Joudas
Active Member
I'm (very) new to eq2bot (and isxeq2 in general), so please bare with me.
I've been primarily using eq2bot to complete quests for me while solo (while I'm sitting at the computer working on something non-eq2 related, or whatever). I've been doing this by grabbing a series of kill quests, dropping my character off near the camp of mobs I need to be killing, and using AH to lay into them, checking back periodically to see if it's done. It's been working mostly fine, except...
I'm playing a warden. The default warden script is... not conducive to soloing, so I made some adjustments (like prioritizing attacking over healing, and changing around which heals are cast under what circumstances) and that's working fine. My question with regards to this is, it seems that whenever my character hits 30% power or less, she stops using attack abilities and conserves power for heals, which is cool and all, except that in the majority of situations, she wouldn't need to heal if she'd just hit the attack button a few more times. I can't seem to find what's causing this behavior - is this in eq2bot.iss rather than Warden.iss? Any chance anyone could point me in the right direction to find this?
Second question. I really want to add another behavior to the combat pathing options. Specifically, I want to be able to specify a location as a 'home' location (a safe area rear the mobs I'm killing - where I'd start an AH from) and tell eq2bot to go kill some things and periodically check the distance from that point - if it gets too great, or if my health / power is too low, to run back to that home location until the situation improves. This is mainly because I've been running into problems where I'd check what it was doing periodically and find it was either sitting in the middle of a just-respawned group of aggro mobs that it had worked its way into over the course of a few kill / re-acquire target / kill / re-acquire target cycles, or I'd check in and find it was off killing a group of mobs completely unrelated to the ones I need killed because it'd worked its way to them, or cleared out the desired ones and gone exploring. It's undesirable for my purposes to use one of the set path methods purely because I'm not spending enough time in any one place to warrant setting up a path in the first place.
I tried some things with the MovetoWP() function but I just can't seem to get this to work. Any chance of some suggestions, or a nudge in the right direction?
Thanks a lot!
I've been primarily using eq2bot to complete quests for me while solo (while I'm sitting at the computer working on something non-eq2 related, or whatever). I've been doing this by grabbing a series of kill quests, dropping my character off near the camp of mobs I need to be killing, and using AH to lay into them, checking back periodically to see if it's done. It's been working mostly fine, except...
I'm playing a warden. The default warden script is... not conducive to soloing, so I made some adjustments (like prioritizing attacking over healing, and changing around which heals are cast under what circumstances) and that's working fine. My question with regards to this is, it seems that whenever my character hits 30% power or less, she stops using attack abilities and conserves power for heals, which is cool and all, except that in the majority of situations, she wouldn't need to heal if she'd just hit the attack button a few more times. I can't seem to find what's causing this behavior - is this in eq2bot.iss rather than Warden.iss? Any chance anyone could point me in the right direction to find this?
Second question. I really want to add another behavior to the combat pathing options. Specifically, I want to be able to specify a location as a 'home' location (a safe area rear the mobs I'm killing - where I'd start an AH from) and tell eq2bot to go kill some things and periodically check the distance from that point - if it gets too great, or if my health / power is too low, to run back to that home location until the situation improves. This is mainly because I've been running into problems where I'd check what it was doing periodically and find it was either sitting in the middle of a just-respawned group of aggro mobs that it had worked its way into over the course of a few kill / re-acquire target / kill / re-acquire target cycles, or I'd check in and find it was off killing a group of mobs completely unrelated to the ones I need killed because it'd worked its way to them, or cleared out the desired ones and gone exploring. It's undesirable for my purposes to use one of the set path methods purely because I'm not spending enough time in any one place to warrant setting up a path in the first place.
I tried some things with the MovetoWP() function but I just can't seem to get this to work. Any chance of some suggestions, or a nudge in the right direction?
Thanks a lot!