Terrors Of Thalumbra - Heroic Instances Guide

mattb

Member
Yes.... by draining your power :p
So draining power causes the incriments to rise? Power to zero? Or any power drain? Is there a way to reduce the drain at all? Even with a coercer/dirge I'm struggling, although I've yet to stick dirge in power feed prestige mode.
 

Cheesy

Well-Known Member
So draining power causes the incriments to rise? Power to zero? Or any power drain? Is there a way to reduce the drain at all? Even with a coercer/dirge I'm struggling, although I've yet to stick dirge in power feed prestige mode.
Opposite.

Having more power on your toons = More damage.

Turn off all power feeds, let ogrehandle the power draining of your toons, and then kill it down.
 

Kannkor

Ogre
Every 10% power you have, is 1 stack.
100% power = 10 stacks.
10% power = 1 stack.

I found the best way to turn off power regenerating abilities was to start fighting, then watch who has the most power. Then look at their power replenishment incoming. Then turn that ability off, and repeat.

Some of them are obvious, like mana flow. But some can be tricky to realize, like warden's He... Gensis or whatever it's called. It's a single target HoT... but also has a massive power regen built into it. ACT will direct you to all of them.
 

mattb

Member
Every 10% power you have, is 1 stack.
100% power = 10 stacks.
10% power = 1 stack.

I found the best way to turn off power regenerating abilities was to start fighting, then watch who has the most power. Then look at their power replenishment incoming. Then turn that ability off, and repeat.

Some of them are obvious, like mana flow. But some can be tricky to realize, like warden's He... Gensis or whatever it's called. It's a single target HoT... but also has a massive power regen built into it. ACT will direct you to all of them.
Yep, figured it out after your previous post and completed it, thanks
 

mattb

Member
Something is up after patch with Xal'gilah in Masters Chosen - he is casting a nasty effect that causes any damage to be magnified by 550%. Noxious Bolt or something similar.

Edit - also the increments are now raising to a point where adds are killing me. Don't know how to prevent him from ressing the adds constantly.
 
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lixleon

Member
Its the Tutor casting Deter on you, pretty hard damage after the Tutor stack over 15 increments.
This fight seems become to dps check, unless there is any strats delay The Xal res Tutor, or any way to decrease the increments.
Edit: Got it killed did 160k group wide.
 
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appleuser

Well-Known Member
Having problems with Servitor of Yothshaval. Using the set up command, and all the toons seem to be attacking the right mob dependant on if they have the buff or not.

Some fights we wipe with a message that 'Servitor of Yoth has slain toonname while they were in servitude etc'. Not sure what is going wrong. Have tried in sing focus but then we wipe to a message about taking too long.

Are ppl keeping tank on named all fight, or switching to keep the buff so you can damage him. I've tried pets or no pets, seem to get same results. Anyone got any advice?
 

Cheesy

Well-Known Member
If you are dying to servitude, you need more HP/Resists basically. If you die with the arcane on, you wipe. Make sure turtled up if needed.

I just use set up command on all toons, you'll need to make sure tank has Auto Assist on too.
 

appleuser

Well-Known Member
Do both the adds need to be at 75% for the buff to trigger? Watching my group, the tank is on one add, the rest on another, and they get that one add down to about 40% and still no buff is triggering. Should they be split across the 2 adds?

OK. Have killed him. I figured out what was up with my casting :)
 
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blammo

Active Member
Took about a dozen shots at Serivtor yesterday, script was rotating properly between getting the (de)buff and going back to servitor. Whole group is >210k resists, 10M HP tank, healing was sitting about 1.2-1.3M HPS, seemed to be going great.. until..

...instant group wipe at somewhere after 11-12 minutes.. each one ended with a puzzling message, something to the effect of "grows tired, and takes your life, ending the encounter" group wipe.. Is there an encounter length timer on this fight?
 

larrydoyle

Senior Member
Its the Tutor casting Deter on you, pretty hard damage after the Tutor stack over 15 increments.
This fight seems become to dps check, unless there is any strats delay The Xal res Tutor, or any way to decrease the increments.
Edit: Got it killed did 160k group wide.
Well I can't do anywhere near 160K dps ... group is doing around 80m on this encounter. Is there any other way to kill this mob, or is it simply a pure DPS check and 160m is the price of admission?
 
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BootyClaps

New Member
Well I can't do anywhere near 160K dps ... group is doing around 80m on this encounter. Is there any other way to kill this mob, or is it simply a pure DPS check and 160m is the price of admission?
It's a hard DPS check. Can counter it a bit with Devastation of War. I was running 130-150m and couldn't quite get him down, so I grabbed DoW with 4 of my 6 and now I push 250-300 and down him easily. Sucks that it was necessary. I still feel the DPS requirement on this one is too high.
 

Loppy

Active Member
I'm late to the party again but I'm struggling with the Challenge mode of Urzzra-Uzulu.

In the last fight I get both Kyrogna and Jinsky down easily enough and focus on Urzzra but the mob seems to have a detrimental that one shots the tank randomly. Have tried to work out works causing it but not I'm not understanding it.

Could someone explain what I'm missing please.
 

Cheesy

Well-Known Member
I'm late to the party again but I'm struggling with the Challenge mode of Urzzra-Uzulu.

In the last fight I get both Kyrogna and Jinsky down easily enough and focus on Urzzra but the mob seems to have a detrimental that one shots the tank randomly. Have tried to work out works causing it but not I'm not understanding it.

Could someone explain what I'm missing please.
Either you have to drag the adds to the named when he reappears, or survive via stoneskin/DP etc.

Once you have the adds down, it is the same as easy mode but slightly harder hitting.
 

appleuser

Well-Known Member
<Trigger R=".*Urzzra-Uzulu panics" SD="Safe" ST="3" CR="F" C="Kralet Penumbra: Uzulu Deep [Event Heroic]" T="F" TN="" Ta="F" />

<Trigger R=".*Urzzra-Uzulu unveils" SD="Find mob" ST="3" CR="F" C="Kralet Penumbra: Uzulu Deep [Event Heroic]" T="F" TN="" Ta="F" />

Should help you :)
 

Loppy

Active Member
Thanks for the help its deaded now, first pull. Immensely satisfying.

Now that last named in MC is the only one left standing......
 

blammo

Active Member
SetUpFor on the last MC named doesn't seem to do much.. other than drain power.. seems like you need a few more items? (like position 10M from each other, etc?)


Code:
(5) Yothshaval, Acolyte of Penumbra <Ynonngozzz’Koolbh’s Chosen>


Hide Yothshaval, Acolyte of Penumbra strat
Before starting:
This fight is relatively easy if you control amount of power you have the entire time.
Turn off any power feeding abilities!
Link your Sprint ability to your hotbar!
Fight Mechanics:
Positional tank n spank fight.
Everyone must be 10m away from each others. Any closer than that will result in massive pulse damage.
Alternatively, stack the group behind the name and make sure everyone crouches right after positioning.
You will have till 95% of names health to bring your power down.
As soon as you hit that mark, everyone will receive Hypoxia detriment, which does pulse damage.
For every 10% of power you have, you will have one more increment of Hypoxia.
Your goal here is to maintain your power as low as possible, though preferably keep enough to be able to cast.
Recommended amount of power is around 20%. Two increments will still do decent amount of damage, but any higher then that and you will make healers nightmare.
Fight Hint:
Utilize your Sprint ability for this! Either cast and move around a little when your power is getting above recommended levels, or alternatively keep double clicking it whenever it’s available (Casting sprint consumes large amount of your power)
 

Kannkor

Ogre
SetUpFor on the last MC named doesn't seem to do much.. other than drain power.. seems like you need a few more items? (like position 10M from each other, etc?)
For Ogre, there isn't a setup for on the last named. If you have grind options checked it assists with power draining.

I've recently started to crouch as Pork or someone mentioned in IRC, but I can't say if it does anything or not.

I'm not sure anyone who tries to be 10 meters away.
 

Quigly4000

Active Member
I honestly have no idea where the 10m thing nor the crouching thing comes from. The most important piece of the strategy besides keeping your power at 20% or lower is keeping the mob's power drained completely throughout the fight, and for whatever reason that is omitted from the guide on EQ2library.

Just ran with a PUG today that swore we had to be spread out. I got them to try just stacking behind the name and keeping his power drained and it was a simple tank n' spank.
 

GamerMac

Member
So I am probably the worst one here... I space them out in the hallway but I think they are only 4 meters apart. 2 one side.. 2 on the other, the ranger in the middle at the back and the tank spinning the mob. I have only died a couple times on on this mob (usually helping a buddy finish his coin quest).. with the power drain it is an easy tank and spank.
 

appleuser

Well-Known Member
I honestly have no idea where the 10m thing nor the crouching thing comes from. The most important piece of the strategy besides keeping your power at 20% or lower is keeping the mob's power drained completely throughout the fight, and for whatever reason that is omitted from the guide on EQ2library.

Just ran with a PUG today that swore we had to be spread out. I got them to try just stacking behind the name and keeping his power drained and it was a simple tank n' spank.
The script does 'require' the group to be spread out to avoid the extra damage from Mental Anguish on the orange text "the closer to your allies the stronger his focus will be" however a decent group can ignore and heal through this no problems.

The crouching suggestion on eq2library is to avoid the detriment Cloud of Vile. If you read the debuff it says "Ducking may cause this effect to not spread as far". Again, at this stage of expac you're probably geared sufficiently to ignore this.
 

blammo

Active Member
The script does 'require' the group to be spread out to avoid the extra damage from Mental Anguish on the orange text "the closer to your allies the stronger his focus will be" however a decent group can ignore and heal through this no problems.

The crouching suggestion on eq2library is to avoid the detriment Cloud of Vile. If you read the debuff it says "Ducking may cause this effect to not spread as far". Again, at this stage of expac you're probably geared sufficiently to ignore this.
Thanks for the clarification, that makes sense..

Seems like two easy things to add to a "set up for" that would be beneficial. Not everyone is raid geared, even by this point in the game, and the extra % gained from these two items could be make/break for the encounter. Personally, with 1 healer, I couldn't do it without spreading out, but I didn't have to crouch.. Healer ran about 2.8M HPS, highest I'd ever see her do.. :)
 

macker0407

Active Member
You don't need raid gear to be able to ignore the fight mechanics, heroic is fine. You don't even need raid gear to ignore the power drain mechanic.
 
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