Trunk Ratter Problems

duketwo

Member
Trying to test the trunk version of the ratter.

15:26:31: Rats didn't show up, moving
15:26:31: Error: obj_Ship:WarpToID: Id is <= 0 (0)
15:26:32: Rats didn't show up, moving
15:26:32: Error: obj_Ship:WarpToID: Id is <= 0 (0)
15:26:32: Rats didn't show up, moving
15:26:33: Error: obj_Ship:WarpToID: Id is <= 0 (0)
15:26:33: Rats didn't show up, moving
15:26:33: Error: obj_Ship:WarpToID: Id is <= 0 (0)
15:26:34: Rats didn't show up, moving
15:26:34: Error: obj_Ship:WarpToID: Id is <= 0 (0)
15:26:34: Rats didn't show up, moving
15:26:34: Error: obj_Ship:WarpToID: Id is <= 0 (0)
15:26:35: Rats didn't show up, moving
15:26:35: Error: obj_Ship:WarpToID: Id is <= 0 (0)
15:26:35: Rats didn't show up, moving
15:26:35: Error: obj_Ship:WarpToID: Id is <= 0 (0)
15:26:36: Rats didn't show up, moving
15:26:36: Error: obj_Ship:WarpToID: Id is <= 0 (0)
15:26:36: Rats didn't show up, moving
15:26:37: Error: obj_Ship:WarpToID: Id is <= 0 (0)
15:26:37: Rats didn't show up, moving
15:26:37: Error: obj_Ship:WarpToID: Id is <= 0 (0)

Where is the Problem?
 

Ledhead

Member
If i had to take a wag (wild ass guess) you have an issue with your book marks. Haven't' tried ratting yet but for example if it "uses the belt bookmarks" then you don't have any belt bookmarks.

That or whatever is right before this in the logs is the actual problem this is just the result. The bot will bury it's head up it's tail for hours waiting for things and that's a lot of errors quickly.

Can you post the previous set of log entries?

When i get home from work I'll see but missioner doesn't like me so ratter might not either.

**edit

missioner is currently dealing with a wardec so can't really get out to test since re-installing evebot.

any update on your error?
 
Last edited:

Shrike

Member
The trunk ratter is pretty much broken from when I've tested (every couple of months).

I get the same errors as above if I start from a pos. Even if I start from a belt with rats, they get locked but my guns ( hybrid turrents ) dont fire nor will my drones deploy or attack.

Looking at the code it appears theres a ton of new stuff for selecting the optimal ammo based on range but I haven't seen any updates to the ratter code since before christmas :(
 
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