bob_the_builder
Well-Known Member
Check the EQ2BOT Options page.
Set Out of Range higher
I believe that is the one.
Set Out of Range higher
I believe that is the one.
For the Cella event:
Fourth Named - 3 Sisters
Kill them down to 10% but don't kill them.
Burn them all down within 15 seconds of each other.
Minor knockback.
Can summon to them.
Nasty frontal aoe.
Cure curse.
How do you get the bots to switch targets below 30%?? If the selection in eq2bot is not checked they dont assist, if it is then they dont switch past 30%
... So I just changed the eq2bot file to AutoSwitch till >5
if ${AutoSwitch} && !${MainTank} && (${Actor[${KillTarget}].Health}>30 || ${Me.Raid}) && (${Actor[${MainAssistID}].Target.Type.Equal[NPC]} || ${Actor[${MainAssistID}].Target.Type.Equal[NamedNPC]}) && ${Actor[${MainAssistID}].Target.InCombatMode}
Some folks use notepad++ while others use UltraEdit.What program do you use to edit .iss and the xml files?
Queen isn't most mobs.. and saying you can take the x4 in the hole is nothing. Does he even do damage? I thought it was a lunch break fight.Most mobs can’t do anything to me I take down the x4 in the hole and can take down the first named in labs
Yup, gotta be fast, faster than the bots can react imho. Ive only done this fight with 4 bots, total of 3 real players. I play the coercer and let eq2bot the shk.I guess what I am saying is that the adds start killing my healers from the moment they pop
Every fight that has been posted, I have botted. What specifically are you having trouble with?I can't kill Taranis Gazerra the Seventh Named from Research Halls zone, someone has done this fight with bots?
My group configuration is Guardian, Templar, Warden, Illy, Assassin and Wiz.
Thanks.
Just have the bots on stayfollow and move him around a little each time he gets 5 shield buffs ... the poles get rid of the shield buffs, so move him a little till they are gone.Every fight that has been posted, I have botted. What specifically are you having trouble with?
I'm playing with the Guardian moving the named around the colums when he have the 5 shields but the fear move my toons away.Every fight that has been posted, I have botted. What specifically are you having trouble with?
I have the same issue. Benn trying t kill the bloody queen but none of my toons sem to be able to get a target while in the water. What can be done with this I was watching my bots and it keep saying no target.My bot has difficulty in water also. The problem is there isn't a way to see if someone is in combat (other than yourself), while they are in water. You can't see combat animation while swimming.
I have an option that I can just cast my group wards all the time, so I enable that for this fight (I believe eq2bot can do the same).
So what you could do, i've done it when my DPS was low (30k), is mex the 3 adds away from the named so they are far enough away (like 10-15 meters) and she wont stone skin. Then kill the N H T adds, they dont spawn the little noxious snakes so its easier if your DPS is low.I could certainly have my illy or troub mez snake adds, but I thought more and more keep spawning (not just first set respawning), so not sure why mezzing the first ones is that helpful. Can you clarify further?
Not sure if you quoted me on purpose...I have the same issue. Benn trying t kill the bloody queen but none of my toons sem to be able to get a target while in the water. What can be done with this I was watching my bots and it keep saying no target.
I use Ogrebot. As a coder, I'm never satisfied with anything out there, so I just wrote my own adventure bot from scratch.I didn't mean to quote you I thought I was quoting the original post and I was trying to see if anyone has worked out a solution to this issue.
Thanks
What do you use now that you bring it up?
Just did this zone for the first time. When I got to the final namer, I asked someone (someone here actually) that had killed him for a quick strat before I pulled him. Well.. I first pulled him..Rescue
Fifth Named - Marus Xand
Really tough fight...
Yup, that's the basics of the fight. I just got back from vacation today. I have a script that will run all toons back to where you fight the last named via pathing. Makes it easy to just click the eq2botcommander button and have your toons come back to you. I"ll update the original post for that fight when I get some time.Just did this zone for the first time. When I got to the final namer, I asked someone (someone here actually) that had killed him for a quick strat before I pulled him. Well.. I first pulled him..
Here's what I did.
Clear the room of trash (seems obvious..).
Place near the zone out to SF (opposide end of the room from where his spawn is, it's like a throne or something?). That is where the tank will be, so place the rest of your toons away a bit but still in range.
Then stand and own him. When the adds come I was told to kill the mages but leave the warriors.. Which I did.. well the warriors died to my AE damage over time. Can't say why.. but this is what I was told so I did it.
People get ported, just get them back (via script or manually run).
Me personally I run mostly a caster group, so only person in melee range is my tank. I found if my tank got ported, he'd kill my bard meleeing very quickly, so put an end to that and just had him range it.
And the info in eq2botcommander to move them to a specific 'loc' .. please .Yup, that's the basics of the fight. I just got back from vacation today. I have a script that will run all toons back to where you fight the last named via pathing. Makes it easy to just click the eq2botcommander button and have your toons come back to you. I"ll update the original post for that fight when I get some time.
Already did that earlier in the thread, but it needs a bit of testing and I don't have the time right now.And the info in eq2botcommander to move them to a specific 'loc' .. please .
Im sure its something real simple but I just don't know what the command to move to a specific spot is let alone how to 'set' the spot.
Bob, I tried your method. Had a friend mez all three adds where they start at, and took Kat all the way across to the other waterfall and tanked her there. Had no issue getting her down to 8% pretty quickly, but she was stoneskinned. We were 35+ meters away from the other 3, so I don't think that strat works anymore. There was a time early on when you could kill 1 of the adds and her stoneskin would break, but they changed it and that does not work anymore either. I can get H N T down and Kat to ~50% just burning, but just don't have the DPS to kill before the adds just overwhelm my heals. If anyone has other suggestions, love to hear them.So what you could do, i've done it when my DPS was low (30k), is mex the 3 adds away from the named so they are far enough away (like 10-15 meters) and she wont stone skin. Then kill the N H T adds, they dont spawn the little noxious snakes so its easier if your DPS is low.
I think that's what was being said about mezzing adds. It basically takes away your Illy/Coe dps though as they have to spend the cycles mezzing. IMHO just AOE burn down N H T and then the named will be at like 30-50% and its easy kill.
Yea took me a sec to kill her also.. but at first i use the mezz method didnt work out to fine until i came here and found the order you kill the adds in then i was golden.My group can get around 45k dps in all i did was burn down the adds aoeing anytime i could by the time i got the named she was almost dead just from the aoe's and i really dont have to many aoe's in my group.. my group is paladin,illy,defiler,warden,troub,wizard, i also have an assain that i use for zones that done require 2 healers to replace the defiler.Bob, I tried your method. Had a friend mez all three adds where they start at, and took Kat all the way across to the other waterfall and tanked her there. Had no issue getting her down to 8% pretty quickly, but she was stoneskinned. We were 35+ meters away from the other 3, so I don't think that strat works anymore. There was a time early on when you could kill 1 of the adds and her stoneskin would break, but they changed it and that does not work anymore either. I can get H N T down and Kat to ~50% just burning, but just don't have the DPS to kill before the adds just overwhelm my heals. If anyone has other suggestions, love to hear them.
Second named:The Royal Palace
First Named -
There are four alcoves on the outside edge of the room. Move into them and kill the named inside of each of them to stop the endless waves of respawning mobs in that area.
Once all four alcoves are cleared a named will spawn in the center of the room.
Tank and spank.
Named can fear.
Thanks bjcasey! I finally won the fight using this strat. My DPS on the fight was not terrible .. about 45K with my illy mezzing, and I'm using 2 healers.Burn Kat down until she stoneskins and the kill the named adds as evenly as possible doing your best not to actually kill them until they are all really low on health. The summoned adds don't get progressively harder until the named start to die off. By the time you've killed the 3rd named add, Kat will be almost dead anyway and won't take long to finish off.
He was 1 shotting my raid geared toons as well. Spread them out in a semi-circle and it will limit the number of people dying at one time.Zonn Kogir appears to be something of a gear check mob. Not sure if it's worth including in the main post, to avoid someone(like me) going in undergeared.
The AOE after porting was hitting for 16-20k, depending on mitigation, so if your bots have any less HP than that you'll either have to hope that they are warded before it hits or expect them to get one-shotted.
haha.. I think I know where you mean. That was quite the surprise..Got any ideas on how to keep ALL the mobs from attacking once the lift goes to the 2nd floor? Bots like to quit while on the lift as well.![]()
Yea i just pull her to where she is at right by the jar thing.I dont have to use mezzes i just straight burn the hnt and then her, by the time i get to her after the other adds are dead my aoes will have her around to like 20%.. On pegasus guy ive found an odd strategy.. while fighting him i stay out in the open. Once he throws up the whole curse on my group i just dont stand in one spot since healing doesnt real do much with the curse on you.. Ive found to run around til and have him follow and he cant do any damage while your on the run. and once curse is off i start fighting again. now if i stand there with the curse on my whole group he does pretty decent damage to my group.. Just a thought if your dying to his damage.Wow, this is a great forum.
Okay, my first tip for Vestigial Cella on the Fifth Named:
*Try to get an enchanter for Cella (first of all)* This makes Cella so much easier.
Fifth Named - Hemotoxia/Nuratoxia/Tetroxae/Kraitenae
*Have MT pull the smaller names over to the right side of the pool, while enchanter instantly mezzes Kraitenae at the same time. If she's too close to the smaller names when mezzed, she might break mezz. Just keep the smaller names away. You can always evac if she resists mezz in the beginning.
Burn Henotoxia first.
Burn Nuratoxia.
Burn Tetroxae.
*Ignore the adds. (Can AE Mezz them too if you have the ability).
Burn Kraitenae. Tank her at original position (or thereabout) so knockback doesn't throw people off the edge.
Cure noxious asap.
Kraitenae has a taunt/knockback.
Spawns adds through the fight, but it appears to be time based. Longer the fight more adds.
*If you're still having problems with burning the last named down (because of all the adds), get more dps/extra healer.
What mob in what zone is that for? I don't recall any fight where the whole group got cursed..Yea i just pull her to where she is at right by the jar thing.I dont have to use mezzes i just straight burn the hnt and then her, by the time i get to her after the other adds are dead my aoes will have her around to like 20%.. On pegasus guy ive found an odd strategy.. while fighting him i stay out in the open. Once he throws up the whole curse on my group i just dont stand in one spot since healing doesnt real do much with the curse on you.. Ive found to run around til and have him follow and he cant do any damage while your on the run. and once curse is off i start fighting again. now if i stand there with the curse on my whole group he does pretty decent damage to my group.. Just a thought if your dying to his damage.
... LOL LOL.Bastion 3rd named.
.. just pointing out, I answered the question; I do not execute that fight by running around, someone else posted that.... LOL LOL.
The curse is ranged base. <snip, etc>
Yeah, your tip was already posted at the beginning, and this is what most groups try to do. In average groups (like PUGs), the group dies this way. That's why I posted my tip.Yea i just pull her to where she is at right by the jar thing.I dont have to use mezzes i just straight burn the hnt and then her, by the time i get to her after the other adds are dead my aoes will have her around to like 20%.
Well all 6 of my guys are on different pc's and im not messing around with getting them to follow and not follow im to lazy.. the strat on the pegasus works for me never even really take any damage.But i hardly ever do that zone since none of the loot is that good and its just a boring ass zone i do around 20 zones a day and every 3 days i do my pr,soh and woe and some of kurns for the mutes. I have every zone in the game cleared as far as instances. Can even do some sf labs raid named all the way up to the seer with just my bots.... LOL LOL.
The curse is ranged base. Rather than getting the curse and running around, you could avoid the curse by not having people close to the mob. Only my tank+scouts get it, and that's only if I'm lazy and don't joust out.

I don't recall which named is which.. but I'm guessing the second named is the one that ports to people and AE a truma.. I find it VERY luck based. I personally just spread people out so the most he can kill is 1 per port. I generally cheat also and use bladedance and burn..Has anyone noticed major changes to the instances? I used to breeze through Vig 1, for example, and now can't get past the second named. I seems like Sony tweaked some of the instances to make them much harder.
Or you could just add a button to eq2botcommander or similar that just does this:I tend to use no movement and spread out group members, rather than attempt to diffuse them(I'm lazy). A myth'd coercer provided enough regen to bounce any drained characters back up again.
function Diffuse()
{
relay all eq2execute "/apply_verb ${Actor[unstable rift].ID} Diffuse"
}
<Button Name='Diffuse'>
<X>5%</X>
<Y>150</Y>
<Width>90</Width>
<Height>15</Height>
<Text>Diffuse</Text>
<AutoTooltip>Diffuse stuff</AutoTooltip>
<OnLeftClick>Script[EQ2BotCommander]:QueueCommand[call Diffuse]</OnLeftClick>
</Button>
Been killing the 2nd namer for awhile, and last 2 nights, he has been teleporting and 1 shotting every few secs starting at around 90% health.Has anyone noticed major changes to the instances? I used to breeze through Vig 1, for example, and now can't get past the second named. I seems like Sony tweaked some of the instances to make them much harder.