Troubador HO troubles

bob_the_builder

Well-Known Member
Having some issues getting Troubador to continue HO's

Is there any way to log what eq2bot is doing?

Any debug?

I'd like to try to atleast try to fix this myself but I'd hate to have to reverse engineer it.

Anyways, does not seem that Troubador is casting the 'dagger' HO.

Any help is apreciated

Bob
 

Pygar

EQ2Bot Specialist
I've suspected for a while something is off in the extension on HO's but just haven't been motivated to find it.

There isn't a debug mode...


Basically you just open the console window and start echoing commands like

echo ${EQ2.HOCurrentWheelSlot}

while the ho window is active and see if the value returned matches the icon displayed.

If you find it doesn't post a bug report for ama.
 

Pygar

EQ2Bot Specialist
There are reports of HO issues comming from several different directions.

I suspect SoE changed some numbering of wheel states, however, I need very detailed descriptions of what is broken.

I need:
1. What wheel state is it in when the problem happens (what the wheel looks like on the screen, as well as the value of echo ${EQ2.HOWheelState} from the console.
2. I need the name of the HO triggered if the problem exists this far down the process.
3. I need the slot number and icon of ability not being advanced (if the problem exists in this stage).

With that information, I can investigate the problem.

Pygar
 

bob_the_builder

Well-Known Member
I loaded up the experimental eq2bot with the new HO library.

So far Troubador is completing dagger and cloak.

Ill post though the 3 questions if it breaks in a full group.

Thanks in adv

Bob
 

Pygar

EQ2Bot Specialist
I pushed a new eq2holib.iss with fixes needed since the last LU.

What I'm missing is the wheelstate for when the HO wheel is on the 3rd frame of the 3 stage HO's.

This is the one that can only be advanced by a mage using a 'fire' counter.

I'm going on the assumption it is 3, as I've defined the other 6 states since the changes.

If someone coulr verify that the wheelstate is 3 for this frame, or provide me with what the wheelstate is when its up, I can finish this off.

When logging wheelstates this is the data I need:

Scout Starts - Initial HO State 0 - 'Swindlers Luck' State 2 - HO completed State 4

Just add additional elements for states of multi-step unlocks.

With 'Nobody's' help on IRC yesterday we got them all cleaned up except the 3rd stage of the the 3 stage as we didn't have enough classes to unlock it.

Thanks,

Pygar
 

bob_the_builder

Well-Known Member
mage using a 'fire' counter

echo ${EQ2.HOWheelState}

= 2

Now I dont have a mage in the group so they cant continue the chain

Went > Resting > 4 > Divine Trickery (cloak) > 5 ... and my healer didnt counter with the hammer so the HO ended

After the HO failed my state was '0'

Anyways, if you want any more info... I havent been in a full group since class started back but Ill keep testing with a full group and a mage in the group.

Cant figure out why sometimes my resting HO state is '4' and soemtimes '0' either. Seems if my partner (healer) doesnt complete the chain I start at '0' otherwise its '4'.

But Id have to say it seems that if my state is '4' I never continue the chain.

Thanks in adv,

Bob
 
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