Rooster
Active Member
Hiya,
I've got a custom script I've written to assist me while adventuring. It has some movement which I use when hunting specific mobs.
I'm currently using LavishNav, as set out in the HOWTO: Utilizing EQ2navigation. That thread was a HUGE help, which allowed me to work movement into my script.
I check the forums regularly and it looks like OgreNav could be worth swapping to.
I love that it has the ability to delete named locations (therefore allowing the ability to move them). Also that it can be left running while the script is running, to help bring me back to my main path if I wander off fighting a mob.
Kannkor - is there any chance you might be able to do up a short How-to for using Ogre Nav, similar to the one for utilizing eq2navigation?
It doesn't need to be super-complicated, in fact the simpler the better, just something that allows us to moved to/through named locations.
I have tried looking through OgreHarvest to see how it uses navigation, but I can't see the implementation of how I'd move to named locations.
Is there a way that my script can get form OgreNav a list of unique locations on the map when it loads?
Thanks, love your work!
I've got a custom script I've written to assist me while adventuring. It has some movement which I use when hunting specific mobs.
I'm currently using LavishNav, as set out in the HOWTO: Utilizing EQ2navigation. That thread was a HUGE help, which allowed me to work movement into my script.
I check the forums regularly and it looks like OgreNav could be worth swapping to.
I love that it has the ability to delete named locations (therefore allowing the ability to move them). Also that it can be left running while the script is running, to help bring me back to my main path if I wander off fighting a mob.
Kannkor - is there any chance you might be able to do up a short How-to for using Ogre Nav, similar to the one for utilizing eq2navigation?
It doesn't need to be super-complicated, in fact the simpler the better, just something that allows us to moved to/through named locations.
I have tried looking through OgreHarvest to see how it uses navigation, but I can't see the implementation of how I'd move to named locations.
Is there a way that my script can get form OgreNav a list of unique locations on the map when it loads?
Thanks, love your work!