Kannkor
Ogre
I've had a few questions about the new Time warp checkbox on the CA/Named CA tabs. They are 'fake'... for now.
What I mean by this, is I designed and coded a full Time warp tab with those options on the Ca/Named CA tab. I'm not happy with all the workings of it, so I removed the timewarp code/tab for now, but forgot to remove it from the CA/Named CA tab.
Just to be clear, the Time warp option on the Ca/named CA tab does NOTHING right now.
I have most of the code in place, but running into some logistic issues. Let me explain~
My first attempt was something of the following..
I'm going to use Kick and Punch as examples.
Timewarp has a 1 minute reuse, and a 10s (there is a slider so you can increase it to 11s if you wish) duration.
My CA list would look like this:
Kick | TW
Punch
Kick
Which in English means:
Use Kick if TimeWarp is up
Use Punch
Use Kick ONLY if would be available for the next timewarp.
I put a 'timeout' function also, which meant if the illy didn't cast timewarp within ___ (lets say 2 minutes), then it would stop holding abilities back. In the case above, it would:
Use Punch
Use Kick
Until a timewarp was cast (putting it back into the rotation). This way if an illy died/wasn't even in the group/paused etc, the profile would still function 'properly'.
The problem I had, was out of combat. Because it would count up that time. (Unfortunately there's no simple way to just check incombat time).
Which lead me to thinking of the following...
Kick TW-Only
Punch
Kick TW-Hold
(random abilities here)
Kick
Which would mean:
Use Kick if TW is cast
Use Punch
Use Kick if it will be back up before TW is ready
(Use random abilities here)
Use Kick (regardless of interfereing with TW)
Which does give more options, but still doesn't allow/fix the issue with the 'timeout' option. Which I could remove/make it an option... [X] Enable Timeout after ___ seconds. But.. I still think we have an issue there.
I'm probably going to work on it this week some if I finish up some of the other things I'm doing, so if anyone has any feedback to make this option make more sense/better/more user friendly, posting sooner than later would be great.
What I mean by this, is I designed and coded a full Time warp tab with those options on the Ca/Named CA tab. I'm not happy with all the workings of it, so I removed the timewarp code/tab for now, but forgot to remove it from the CA/Named CA tab.
Just to be clear, the Time warp option on the Ca/named CA tab does NOTHING right now.
I have most of the code in place, but running into some logistic issues. Let me explain~
My first attempt was something of the following..
I'm going to use Kick and Punch as examples.
Timewarp has a 1 minute reuse, and a 10s (there is a slider so you can increase it to 11s if you wish) duration.
My CA list would look like this:
Kick | TW
Punch
Kick
Which in English means:
Use Kick if TimeWarp is up
Use Punch
Use Kick ONLY if would be available for the next timewarp.
I put a 'timeout' function also, which meant if the illy didn't cast timewarp within ___ (lets say 2 minutes), then it would stop holding abilities back. In the case above, it would:
Use Punch
Use Kick
Until a timewarp was cast (putting it back into the rotation). This way if an illy died/wasn't even in the group/paused etc, the profile would still function 'properly'.
The problem I had, was out of combat. Because it would count up that time. (Unfortunately there's no simple way to just check incombat time).
Which lead me to thinking of the following...
Kick TW-Only
Punch
Kick TW-Hold
(random abilities here)
Kick
Which would mean:
Use Kick if TW is cast
Use Punch
Use Kick if it will be back up before TW is ready
(Use random abilities here)
Use Kick (regardless of interfereing with TW)
Which does give more options, but still doesn't allow/fix the issue with the 'timeout' option. Which I could remove/make it an option... [X] Enable Timeout after ___ seconds. But.. I still think we have an issue there.
I'm probably going to work on it this week some if I finish up some of the other things I'm doing, so if anyone has any feedback to make this option make more sense/better/more user friendly, posting sooner than later would be great.