Turn off 'Use Slow Turns while moving'Andykay said:My movement paths are all screwed up. He runs to the first vendor fine. Then does a wierd spin and winds up in the corner and can't get out.
* Action Store is a new experimental way to tracking how effective an Action is. It stores each Actions actual Progress and Quality and uses those values when deciding which action to use.Tuche said:Enabled support for the actionStore
I concur here, I would love to see this functionality return much like it was in the first cuts of the script. I don't run unattended, and while being able to do so on occasion, the real tedium is the crafting itself which I want eliminated.chockobot said:Xeon,
With the new moving wo npcs can we have a semi-auto bot function that will allow us to hand pick the wo we want and do our own buying and selling. But then go to the workstation and have it run through all the wos then stop? I don't mind being in front of my computer I just don't like all the clicking.
Yes, I had a typo, as that should have been CS_STATION_IWAITdocwat69 said:After the ISXVG patch and the VGCraftbot patch, this morning after the VG patch I am now getting this error after it loads up my crafting table and is ready to select begin:
Unparsable in Calculation: 'C'
Could not calculate CS_ACTION_IWAIT
Ideas?
Turn off the 'Full Automatic Bot Mode' checkbox. Once you select the station and a recipe, it should do the rest and stop when all WO are done.Smyrk said:I concur here, I would love to see this functionality return much like it was in the first cuts of the script. I don't run unattended, and while being able to do so on occasion, the real tedium is the crafting itself which I want eliminated.
So the logic behind the sliders is:Spoler said:Right now i am doing a WO with the next steps on the 4 stages 1/3/1/1. The ability which gives the most quality (cleaning for me) is in the stage 3... i have to set the MaxQ to 80 in order for the script to do quality at this stage... If the same step is on the second stage on the next order, will make me waste points on quality until i arrive to the ApLimit of 40 that i have set up... This or i totally missunderstand how the system works...
Any tier 3 Outfitter can tell me a setting for the sliders that works with moderate?
If you turn off full-auto, if the script "feels" you are low on supplies, it will wait around until you buy them up, even if you have plenty of supplies to continue.Turn off the 'Full Automatic Bot Mode' checkbox. Once you select the station and a recipe, it should do the rest and stop when all WO are done.
Xeon wasn't this how you had it in your early beta testing? I'd rather tie the quality settings to the level of the WO as well. I try to get med, but if none avail, i'd prefer the bot try for higher quality on easier work orders. Just curious.Grep said:This may be just me getting to grips with the new ai, but wouldn't it be better to save the slider settings against the quality level of jobs rather than the number of AP's ? At present if you do multiple quality level WO's e.g Moderate and Easy then I'm finding I need to set the sliders to ensure I can complete the moderates which makes the bot finish easy WO's with a number of AP's left over.
I'll try that again. I thought when I tried that before it just ran one creation of the WO item and then stopped. I had to select it again and again until I was out of wo recipes.Xeon said:Turn off the 'Full Automatic Bot Mode' checkbox. Once you select the station and a recipe, it should do the rest and stop when all WO are done.
Try it youself.firestorm5636 said:Ok Disregard....once again...stupid is as stupid does....I didnt have enough emery...got it covered.
Great script...just an idea...would it be possible to have something that pauses the script when you have a tell adn says something like BRB phone call, OMG I gotta poop, Call the police wife beating me? something like that?
BTW thanks for all the hard work on this I really appreciate it
Has anyone been able to get this to work? Do you have to set up a path like you were going to use full automation? For me I have to manually do the first step then it crafts 1 item and then stops. If anyone has gotten it to work without full automatic bot mode on, could they post a walkthrough.Xeon said:Turn off the 'Full Automatic Bot Mode' checkbox. Once you select the station and a recipe, it should do the rest and stop when all WO are done.
crixtoanti said:Has anyone been able to get this to work? Do you have to set up a path like you were going to use full automation? For me it crafts 1 item and then stops. If anyone has gotten it to work without full automatic bot mode on, could they post a walkthrough.
Thanks
* Version 0.995 -- March 29th, 2007
More code to Roving Taskmasters
Etain said:Having problems leaving a building with a door whats the sequence we should be using?
make sure you have enough ingredientsdetzX said:Im not using pathing but he wont finish all the WO. Sometimes it works but most of the time it starts on one, finished and open up screen but then cancels crafting.
Select the recipe you wish to use.
You stop crafting.
Any ideas?
Hmm, ok, force an update: runscript vgcraftbot 1dazed0119 said:Same here, if there is a door it stops and starts waiting for the WO npc after the first door.
Its not that, I have full stuff and this one I just did, the first 5 items(batch) I had to manually select them all but after the batch the other two sets went through fine.Xeon said:make sure you have enough ingredients
Turn on Debug mode and seedetzX said:Its not that, I have full stuff and this one I just did, the first 5 items(batch) I had to manually select them all but after the batch the other two sets went through fine.
Keep getting things about EmeryXeon said:Turn on Debug mode and see
Xeon said:Hmm, ok, force an update: runscript vgcraftbot 1
and see if that fixes the door use.
Also make sure you are in first person view if there are doors in your path
getting the same problem now. tried MANY MANY tests..still get LOS errorwreckerbill said:I set my path with points every few yards, then set the door at just under max distance required to open it. next, I set point inside door and close to WO NPC. I do same thing on the way out. I get this error alot (VG.ERROR: MovePath: CheckCollision returned true!) and PC waits at the door sometimes for several minutes. Also, on the way out I get an LOS error. Is this normal? Or is there a way to improve my path? Many thanks for any feedback.
I would be happy to write a guide to help others once I get the hang of it myself.
I commented out "Call SupplyNeeded" in the main script. Once you click the first WO, it should complete all of them.Keep getting things about Emery
VG: SupplyNeeded should buy : Emery @ 173
I have well over 100 things of it though.
I'm the same level as you and these setting fail for me every time on moderate WO.Paardje101 said:Disabled the option "Use action store for Crafting AI" and everything runs smooth now, he uses the highest Progress Actions, doesn't use the low quality moderate progress action anymore and finishes work order nicely. Doing moderate work orders with grade C/B at lvl 14 artificer. 2000 AP/ 344/35/68
If you create a <filename>.nopatch it won't patch that fileIf I was to mod the code, how would I go about creating a patch so it doesn't get overwritten with the patcher.
I was thinking about this and a better solution is to continue to have it use up the low Quality + high Progress steps first, but when it starts to use steps that have High Quality + Low Progress actions (and over +X amount on APLimit) then really bump testQuality (and maybe even lower testProgress).2BoxingFiend said:I was parsing through craft-actionlogic.iss and I think if we start with High Quality + Low Progress first, then finish out the progress bar before utility kicks the bot would be able to push for grade A on moderate and difficult WO for those crafters heavily invested with tools and utility gears.
if (${userMaxQStop} < ${apLeft})
{
; If we have a moderate or higher Quality Action in this step
if ${rateQual} >= 3
{
if (${userAPLimitStop} < (${testAPLimit} + 10))
{
; If we are far below the APLimit then PUMP Quality
call MyOutput "VG:#1 High Quality Action in this step and way below APLimit"
testProgress:Dec[1]
testQuality:Inc[5]
}
elseif (${userAPLimitStop} < (${testAPLimit} + 5))
{
; If we are just a bit below the APLimit then push Quality
call MyOutput "VG:#2 High Quality Action in this step and a bit below APLimit"
testQuality:Inc[2]
}
}
Your Reasoning is a bit low. I'd lower Finesse and raise Reasoning by 15 pointsEtain said:Problem Solving 162
Reason 135
Ingenunity 125
Finesse 166
Shaping 201
Sculpting Tool 149
Sculpting Util 40
No, the MaxQ setting is used to LIMIT your Quality amount. If you are pumping Quality to high and thus running out of AP, then set MaxQ lower.thezig said:The AI seems to be ignoring my settings for maximum quality, provided that's how the MaxQ slider works. I have minimum quality set for 500 (B), and maximum set for 510, on 2500-AP items. Instead of stopping when it hits B grade, it'll continue to pump quality, which has caused it to fail several items because of extra complications popping up.
Right, that's what I'm saying. My MaxQ is at 510 (min at 500, so I get mostly Bs), and the program is continuing to use pure-quality steps even after it's reached that threshold. It's not a huge problem, but it does make it fail sometimes.Xeon said:No, the MaxQ setting is used to LIMIT your Quality amount. If you are pumping Quality to high and thus running out of AP, then set MaxQ lower.
For some reason, the script has never added my cleaners and solvents. I just turned on auto-table setup on to add the fuel and run it anyway.VGMan said:I've reinstalled and there is still a problem with it not selecting the fuel on blacksmith refining orders. Am I really the only one with this issue? It happens 100% of the time. It simply fills my 4 slots with the extras and forgets the fuel.
Yeah this used to work for me pre-patch although it did skip loading my water before. Now it just doesn't try to load the fuel gonna try to get it setup for the finishing chap and see if that helps.Sarg01 said:For some reason, the script has never added my cleaners and solvents. I just turned on auto-table setup on to add the fuel and run it anyway.
Yes new pathing logic is terrible as its checking line of site when it didn't before.shorty606 said:I don't find it very consistant at all either - I finish the settings with the sliders and it completes a batch nicely at A grades. The next batch W/O are then D grades, using the same settigs - it is all very odd to me. Also since the new version - the run paths have been a disaster - before it used to be able to return to artificer table after finding the taskmaster. Now it says it cant see the table and stops completely.
I think this is another bug in the new version. They are being persisted but they don't reload properly. Also there is a bug with saving paths, especially when you select them from the dropdown etc.fortgeorge said:How do I get it to save my settings? It's not hard to redo them every time, just a bit inconvenient.
Hmm, now where could that info possibly be?irascible said:Can someone explain what exactly "Min Qual" is, and what the numbers represent for each bar? I've read the instructions, and searched the forums... no info that helps explain to everyone how to setup these bars other than guess work.
You didn't search very hard... Multiple posts from Xeon in this very thread:irascible said:Can someone explain what exactly "Min Qual" is, and what the numbers represent for each bar? I've read the instructions, and searched the forums... no info that helps explain to everyone how to setup these bars other than guess work.
Thanks
Xeon said:There are four Extra Quality Control frames, one for each Action Point type of work order.
The APLimit slider is used to force the bot into progress only mode if you start getting low on Action Points. The lower the slider, the sooner Progress Only mode will kick in.
The MaxQ slider will limit the amount of Quality the bot will try to push. The higher the slider, the more Quality it will try to squeeze out.
** The APLimit always overrides the MaxQ so if you reach the Quality you wanted, but are ending up with AP left over, try raising the APLimit.
** If you are not getting the Quality you want, then raise the MaxQ slider and it will pump quality higher.
** If you are running out of AP, then lower the APLimit slider for that type of recipe.
Please let me know how this system works for you. Exact setups, with what exact step it used incorrectly, etc are what I need feedback on. Also, if you think the numbers are too low or the sequence of steps is out of wack, that would also help.
Xeon said:So the logic behind the sliders is:
-- Min Quality --
If Quality is below this, then bump Quality priority.
Use this slider to set the Quality level at which it will put Progress as a slightly higher priority.
-- APLimit --
This is a ratio of AP left to # of steps left.
Use this slider to force the script to finish a recipe.
If you are not able to finish a recipe because of out of actions points, then lower this slider.
In general you want to keep this slider low, as it's better to finish a recipe with low Quality than fail it.
This is a hard limit, as once it reaches this ratio, Progress is king!
-- MaxQ --
This is the ratio of AP allowed in this stage to # of steps left.
Use this slider to allow the script to push Quality higher.
If you are finishing a recipe with lots of AP left over and low quality, then raise this slider.
In general you want to keep this slider about 10-20 points higher than your APLimit slider.
This is a softer limit, as once you reach this ratio, Quality priority is lowered and Progress priority is raised.