a straight burn fight.
  24. Kevinshp

    Kevinshp Well-Known Member

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    835
    I have the same issue. Benn trying t kill the bloody queen but none of my toons sem to be able to get a target while in the water. What can be done with this I was watching my bots and it keep saying no target.
  25. wolfppo

    wolfppo Active Member

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    323
    Great post has been a world of help to me so tyvm .
  26. bob_the_builder

    bob_the_builder Well-Known Member

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    675
    So what you could do, i've done it when my DPS was low (30k), is mex the 3 adds away from the named so they are far enough away (like 10-15 meters) and she wont stone skin. Then kill the N H T adds, they dont spawn the little noxious snakes so its easier if your DPS is low.

    I think that's what was being said about mezzing adds. It basically takes away your Illy/Coe dps though as they have to spend the cycles mezzing. IMHO just AOE burn down N H T and then the named will be at like 30-50% and its easy kill.
  27. Kannkor

    Kannkor Ogre

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    3,620
    Not sure if you quoted me on purpose...

    I have no issue with targeting.. ISXEQ2 just can't tell if someone else is in combat while they are in water. Which may cause eq2bot to not correctly target.. My bot does targeting completely different than eq2bot.
  28. Kevinshp

    Kevinshp Well-Known Member

    Messages:
    835
    I didn't mean to quote you I thought I was quoting the original post and I was trying to see if anyone has worked out a solution to this issue.

    Thanks

    What do you use now that you bring it up?
  29. quan

    quan Active Member

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    97
    to get target use isboxer and make a hotkey for all accounts to /target your main character and just spam that along with an attack key to get them started.
  30. Kannkor

    Kannkor Ogre

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    3,620
    I use Ogrebot. As a coder, I'm never satisfied with anything out there, so I just wrote my own adventure bot from scratch.
  31. Kannkor

    Kannkor Ogre

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    3,620
    Just did this zone for the first time. When I got to the final namer, I asked someone (someone here actually) that had killed him for a quick strat before I pulled him. Well.. I first pulled him..

    Here's what I did.
    Clear the room of trash (seems obvious..).
    Place near the zone out to SF (opposide end of the room from where his spawn is, it's like a throne or something?). That is where the tank will be, so place the rest of your toons away a bit but still in range.

    Then stand and own him. When the adds come I was told to kill the mages but leave the warriors.. Which I did.. well the warriors died to my AE damage over time. Can't say why.. but this is what I was told so I did it.

    People get ported, just get them back (via script or manually run).

    Me personally I run mostly a caster group, so only person in melee range is my tank. I found if my tank got ported, he'd kill my bard meleeing very quickly, so put an end to that and just had him range it.
  32. bjcasey

    bjcasey ISX Specialist

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    1,421
    Yup, that's the basics of the fight. I just got back from vacation today. I have a script that will run all toons back to where you fight the last named via pathing. Makes it easy to just click the eq2botcommander button and have your toons come back to you. I"ll update the original post for that fight when I get some time.
  33. bob_the_builder

    bob_the_builder Well-Known Member

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    675
    And the info in eq2botcommander to move them to a specific 'loc' .. please .

    Im sure its something real simple but I just don't know what the command to move to a specific spot is let alone how to 'set' the spot.
  34. bjcasey

    bjcasey ISX Specialist

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    1,421
    Already did that earlier in the thread, but it needs a bit of testing and I don't have the time right now.

    http://www.isxgames.com/forums/showpost.php?p=24471&postcount=72
  35. mistrornge

    mistrornge Active Member

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    134
    Per the second named in Spirits Resonance. Fought it today with my weaker group and discovered that killing the adds actually heals the named. So if possible stay just on the named and only the tank should AE.
    The mage named in the area with the weeds does a KB with curse if you dont get back quickly. If you find a nice place to negate the KB you are golden. I found a spot with one of the stone monuments and a spore plant thing and wedged my healers and nukers and he was a joke. My first 2 tries were much worse as my bots got thrown everywhere. Also pulling into the hallways is impossible as he leashes.
  36. larrydoyle

    larrydoyle Senior Member

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    306
    Bob, I tried your method. Had a friend mez all three adds where they start at, and took Kat all the way across to the other waterfall and tanked her there. Had no issue getting her down to 8% pretty quickly, but she was stoneskinned. We were 35+ meters away from the other 3, so I don't think that strat works anymore. There was a time early on when you could kill 1 of the adds and her stoneskin would break, but they changed it and that does not work anymore either. I can get H N T down and Kat to ~50% just burning, but just don't have the DPS to kill before the adds just overwhelm my heals. If anyone has other suggestions, love to hear them.
  37. bjcasey

    bjcasey ISX Specialist

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    1,421
    Burn Kat down until she stoneskins and the kill the named adds as evenly as possible doing your best not to actually kill them until they are all really low on health. The summoned adds don't get progressively harder until the named start to die off. By the time you've killed the 3rd named add, Kat will be almost dead anyway and won't take long to finish off.
  38. eddie43302

    eddie43302 Active Member

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    473
    Yea took me a sec to kill her also.. but at first i use the mezz method didnt work out to fine until i came here and found the order you kill the adds in then i was golden.My group can get around 45k dps in all i did was burn down the adds aoeing anytime i could by the time i got the named she was almost dead just from the aoe's and i really dont have to many aoe's in my group.. my group is paladin,illy,defiler,warden,troub,wizard, i also have an assain that i use for zones that done require 2 healers to replace the defiler.

    Also where i tanked her was at you know when you walk into the room she is to the left.. i tanked her and her adds right in the little cubbie hole to the right and worked very good.
  39. Kannkor

    Kannkor Ogre

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    3,620
    Second named:
    4 named with adds.
    Named: Praun the Interrogator, Warlord Yuengtash, Zordiac the horned Neg, Clefthoof Archmagus
    My recommendation: A very solid tank with 2 priests.
    Praun memwipes.
    Warlord spawns adds.
    Zordiac heals.
    Clefthoof nothing special.

    Burn Praun first (he memwipes), then clear the adds that come, then kill warlord to stop the adds.

    Nothing special to this fight, other than living the raw amount of damage for long enough to burn them down.

    Note: I don't recommend just trying to AE the adds down.. I tried it and after 6 minutes I finally got overwhelmed and died. My second try I did it the correct way (as noted above) and had the entire encounter dead in 4 minutes 11 seconds. (68k DPS for anyone wondering).

    3rd Named:
    Gloom Chevalier Faris
    Get on the lift that takes you up. Every "step" (8-10 of them) spawns adds. Just focus on killing the adds. Every step does an AE or something that hurts him (and you). Once you get to the top, he screams his void shield is gone and you can finish him off. He was around 20% when I got to the top.

    4th Named:
    El'Arad, Lord Primarch of Erudin
    The first time I tried to do this fight, was 6 botting it. So here are my findings.. take it for what it's worth.
    He spawns unstable rifts, you right click them and Diffuse them or they power drain you (to 0). You have to do this continually thoughout the fight.
    I'm guessing it's timed, but it could be health %, he starts casting and you get a message about a rune has been activated. Everyone must run over to the active rune (3 are there, only 1 activates), then everyone clicks it, you all channel this thing at the same time and it goes away. Then you can resume killing him. I got it twice in total (second one fired when he had 1% health).
    All and all - this will be extremely hard for a bot group, to the point of improbable. Fear not, I did it /flex. :)
  40. bjcasey

    bjcasey ISX Specialist

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    1,421
    Thanks Kannkor. Added your stuff to the list.
  41. clogue77

    clogue77 Member

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    35
    I have to say thanks for all of the contributions here. I don't box these zones as I only have 2 accounts, but the information here lets me tank them with ease. Otherwise it would have been painful. So, Thank you to all who contributed to this thread.
  42. wolfppo

    wolfppo Active Member

    Messages:
    323
    Marus Xand last name in Rescue

    POSITIONING:
    When his script runs, it starts with him teleporting from wherever you are to the area just to the west of the carpet and south of the eastern stairwell. He will remain there for several seconds, then teleport to the same relative position by the western stairwell, and then will finally come to rest at the northern end of the "room". It is best to fight him in this location.

    At this point, he will emote and dare you to cross a line. The 'line' he refers to is landmarked by the end of the red carpet and the two southernmost pillars. This line represents the point at which you are subject to his ranged attacks.


    ADDS:
    When he finally comes to rest on the northern end of the room, several animated weapons spawn on the stage and make their way to you. Their names are "mage of war" and "minion of war". The minions do less than 400 dps and can therefore be largely ignored, but the mages of war are responsible for providing Marus with an immunity to damage. Marus is rooted at his position at this time.

    During the time when these adds are present, anyone who is south of the aforementioned "line" is subject to his ranged attacks at which point he "picks up" one of the adds and throws it at you, hitting you for an average of 15,000 piercing damage. (Unable to determine if this is Tallon's Barb of Tallon's Order, but the end result is the same)

    If, at any time, all of the adds are eliminated, he will start his teleporting script again by porting back up to his spawn point, to the east, to the west, then finally to the north and the adds will spawn again and you will repeat the process of burning the mages of war. For this reason, it may be beneficial to keep one of the adds mezzed or rooted in order to keep his teleporting script from restarting.


    DAMAGE IMMUNITY:
    Burning down all the mages of war will cause his immunity to wane and make him vulnerable. It was not clear whether he became vulnerable due to the death of one particular mage of war, all mages of war, or one or more mages of war falling below a certain percentage of health, but it was very clear that they are directly related to his immunity.


    ATTACKS:
    Marus Xand has a 0% crit chance.

    His melee attacks was exclusively slashing, with a moderate percentage of double attack and flurry attacks, and accounted for over 70% of his total dps every time this fight has been parsed. He also has a periodic and untimed slashing AOE that hit people in the party from 4,000 to 10,000 damage.

    His non-melee attacks consisted of a disease-based that was easily resistable with a resistance of 5,000 or more, and a very frequent magic-based attack that never hit for more than 1,500.

    Randomly, a member of the group will be hit with a curse that is simply a target lock on Marus Xand and is not self-curable by a healer. This leaves the solo-healer limited to healing whoever Marus is targeting (which tends to bounce quite a bit) and whoever is in range of their group heals or wards.
  43. larrydoyle

    larrydoyle Senior Member

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    306
    Thanks bjcasey! I finally won the fight using this strat. My DPS on the fight was not terrible .. about 45K with my illy mezzing, and I'm using 2 healers.
  44. bjcasey

    bjcasey ISX Specialist

    Messages:
    1,421
    Congrats! :)
  45. HammerFour

    HammerFour Active Member

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    26
    The Royal Palace

    Got any ideas on how to keep ALL the mobs from attacking once the lift goes to the 2nd floor? Bots like to quit while on the lift as well. :confused:
  46. macker0407

    macker0407 Active Member

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    270
    Zonn Kogir appears to be something of a gear check mob. Not sure if it's worth including in the main post, to avoid someone(like me) going in undergeared.

    The AOE after porting was hitting for 16-20k, depending on mitigation, so if your bots have any less HP than that you'll either have to hope that they are warded before it hits or expect them to get one-shotted.
  47. bjcasey

    bjcasey ISX Specialist

    Messages:
    1,421
    He was 1 shotting my raid geared toons as well. Spread them out in a semi-circle and it will limit the number of people dying at one time.
  48. macker0407

    macker0407 Active Member

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    270
    Odd. My defiler and SK survive the AE, if barely, and both are at ~23k HP, all the other bots were insta-gibbed. Either I got lucky(the logs show that the damage wasn't warded, so that's not it) or there's something else going on.

    Unrelated, Conservator Haidar's curse can be survived if you have something like the shaman Coagulate buff up. You'll be knocked unconcious but if there's a regen heal running or the group ward with heal trigger AA, you'll pop back up again.
  49. Kannkor

    Kannkor Ogre

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    3,620
    haha.. I think I know where you mean. That was quite the surprise.. :) I can't speak for eq2bot, but as long as everyone is on the lift, or off the lift, my bot works fine. It's when some people are on and some are off that causes issues.
  50. eddie43302

    eddie43302 Active Member

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    473
    Yea my paladin in group is at 29k health and if my wardens 2 avatar secondaries proc my pally is around 32-34k health. and he has been one shotted by that mob before.. And i was like holy crap.
  51. wolfppo

    wolfppo Active Member

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    323
    Anyway Ama could make this post a sticky as it is a great help to new people and a lot of others?
  52. Valerian

    Valerian ISX Specialist

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    595
    Why bother? It gets bumped regularly enough...
  53. Pygar

    Pygar EQ2Bot Specialist

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    907
    I bumped your mother last night...

    Er wait no, I stickied the thread as its not an unreasonable request until this expansion is done.
  54. larrydoyle

    larrydoyle Senior Member

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    306
    Just my experience with the following mobs for what its worth:

    Second Named - Zon Kogir

    I think this comes down to just pure DPS. I switched out my second healer for a warlock and used a templar as the healer. Just burned hard and used sanctuary about 50 seconds into the fight to avoid charm issues. IMO, you have to get a bit lucky because a few toons may die during the encounter, so you better have a way to rez the healer if he gets hit. Still wipe a few times against this encounter if I get unlucky.

    Third Named - Zon Gamaz

    I position all the toons in the south where the passage way gets narrow, but just keep them in one place and tank the named far enough away to avoid having his oae hit the cloth wearers. After he ports, just wait until he returns and keep burning him. It may be that you can interrupt his port sequences, because I use my stuns and knockbacks a bunch, and he usually only ports 1-2 times for the whole fight.

    Fourth Named - Vice Vigoth Sanad

    I just have all toons stay at bottom and hammer pull the named (after clearing). Basically can just sit and burn him, and occasionally run back any toon that gets knocked out of range or too close to the archer adds.
  55. AFKincorner

    AFKincorner Member

    Messages:
    3
    Wow, this is a great forum.

    Okay, my first tip for Vestigial Cella on the Fifth Named:

    *Try to get an enchanter for Cella (first of all)* This makes Cella so much easier.

    Fifth Named - Hemotoxia/Nuratoxia/Tetroxae/Kraitenae

    *Have MT pull the smaller names over to the right side of the pool, while enchanter instantly mezzes Kraitenae at the same time. If she's too close to the smaller names when mezzed, she might break mezz. Just keep the smaller names away. You can always evac if she resists mezz in the beginning.
    Burn Henotoxia first.
    Burn Nuratoxia.
    Burn Tetroxae.
    *Ignore the adds. (Can AE Mezz them too if you have the ability).
    Burn Kraitenae. Tank her at original position (or thereabout) so knockback doesn't throw people off the edge.
    Cure noxious asap.
    Kraitenae has a taunt/knockback.
    Spawns adds through the fight, but it appears to be time based. Longer the fight more adds.
    *If you're still having problems with burning the last named down (because of all the adds), get more dps/extra healer.
    Last edited: Jul 26, 2010
  56. AFKincorner

    AFKincorner Member

    Messages:
    3
    Demetrik's Bastion

    Third Named - Schteek Tavinos

    *Is a flying Pegasus.
    There is a tunnel downstairs near where he flies, pull him in there with group in corner and tank in other corner, he has a nasty knock-back so keep in the tunnel.
    *Alternate location: Some groups have problems with the tunnel above, so pet pull him to the front of the fourth named, and have MT tank the mob in one of the corners with the party up the ramp 10m away. The tank can switch corners if Schteek decides to stand on the MT and face the party.
  57. eddie43302

    eddie43302 Active Member

    Messages:
    473
    Yea i just pull her to where she is at right by the jar thing.I dont have to use mezzes i just straight burn the hnt and then her, by the time i get to her after the other adds are dead my aoes will have her around to like 20%.. On pegasus guy ive found an odd strategy.. while fighting him i stay out in the open. Once he throws up the whole curse on my group i just dont stand in one spot since healing doesnt real do much with the curse on you.. Ive found to run around til and have him follow and he cant do any damage while your on the run. and once curse is off i start fighting again. now if i stand there with the curse on my whole group he does pretty decent damage to my group.. Just a thought if your dying to his damage.
  58. Kannkor

    Kannkor Ogre

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    3,620
    What mob in what zone is that for? I don't recall any fight where the whole group got cursed..
  59. flatlined

    flatlined Active Member

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    39
    Bastion 3rd named.
  60. pz

    pz Active Member

    Messages:
    494
    can i get a fraps of your strat?
    Last edited: Jul 28, 2010
  61. Kannkor

    Kannkor Ogre

    Messages:
    3,620
    ... LOL LOL.

    The curse is ranged base. Rather than getting the curse and running around, you could avoid the curse by not having people close to the mob. Only my tank+scouts get it, and that's only if I'm lazy and don't joust out.
  62. pz

    pz Active Member

    Messages:
    494
    dont discourage him until i get to see this 3stooges fraps thx
  63. flatlined

    flatlined Active Member

    Messages:
    39
    .. just pointing out, I answered the question; I do not execute that fight by running around, someone else posted that.
  64. AFKincorner

    AFKincorner Member

    Messages:
    3
    Yeah, your tip was already posted at the beginning, and this is what most groups try to do. In average groups (like PUGs), the group dies this way. That's why I posted my tip.
  65. eddie43302

    eddie43302 Active Member

    Messages:
    473
    H

    Well all 6 of my guys are on different pc's and im not messing around with getting them to follow and not follow im to lazy.. the strat on the pegasus works for me never even really take any damage.But i hardly ever do that zone since none of the loot is that good and its just a boring ass zone i do around 20 zones a day and every 3 days i do my pr,soh and woe and some of kurns for the mutes. I have every zone in the game cleared as far as instances. Can even do some sf labs raid named all the way up to the seer with just my bots.
  66. macker0407

    macker0407 Active Member

    Messages:
    270
    Anyone have trouble getting Mash'al in Palace to spawn? I killed all the dudes in the alcoves, I get some text from Mash'al and then nothing. Nothing spawns on the lift platform and that's it.

    The only thing I can think of is if the fragments are timed. I went in with my alt group, so DPS was only ~30k. But I thought I'd ask in case there's some other trick I'm missing.
  67. eddie43302

    eddie43302 Active Member

    Messages:
    473
    Did you look up..
  68. macker0407

    macker0407 Active Member

    Messages:
    270
    Yes, I know he pops in the air as I had run the instance with a non-bot group before. The instance was just bugged I suspect, as subsequent runs worked fine. Although with only 30k DPS, you don't get all that far :).
  69. Bishop97

    Bishop97 Active Member

    Messages:
    45
    Has anyone noticed major changes to the instances? I used to breeze through Vig 1, for example, and now can't get past the second named. I seems like Sony tweaked some of the instances to make them much harder.
  70. pz

    pz Active Member

    Messages:
    494
  71. eddie43302

    eddie43302 Active Member

    Messages:
    473
    Nope i still can do them all with just one healer healing in group. For the 2nd named make sure all your guys are spread out what i do is spread mine out like this..


    [​IMG]

    Uploaded with ImageShack.us
    Last edited: Oct 29, 2010
  72. Kannkor

    Kannkor Ogre

    Messages:
    3,620
    I don't recall which named is which.. but I'm guessing the second named is the one that ports to people and AE a truma.. I find it VERY luck based. I personally just spread people out so the most he can kill is 1 per port. I generally cheat also and use bladedance and burn.. :)
  73. macker0407

    macker0407 Active Member

    Messages:
    270
    In case it's of help to anyone else:

    Palace:

    Faris(3rd named) - rather than go up in the platform, I just activate the lift and stay on the ground floor. It seems the bots are little more inclined to behave when it comes to movement when not on the lift.

    El'arad - the small rifts power drain is AE based, but the range is pretty small. I tend to use no movement and spread out group members, rather than attempt to diffuse them(I'm lazy). A myth'd coercer provided enough regen to bounce any drained characters back up again.

    At 55% a rune will activate. The AE triggered by the runes is blockable(Bladedance and Tortoise confirmed). You have ~15 seconds to click the rune with 3 characters, but instead I wait ~8 seconds, hit an AE immunity and then carry on burning. The next rune won't activate until 30 seconds after the first triggers so you've got ~45 seconds to kill him. He has ~5million HP, so ~55k* DPS is enough to kill him before the second rune activates. Depending on your bot group, this might be the time to use VC/Manaburn/Lifeburn/whatever.

    * It's doable with 50k but your healers will be healing through the rune AE for a short while, depending on gear. Max I've managed was ~15 seconds.
  74. macker0407

    macker0407 Active Member

    Messages:
    270
    Or you could just add a button to eq2botcommander or similar that just does this:

    Code (Text):
    function Diffuse()
    {
        relay all eq2execute "/apply_verb ${Actor[unstable rift].ID} Diffuse"
    }
    Code (Text):
                                <Button Name='Diffuse'>
                                    <X>5%</X>
                                    <Y>150</Y>
                                    <Width>90</Width>
                                    <Height>15</Height>
                                    <Text>Diffuse</Text>
                                    <AutoTooltip>Diffuse stuff</AutoTooltip>
                                    <OnLeftClick>Script[EQ2BotCommander]:QueueCommand[call Diffuse]</OnLeftClick>
                                </Button>
    Because your "we can barely do 20k ranged dps" alt group sucks.
  75. pelly

    pelly Active Member

    Messages:
    87
    Vig 1

    Been killing the 2nd namer for awhile, and last 2 nights, he has been teleporting and 1 shotting every few secs starting at around 90% health.

    Anyone else notice this or am i just very very unlucky today?

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