Tot Specific Coding Requests

Kannkor

Ogre
Like usual, please post ToT specific coding requests here. I'll knock what I can out, then any stragglers can be put into the Forge.

Please only post information from the LIVE servers. Don't post anything based off of beta. That never ends well.

Also, if it's related to any ability, AA, etc, make sure you post the class, and where this ability is (IE: an AA, which tab etc).
If it's a zone, include the exact name of the zone.
If it's a mob, include the exact name of the mob, and which zone he is in, and a general idea of what you would like done.
 

Malkar

New Member
Betrayal by Boat
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ZAM · EQ2U
EverQuest 2 Quest Information
Journal Category
The City of Freeport (AA)
Journal Level Scales with player level
Journal Difficulty Solo
Starting Zone The City of Freeport more
How to Start Speak to Kain Starkson behind Seafarer's Roost ( -255, -55, 15 )
part of: The City of Freeport Timeline
Preceded by:
Buccaneer at Arms Followed by:
Snappish Inquisition
NOTE:
A discussion page exists which may contain more information
What does this information mean?


StepsEdit
Mercenaries WILL BE SUSPENDED on the boat!

  1. Chronolock to the nearest 10-level below you that would not grey out the zone for unmentoring and have the best health potion you can buy or make, as well as the best health totem you can use.
  2. Speak to Sanura Lithestripe in Armor by Ithkar in East Freeport ( -106, -38, 2 )
  3. Speak to a mysterious figure (Ericsson) on the South Freeport dock ( -297, -58, 201 )
    • After talking to the mysterious figure you will be transported to a solo boat instance.
  4. Speak to Kain
  5. "Kill" Lucanic Knight Helmark (even level, one up). Since he does not actually die, keep yourself alive. When he goes down the first time, heal yourself and prepare to keep fighting. You can't unmentor. I tried and the game won't allow it.
  6. Lucanic Knight Helmark will get back up - when you get him near death, he will throw your targetting off. Chloe will throw fire near the stern's steps.
  7. Run Lucanic Knight Helmark into Chloe's fire - He will burn and rise again, this time slowly stalking you. Kain will summon a leviathan.
  8. After Kain summons a leviathan, walk Lucanic Knight Helmark towards the bow of the ship, staying beyond his reach until it is fully summoned. Run to the bow of the ship and wait until the leviathan eats Lucanic Knight Helmark.
  9. Fight each of the leviathan's four tentacles (even level and con or Lucanic Knight Helmark's starting level) down to nil. Tab targeting does not work, use the mouse and start at the front of the ship. The Spitters have ranged, but hit weakly. Ranged attacks and staying near the front of the ship for the remainder of the fight should make this much easier.
    • (NOTE: I had to make targeting macros to survive this on my gimpy 83 Warlock. Targets are Gazer, Gorger, Spitter all have last name Tentacle.)
  10. Speak to Kain
  11. Return to to Sanura Lithestripe in East Freeport
RewardsEdit


Once i enter instance called "The Salty Lass II" ogre becomes unresponsive.
 

Cheesy

Well-Known Member
Not sure how feasible it is, but it would be nice to be able to make an MCP command to spend Tithe points.

These are found by using /toggledeity, and can be placed either into Abilities with charges, or into CB/Pot/Sta.

You cap at 10 points, and the rate you gain them is pretty quick, so often they are wasted.
 

Kannkor

Ogre
Not sure how feasible it is, but it would be nice to be able to make an MCP command to spend Tithe points.

These are found by using /toggledeity, and can be placed either into Abilities with charges, or into CB/Pot/Sta.

You cap at 10 points, and the rate you gain them is pretty quick, so often they are wasted.
Yea. I was thinking about this last night. I'm not sure if we have a way to pick them yet. I'll look into this when I get time and put in a feature request to Amadeus if needed.
Do you get a chat message telling you you have gained a point? If so I may make it spew to the console when you gain them, or when you are > 8 or 9 so you can go spend them.
 

Cheesy

Well-Known Member
Mob Code request;
(Can all be done manually, but coding would make it a lot more bot friendly). More Zone Info here

Zone - Palace Foray [Event Heroic] - Maldura - /waypoint 197.39 63.79 -1.03

Named 1: Dreadtusk
Will cast uncurable curses on group members. These must be removed within 8s or so by using the boar horn.

Trigger Text from Log File - \#FE9A2EYou quickly grab for your horn...
Item - "a boar horn"

Named 2: DreadMaw
Will emote "Dreadmaw bares his claws at <Groupmember>" at which stage, that group member must use his wolf whistle.

Trigger Text - \#FA8258Dreadmaw bares his claws at Tooname!
Item - "a wolf whistle"

Named 3: Dragoon Z'Koz
Set up for Dragoon - A camp spot one side of the big room. Joust spot the other side of room.
Will emote that a player must then move 80m away from group. Script to move that toon 80m away, stand there 3s, move back.

Trigger Text on Player to run - \#FA8258Run! Get beyond 80 meters of your allies!
 

astewyn

Member
ResourceInfo.xml

Code:
<!-- Terror of Thalumbra -->
<Setting Name="twisted roots" Type="Root" MinSkill="475" MaxSkill="500" Tier="11">twisted roots</Setting>
<Setting Name="dark ore" Type="Gem" MinSkill="475" MaxSkill="500" Tier="11">dark ore</Setting>
<Setting Name="fungal outgrowth" Type="Shrub" MinSkill="475" MaxSkill="500" Tier="11">fungal outgrowth</Setting>
<Setting Name="veined stone" Type="Ore" MinSkill="475" MaxSkill="500" Tier="11">veined stone</Setting>
<Setting Name="thalumbral school" Type="Fish" MinSkill="475" MaxSkill="500" Tier="11">thalumbral school</Setting>
<Setting Name="decaying timber" Type="Wood" MinSkill="475" MaxSkill="500" Tier="11">decaying timber</Setting>
<Setting Name="twisted lair" Type="Den" MinSkill="475" MaxSkill="500" Tier="11">twisted lair</Setting>
 

Kannkor

Ogre
ResourceInfo.xml

Code:
<!-- Terror of Thalumbra -->
<Setting Name="twisted roots" Type="Root" MinSkill="475" MaxSkill="500" Tier="11">twisted roots</Setting>
<Setting Name="dark ore" Type="Gem" MinSkill="475" MaxSkill="500" Tier="11">dark ore</Setting>
<Setting Name="fungal outgrowth" Type="Shrub" MinSkill="475" MaxSkill="500" Tier="11">fungal outgrowth</Setting>
<Setting Name="veined stone" Type="Ore" MinSkill="475" MaxSkill="500" Tier="11">veined stone</Setting>
<Setting Name="thalumbral school" Type="Fish" MinSkill="475" MaxSkill="500" Tier="11">thalumbral school</Setting>
<Setting Name="decaying timber" Type="Wood" MinSkill="475" MaxSkill="500" Tier="11">decaying timber</Setting>
<Setting Name="twisted lair" Type="Den" MinSkill="475" MaxSkill="500" Tier="11">twisted lair</Setting>
Updated (changed the tier to 12).
 

Cheesy

Well-Known Member
Seeing as we are getting a ton of currency this expac and nothing to spend it on but Temp adorns and stuff, is it possible to have an option to auto consume temp adorns onto Chest/Primary weapon slots?

I seem to recall it was debated a while back but can't remember the outcome.
 
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