SK login error

Yorkie

Active Member
Is anyone else having trouble loading ogre for there SK? all my others in my team are ok just the SK, all was ok for a while after updating to v17 but now in conlco am getting :-
-->Buffer:OgreBot:13558 (debugging disabled)
Buffer:OgreBot:8363 (debugging disabled)
Buffer:OgreBot:14256 (debugging disabled)
Buffer:OgreBot:14148 (debugging disabled)
Buffer:OgreBot:13958 (debugging disabled)
Buffer:OgreBot:1448 (debugging disabled)
Ogre Combat bot Ended!
No more scripts using OgreCustomArrayControllerScript.
I have tried reinstalling the .dll and using the ogre export function but wont work.. any ideas plz

thx
K......
 

Kannkor

Ogre
Is anyone else having trouble loading ogre for there SK? all my others in my team are ok just the SK, all was ok for a while after updating to v17 but now in conlco am getting :-
-->Buffer:OgreBot:13558 (debugging disabled)
Buffer:OgreBot:8363 (debugging disabled)
Buffer:OgreBot:14256 (debugging disabled)
Buffer:OgreBot:14148 (debugging disabled)
Buffer:OgreBot:13958 (debugging disabled)
Buffer:OgreBot:1448 (debugging disabled)
Ogre Combat bot Ended!
No more scripts using OgreCustomArrayControllerScript.
I have tried reinstalling the .dll and using the ogre export function but wont work.. any ideas plz

thx
K......
You copy/pasted everything except for the actual error... It is above that.
 

Yorkie

Active Member
this is what comes up when I type "ogre", the ogre MPC window comes up but not the other little one that opens up the control panel thing. When typing ext isxogre and ext isxeq2 both come up "is already loaded" I did get the BJ scripts thing to try and am wondering if that has screwed things up especially with the Unknown command 'BJ' line in consol

Loading Ogrebot (Embedded)...
********Ogre Combat Assistant: Version: 17.003********
Loading shadowknight Manager
Unknown command 'BJ'
Dumping script stack
--------------------
-->Buffer:OgreBot:13558 (debugging disabled)
Buffer:OgreBot:8363 (debugging disabled)
Buffer:OgreBot:14256 (debugging disabled)
Buffer:OgreBot:14148 (debugging disabled)
Buffer:OgreBot:13958 (debugging disabled)
Buffer:OgreBot:1448 (debugging disabled)
Ogre Combat bot Ended!
No more scripts using OgreCustomArrayControllerScript.


Thx
K.....
 

Yorkie

Active Member
Ahh right sry, any clue's to why ogre is not loading correctly? I even reverted back to a old pre v17 version script and it loads just fine. But when not with v17. Strange

thx
K......
 

Kannkor

Ogre
Ahh right sry, any clue's to why ogre is not loading correctly? I even reverted back to a old pre v17 version script and it loads just fine. But when not with v17. Strange

thx
K......
If it's the error above, it's because you have the bot set to load a BJ command, without having isxbj loaded. I just checked the default SK, and it definitely doesn't have it, so it must be something you/someone else did.

You have two options to fix this.
Edit the file, and remove it (it's under the "Load" section).
Or delete the entire file, so it loads the default again.
 

Kannkor

Ogre
If it's the error above, it's because you have the bot set to load a BJ command, without having isxbj loaded. I just checked the default SK, and it definitely doesn't have it, so it must be something you/someone else did.

You have two options to fix this.
Edit the file, and remove it (it's under the "Load" section).
Or delete the entire file, so it loads the default again.
With next patch:
** Load Tab
*** Now executes commands outside of Ogrebot's thread. This way if the command fails, it doesn't crash Ogrebot also.

Which will still give you the error, but not crash Ogrebot. I recommend you do one of the other two fixes, as it's proper. This is just to avoid it crashing and allow the user to remove it via interface.
 

Yorkie

Active Member
Thx, I just deleted the .dll and my SK profile completely, put the newest .dll back in loaded eq2 just typed "ogre" and it loaded up just fine this time.

Thx
K......
 
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