I've avoided posting on this thread as in general it isn't in our community's best interest for us all to be concentrating on the same area's, however some of the items posted here arched my brow...
I just want to re-hash some important user info:
1. It is important to configure settings for each zone / route to maximize the effectiveness.
2. Paths should be long, and complex, make multiple sub routes.
3. Be creative!
That being said, I'll share what I do for T6 harvesting (if it wasn't such a contested tier, I'ld share files).
1. I start my path on samiel isle with a label Pirate1 and I run around the island in a zig /zag pattern until I've gone a little more than all the way around, I then make the same circle counter clock wise half way around and make a point Pirate2.
2. From Pirate2 I run to the beach towards the mainland shore at the water line I label Shore_Pirate. I swim across hitting a couple ? areas under water then at the mainland shore I make a point Shore_main.
3. I now run down the shore area to the first nodes there and label oasis1. I run some lazy zags around that area past the spceptres across the stream, a lose circle with a criss cross around the larger area by caves. I enter a point oasis2 about equal distant and line of sight to the croc caves and the ramp up.
4. I duck into the caves and start cave1 at the very beginning. I go down the right side all the way back running directly over nodes. At the back I switch over to the other side, run back up thru the main area stepping on each node, then into the alternate tunnel to the last node spawn there and label it cave2. I run back to the large room in the caves, make a lazy circle around the column and label cave3 near the pond. Then I run back all the way outside cave for cave4.
5. From cave4, I run to the ramp and enter Ramp_Oasis at the bottom, run up to the top and label Ramp_Desert.
6. From Ramp_Desert I run to the first nodes near the orc camps there and label orc1. I run near the wall, but not too close all they way down to orc highway, to the intersection and label orc2, then make the left and over those nodes then take the passage to the right that cuts around past the exiled shair and label orc3 there circle all the way around past the intersection again headed towards clefts and mark orc4 around halfway from the highway intersection to clefts.
I stop here, though you could now make a path to each tear, then to the bay area, but I've covered enough nodes.
I now generally run SS at a roam distance of 10, and a deviation outside of that of 5. This is a tight leash, but covers for the vertical issues encountered around caves, and my path overlaps and zigs thru area's enough that I don't miss much at all.
Now when I run it, I can chose to harvest everything from Pirate1 to orc4 and it will traverse this very long path and collect to my hearts content.
Or I can say, I just want rocks, and run cave1 to orc4. Or maybe I see orcs overworked and just do cave1 to cave4.
I do criss cross my path in the open area's a fair amount. This creates a bit of randomization in behavior as the bot leaves the path to get a node, then when it picks a point to resume on, it might hop to another leg of the path.
Some people _really_ hate that behavior, however I prefer it as it adds some 'randomness' to the behavior.
Running this path, with keys and everything set properly (strafe vs turn), etc. I don't get stuck, I don't hump walls, and I can harvest at great length without looking nearly as obvious as the next guy.
All that being said. I run around SS for 48 hours straight, someone can and will take notice (at least on the busier servers).
There were a couple sticky points I had to learn to path around, and developing the path to make all this work took a number of tries to get it right, I recommend getting each subsection figured out, then make your connected monster path.
Set your roam and max deviation ranges to be compatible with the level of obstructions and node density in the environment. Don't just beeline thru a large section of nodes then set roam distance high, as this greatly increases your chances for getting stuck. Keep in mind in t6+ zones and eof zones nodes pop at almost the exact same loc each time, so you can run right over them and set ranges much lower. Rely more on the precision of your path and minimize the time the bot is 'free ranging' to a node it found.
This is just my $0.02 on operating the bot, and your mileage and results may vary.