Today's Problems

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Amadeus

The Maestro
Staff member
The problems with ISXVG today comes from the fact that lax has changed innerspace to require extensions to be compiled in VS 2008. Unfortunately, Vanguard compiles with 2005 and there are some things from the game that conflict with 2008.

I'm working on it, but it may take a while. This will require some elaborate creativity to bypass.
 

mmoaddict

Original Script Author: VGA
if you need to take a few days.. maybe you can leave it on the older dll version for the patcher. We can just opt not to patch innerspace. The only real issue for us is that isxvg autopatches and automatically assumes we chose to patch innerspace to v31. Unless there is a switch for this i dont know about.

Personally i am happy with turning off the innerspace patch switch for now and using the isxvg from earlier yesturday.

mmo
 

shrakk

Active Member
thanks

thanks for the fast response and looking into it amadeus pretty sure you will get it figured out or reset so it works like it was on friday

Shrakk
 

maras

Active Member
I just released a new version that should fix most things (20090325.0035).
VGCraft - Pathing problems solved - everything is working
VGFish - still crashes (caused by a call to ${Me.Target.ContainsLoot}, if that helps - after deactivating it, script runs again)
VGA - no more crashing at start - so far no more time for further testing
 

Amadeus

The Maestro
Staff member
I will look at the rest tonight and tomorrow. I was hoping that the loot alerts would be ok, but I might have to redo all of that as well.

You may have to avoid anything that checks loot or quest alerts for now.
 

Allblacks

Active Member
VGA crashing aas soon as a fight is over, goingt o check if its the autolooting or just crashing one the fight has finished.
 

Amadeus

The Maestro
Staff member
Version 20090325.0052, just released, should fix the rest of the "transition" issues that I knew about.

If anything else is broken, I'll need very specific information and how to recreate it. However, make sure you're using verision 20090325.0052 (or later) before reporting anything (you can check by doing echo ${ISXVG.Version} in the console)
 

soxz

Active Member
VGAlarm

OK stuff seems to be working except VGAlarm. This is the messsage I'm getting -
New version has been loaded but still have the version message.
Scripts seem to be working even with the version error message except VGAlarm.

version info
isxGamesPatcher: Starting (Ver. 20070311.11 by CyberTech/Amadeus)
isxGamesPatcher: Checking isxGamesPatcher: 1 file in manifest...
isxGamesPatcher: Checking ISXVG: 8 files in manifest...
isxGamesPatcher: Finished

Vanguard Extension for Innerspace (By Amadeus) *LOADED*
20090325.0052

Extension was built for ISXDK version 30. Current ISXDK version is 31.
Inner Space extension 'isxpoco' required, but failed to load
Dumping script stack
--------------------
-->C:/Program Files/InnerSpace/Scripts/vgalarm.iss:168 main() ext -require isxpoco
Alarm is DISARMED and turned off!
VGAlarm has been ended.

As primarily a crafter the Alarm has save my assets and arse many times on Sartok. Any ideas from the above error message or do I need to paste more "stuff". I do have the isxpoco.dll in the system32 directory.


Help, as always, is appreciated.

Thanks
Soxz
 

Amadeus

The Maestro
Staff member
Yes -- isxPoco is officially dead.

Someone will need to write something that sends email in .NET and have vgalarm call it like it did isxPoco.

Everything that isxPoco did is more easily done in .NET and would be more trouble to maintain than without it.

So, someone is going to have to edit vgalarm and re-release it, or else if I get a chance I'll do it myself. For now, it can be edited to just remove the need for isxPoco (which is basically just the "send email" part of the script.)
 

carmour987

Active Member
So yesterday I follow the instructions and everything is working perfect. Today I log in and it re patches and I am getting the mismatch error again and the install and the dll replace no longer work....am I missing something??

Never mind it seems after three attempts of un installing and re installing something finally worked on the third one and it is working again. I would love to tell you what worked but it seemed to do the same thing each of the three times so I have no idea.
 
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soxz

Active Member
THAT problem is fixed by reading my announcement on the forums here: http://www.isxgames.com/forums/showthread.php?t=3244
THAT was performed multiple times, BOTH step 1 and step 2 on the day of the crash until things started working the following day.

THAT only comes up with VGAlarm so I'm guessing it is tied to VGAlarm code.
Nice to know isxpoco is no longer viable and the alarm is in the shitcan .

Thanks for parting the clouds.
 
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