fortgeorge
Active Member
By the way this is a sweet ass plug-in, thanks for the time you have put into it Xeon. Do you have a donate button anywhere? Can't give much but I like to reward effort in some way. =)
Thanks for the offer, but I'd prefer donations be sent to Amadeus, as without his work the plugin wouldn't do anythingfortgeorge said:By the way this is a sweet ass plug-in, thanks for the time you have put into it Xeon. Do you have a donate button anywhere? Can't give much but I like to reward effort in some way. =)
Alrighty, thanks again. =)Xeon said:Thanks for the offer, but I'd prefer donations be sent to Amadeus, as without his work the plugin wouldn't do anything
amadeusmq@yahoo.com
Ok, try to force an update: runscript vgcraftbot 1Paardje101 said:Stil getting the damn error when running to the supply vendor. At the path a few yard before the door he stops and gives this:
VG:ERROR:Movepath:CheckCollision returned True!
No LoS,Waiting for NPC Artificing Shaping Bench to return
Anyone know how to fix ?
Strange but I am getting a similar issue where I cannot select the Work Order NPC while creating a new path. I get the crafting station without a hitch, but interestingly enough I can select and highlight every other NPC but the taskmaster.toolz2 said:When i try to make new path now it tells me to target WO NPC first and i have my NPC targeted anyone else seen this issue and if so any pointers what to do. looked all over boards and have not seen this issue if its been posted plz might i get a pointer on where to find it
I'm having the same problem... can't select WO npc, keeps saying "VG: Select a Work Order NPC first!".robomonkey said:Strange but I am getting a similar issue where I cannot select the Work Order NPC while creating a new path. I get the crafting station without a hitch, but interestingly enough I can select and highlight every other NPC but the taskmaster.
I found the problem; here is the fix...irascible said:I'm having the same problem... can't select WO npc, keeps saying "VG: Select a Work Order NPC first!".
if ( ${Me.Target.Type.Find[NPC]} || ${Me.Target.Type.Find[Merchant]})
if ( ${Me.Target.Type.Find[NPC]} || ${Me.Target.Type.Find[TaskMaster]})
Does anyone have setting to share? I almost never get full batches with easy WOs...atm im at 737/77/75.. keep doing grade B or Grade B mixed with A... almost allways AP left over... tried to raise APlimit to 100 before... didn't work either. Please help me on thisone..jakob said:I think there might be a big with the AP limit in the latest patch. I got my AP limit to 100 (max), Min Qual and max above 80... and still the bot creates B items.. with AP left when finnished.. Worked better one or two hours ago, but i think there was some kind of fix/patch since then, since my game crashed? If not, do anyone else know why my bot doesn't create grade A items? Any suggestions for settings?
Thanks
// jakob
This fixes that issue...DrmChld said:I am testing out 995, when trying to create a new path in SW, I am targetting the Finishing Taskmaster and click the Add WO NPC button and it is responding with
Select a Work Order NPC First.
The Pathing portion of the script needs some major work... that is whyi use it on manual. I go and get all the supplies and work orders. I have tried to setup a path as stated in the instructions and it always looks bot like pathing back and forth and such. Until the pathing gets a hard workover i will stay on manual.gnits said:Ok, i give up, this collision logic is really fubar. I cant get it to move in confined space any more... it always collides. Then the LOS issues.
Well, manual has worked very well, and with batches i dont have to baby sit it too closely.gp1001 said:The Pathing portion of the script needs some major work... that is whyi use it on manual. I go and get all the supplies and work orders. I have tried to setup a path as stated in the instructions and it always looks bot like pathing back and forth and such. Until the pathing gets a hard workover i will stay on manual.
Make sure that your last Add Point is right in front of your crafting table.Tim said:Made a new path and got that one to work, but now after ive taken 3 new work orders my toon just stands there and it says "VG: No LoS, Waiting for outfitter material bench to return"
No 'StopBot' function found in script
Call failed
Dumping script stack
--------------------
-->D:/Program Files/InnerSpace/Scripts/./vgcraft/craft-autorespond.iss:239 AutoRespond() call StopBot
D:/Program Files/InnerSpace/Scripts/vgcraftbot.iss:590 VG_OnIncomingText() call AutoRespond "${Text}" "${ChannelNumber}"
If you want it to stop pumping Quality, just lower the MaxQ slider.DethSabr said:Is there any way to force MaxQ to be enforced?
The script works perfectly until it starts pushing quality to 100% (and sometimes beyond) prematurely. I set MaxQ to 76 and Min to 503. I have set the middle slidder to a whole range of values, but i can not seem to get MaxQ to stop pushing quality..
Only other suggestion i have is to add some random wait in between an end of a combine and the start of a combine. This has been a method of choice of finding the 'non-moving' botters out there.
If you force an update, that's now fixedthezig said:The bot crashed on me this morning when it attempted to call the "StopBot" function, which apparently doesn't exist.
The problem is that this feature doesn't seem to work properly. It's not *forcing* the program to stop doing quality. If MaxQ is set to 50, I would expect it to never ever use a pure quality or partial quality action once quality hits 50, unless a comp lowers it.Xeon said:If you want it to stop pumping Quality, just lower the MaxQ slider.
I obviously need to rename that slider, because it's a ratio computed internaly, based on the Quality vs # of steps left to do/AP left.thezig said:The problem is that this feature doesn't seem to work properly. It's not *forcing* the program to stop doing quality. If MaxQ is set to 50, I would expect it to never ever use a pure quality or partial quality action once quality hits 50, unless a comp lowers it.
What's happening is that I can set minQ to 50 and MaxQ to 75, and the program will almost always pump quality to 100 when it thinks there's enough AP. The problem is that often times there *is* enough AP (determined by APLimit), but a comp or two in later stages can cause the item to fail entirely, since the program spent all the AP on quality and has none to spare at the end.
ok, found and fixed. You will need to force an update:duken666 said:same here. the bot just stands infront of the taskmaster and does nothing... he wont take any new WO nor hand in the completed ones. Any idea why?
Same situation here, even cleaned out the profiles and started fresh. Still with the same result.Tim said:stopped working for me now after the patch today, It just stands there as the taskmasters walk right through him...Mustve tried 50 paths so far
![]()
Yeah, it's harder, but you can do it:metallica5 said:So is anyone able to autobot freely now and have no trouble with pathing to and from roaming taskmasters? If so, where do you bot and how did you make your path cuz this isn't easy anymore![]()
Xeon said:Yeah, it's harder, but you can do it:
Find a spot that has decent access to the roaming task master. I recommend somewhere close to something else (like a supply vendor, quest NPC, mailbox, etc) where you can stand around and wait without sticking out like a sore thumb.
Pick that spot as the last in the Add Point sequence from the Crafting Station to the Work Order NPC. Then continue the path as usual (Supply NPC, end crafting station, etc).
The script will just wait there for the Taskmaster to wander within range, then move to it and do all the other junk.
Ahh it seems the taskmaster actually paths within range of the bench so I can just stand there and wait for him, very nice.metallica5 said:Unfortunately the best place for me to do it (Kojan) is in Tawar Galan. The taskmasters are also the suppliers... any ideas? If I just added the points that taskmaster walked in (cuz its not really random) and sorta made a huge path would it target her anywhere along the path or would it wait til it got to the end?
Hmm is it possible to get rid of that "stuck in path loop: pausing" code? It keeps doing that while I wait for the taskmaster to walk bymetallica5 said:Ahh it seems the taskmaster actually paths within range of the bench so I can just stand there and wait for him, very nice.![]()
On the return trip from the supplier, set your last waypoint close to the *far* end of the station from the direction you're running. The bot likes to stop short of the last point before trying to access the station, so just set the last point a little bit further so it runs more before stopping to craft.milamber said:What's the best way of getting the bot to where you wanna stand next to the crafting station? because sometimes he stops just out of range, and it tries to move.. but since last update it just moves the camera angle and not itself.. and then pauses after a while.
* Version 0.998 -- April 3rd, 2007
Initial release of non Work Order recipe crafting
Yes, there are check boxes for a Two Step in the 1st stageSmyrk said:As I noted in VGCraftHelper, Xeon, some recipes have 2 steps in the first stage where there are multiple choices. You may want to look at adding a second action selection to handle those cases... Gem Sample Refining comes to mind as one to look at for testing.
The problem is that ISXVG has no way of using the Attunment Icon when it pops up. Unless there is a /craftingselect command for it?Theras said:So far it is working great. Doing my heavy armor decons just fine!
One request though (I always have requests, sorry!)..
Please have a space where we can select a dust item to use (ie powder of Virtue) so we can pump out stacks of production ready ores and skins and bales etc.
In the craft-item.iss file around line 177, change to this:csyxceven said:the newest version keeps pausing, saying VG:WARNING, Out of FUEL! after starting a WO and doing one item in the order...then i have to select the WO again and resume, but it will just pause again. & there is no way i am even close to being out of fuel. all 3 of my work orders use the same thing and i have 20 stacks of it.
anyway to turn that alert off, so it does not pause anymore?
amountNeeded:Set[${Math.Calc[10*${Refining.Recipe[${TaskMaster[Crafting].CurrentWorkOrder[${woCount}]}].NumUses}]}]
There is not.Xeon said:The problem is that ISXVG has no way of using the Attunment Icon when it pops up. Unless there is a /craftingselect command for it?
Xeon said:The problem is that ISXVG has no way of using the Attunment Icon when it pops up. Unless there is a /craftingselect command for it?
Here's my settings. Note that I do only easy and moderate WOs, and my gear is as up-to-date as I can make it.wyteknukkel said:Is there something new to the quality sliders? I can't seem to get any consistency from them now, either way over-pumping quality & failing due to low ap-, or way under quality & leaving beaucoup unused ap. I've adjusted up and down incrementally, keeping sliders within about a 20 point spread across the spectrum & cant seem to even complete an easy set - let alone a Batch. Someone who's got it working wanna share their settings?
Yep, was still getting it last night on my BlackSmith, but not on my other tailor or carpenter. It's always the hammer that's missing and it's usually after it has already switched to my 2ndary toolbelt for some reason. I had mentioned this before, guess I'll turn on debug and see if says something specific that may help. I usually just notice the lack of noise from my other machine and then manually switch toolbelts and it takes off again.gp1001 said:Is anyone else getting the missing tool message?
I have all the tools I need in both toolbelts but it doesnt want to switch belts to get the proper tool.
Ahah! Perfect!wyteknukkel said:/craftingaddsecondary is what I've been using in my macros - first line in every action in fact - so I'd never miss dropping in a dust.
No, but I'm really not happy with them. There must be some way to allow users to adjust the aggressiveness that remains constant based on the difficulty of the work order.wyteknukkel said:Is there something new to the quality sliders? I can't seem to get any consistency from them now, either way over-pumping quality & failing due to low ap-, or way under quality & leaving beaucoup unused ap. I've adjusted up and down incrementally, keeping sliders within about a 20 point spread across the spectrum & cant seem to even complete an easy set - let alone a Batch. Someone who's got it working wanna share their settings?
Mine has done that, but only once, it ran for 4 hours before it happened. I quit the program and restarted at the refining table and it went fine again for 2 hours until I logged. I semi-attend it, I watch movies, do chores, read, etc while it goes. It's awesome, I'm like a fanboi for vgcraftbot now.Theras said:Randomly while trying to path from point A to point B to point C to point d it will defer from the set path and attempt to run from Point A to Point D, causing it to almost always have a close encounter with a wall or other object.