What zones are people doing now

dtgreer

Member
I am curious to hear what zones people are currently able to run. I currently run one group SK, Coercer, Troubie, Warlock, Defiler, Inq and sometimes sub in a Conj for the coercer for a little extra DPS kick when needed.

I am able to clear out HM (CD/LYC) / UD / SEV x4 trash mobs. Just curious what would be next? I know fairly soon I will hit a wall with what one group can do but am curious what others have found to be "the wall".
 

Eyedea

Active Member
I'd think you are about there... I run an SK/Defiler/Inquis/Coercer/Dirge/Sin and can clear everything you're clearing plus the first two named in HM DP. Working on third, just gotta figure out positioning/jousting spots. I've started to get bored with the content...
 

dtgreer

Member
I am fairly new to botting and was starting just before SS came out.

What is possible in DOV/Drunder? Just HM or can you one group an raid zones?

What is the next jump that you have seen in what can be done? Does 12 toons open much or would you need more to do high end Raid zones.
 

bjcasey

ISX Specialist
I am fairly new to botting and was starting just before SS came out.

What is possible in DOV/Drunder? Just HM or can you one group an raid zones?

What is the next jump that you have seen in what can be done? Does 12 toons open much or would you need more to do high end Raid zones.
You can one group almost all DoV/Drunder EM raid zones.

You can one group some DoV/Drunder HM raid zones.

With 12 toons all of that goes up. Currently, I can kill UD x4 EM first two floors. First 2 in DP x4 EM.

I will be able to clear Dozekar with 12 toons, it's just a gearing up thing that is going quite well for me. The 3rd floor is much more dps dependent than the previous two.

Everything is gear dependent. Better gear = better dps = more killed.
 

Kannkor

Ogre
You can one group some DoV/Drunder HM raid zones.

Name 1 named mob of Drunder HM you can 1 group, then I'll call bullshit :p

I'd agree with everything else he said though. Drunder HM, even being "old" content, it's still some of the most difficult content in game. The only exception is PoW, IMO.



Note: I'm sure there IS a mob in drunder HM that you can 1 group, however, you would need a raid to clear up to that mob for you, then you could 1 group it, which is pointless to argue, since you weren't able to get there with 1 group.
 

dtgreer

Member
Can you one group some of Pow? Just yard trash?

Is there any benefit to doing that? Do the trash mobs drop loot like SEVx4?
 

Taubstumm

Member
I hate that I was on deployment during the install of SS. What is SEV x4? I'm looking everywhere and can't figure out what that stands for.
 

Jagon

Member
Been using a basic alt-tab group (so thankful that I don't ever have to do that again) that's grown into the following:

SK
Dirge
Defiler
Warlock
Inq
SK (Melee DPS)

And it seems I've hit a wall...but I'm also afraid that wall is just me not being very good. Currently I scuffle my way through Challenge Mode SS Instances, but can get owned by Challenge mode option fights in UD. Is this typical? Like most in the thread I'm not sure what's next but also I have some doubts how much *should* be able to do and how much I *can* do. SK is HM Drunder mostly, rest is SS HM instance and SevX4 Trash drops.

Thought I would try to update some adornments in TOFSx2 but I'm getting owned by Tserrina...again typical or am I just doing it wrong?

Minus a few HM Instance upgrades, trash upgrades in SevX4, and maybe a few adornments I'm probably where I'm at for the next expansion. Look forward to any advice.
 

dtgreer

Member
Been using a basic alt-tab group (so thankful that I don't ever have to do that again) that's grown into the following:

SK
Dirge
Defiler
Warlock
Inq
SK (Melee DPS)

And it seems I've hit a wall...but I'm also afraid that wall is just me not being very good. Currently I scuffle my way through Challenge Mode SS Instances, but can get owned by Challenge mode option fights in UD. Is this typical? Like most in the thread I'm not sure what's next but also I have some doubts how much *should* be able to do and how much I *can* do. SK is HM Drunder mostly, rest is SS HM instance and SevX4 Trash drops.

Thought I would try to update some adornments in TOFSx2 but I'm getting owned by Tserrina...again typical or am I just doing it wrong?



Minus a few HM Instance upgrades, trash upgrades in SevX4, and maybe a few adornments I'm probably where I'm at for the next expansion. Look forward to any advice.


I think you are pretty close from what I am able to do plus what others have said. From what I have read, others have been able to kill a few of the named in HM DP but I have yet to be able to do that. MY DPS is just a little too low. I am geared pretty close to what you described. With you having two tanks you might be able to do the first named in UDx4. I had no trouble handling the damage etc until he did the script, which requires two tanks. My group setup is SK, INQ, Defiler, Troubie, Warlock, Coercer.
 

insanitywiz

Senior Member
Been using a basic alt-tab group (so thankful that I don't ever have to do that again) that's grown into the following:

SK
Dirge
Defiler
Warlock
Inq
SK (Melee DPS)
You are sacrificing a rather huge group DPS boost (Illy) by running that second SK for solo DPS.
 

Taubstumm

Member
Can someone break down a gear guide? Such as where to farm for up-and-coming toons. Are there better armor peices to obtain outside of SS as an interm to get my guys geared up? I'm in mostly SS heroic gear and my toons are putting out 550k - I just feel like they should be doing 4x that amount of dps.

Is x4 DoV gear something I should be wearing right now? Or Drunder?
 

Kannkor

Ogre
Can someone break down a gear guide? Such as where to farm for up-and-coming toons. Are there better armor peices to obtain outside of SS as an interm to get my guys geared up? I'm in mostly SS heroic gear and my toons are putting out 550k - I just feel like they should be doing 4x that amount of dps.

Is x4 DoV gear something I should be wearing right now? Or Drunder?
Realistically, the work vs reward for gear, is skyshrine.
So, if you're capable of getting ss-raid gear, do that. If not, ss-HM heroic, if not, ss-heroic, if not, ss-contested/quested.

Original DoV gear is useless. I guess if you have empty slots, it's worth while.

There is better gear than skyshrine out there, but it's nearly limited to Drunder HM and PoW, and you're not doing either one of those without nearly a full raid (be bots, or humans).
 

Taubstumm

Member
Thanks Kannkor, this helps. Both intellectually and emotionally. I was losing faith - I just gotta keep running these zones.
 

Jagon

Member
You are sacrificing a rather huge group DPS boost (Illy) by running that second SK for solo DPS.
Probably so. I am probably undervaluing a Coercer/Illy as I've never played one.

The SK DPS is the only toon putting out 200k+....probably makes sense in the big picture but hard to give up in the short term. Thanks for the feedback tho.
 

dtgreer

Member
For those folks able to kill any named in DP HM can you post how much DPS your group is putting out and a basic breakdown of the gear level. I have the normal group setup (SK, Inq, Defiler, Warlock, Coercer, Trouby) and am geared in HM SS and some Sev x 4 pieces. I cannot kill any named in DP HM. I can get Nelarn down to about 30% before the second set of adds wipes me. I am trying to narrow down if it is gear or if it is that my group is not producing enough for its gear level.
 

pr517

Active Member
1.5-2M DPS. Mix of Skyshrine, HM Drunder, PoW gear. To say you wipe whenever the 2nd set spawns implies there is still a 1st set up. Kill the 1st set before that happens so that your healers do not get overwhelmed. It isn't gear, it is strategy.
 

dtgreer

Member
1.5-2M DPS. Mix of Skyshrine, HM Drunder, PoW gear. To say you wipe whenever the 2nd set spawns implies there is still a 1st set up. Kill the 1st set before that happens so that your healers do not get overwhelmed. It isn't gear, it is strategy.
Interesting. Somewhere someone else in a previous post has said to just stay on the named. I will give that a shot.

that is also good information on your group DPS.. i would say that I am not getting the level of output that I should for me gear.
 

pr517

Active Member
I "stay on the named" only because I have enough AOE DPS that the adds die anyway. But, that isn't the same as me saying I ignore the adds. I am killing the adds while not targeting them.
 

dtgreer

Member
I "stay on the named" only because I have enough AOE DPS that the adds die anyway. But, that isn't the same as me saying I ignore the adds. I am killing the adds while not targeting them.
That was the difference. I was able to get Nelarn down tonight. Thanks!
 

shadow1385

Active Member
I burn the named down and aoe the adds down as well.. average between 900k to 1.5m dps. Its a fun zone.

Hammilkor Barka:
I keep the group ranged and burn the whirlwinds down as they spawn. Watch for tumble cast bar on named as you need to interupt/death prevent, aoe block or joust that. It hurts.. Oh and cure everything.

Valagas:
He just sucks... focus all the dps on the named and either joust the fires of frymm and Cataclysmic Catalyst. I usually joust the first round and bladedance the second...


Anyone figure a strat for the Mardonn (Xerxis Mal'Fyrm the Slayer) guy on challenge mode? I can kill everyone else in the zone but that trio of mobs.
 

macker0407

Active Member
1.5-2M DPS. Mix of Skyshrine, HM Drunder, PoW gear. To say you wipe whenever the 2nd set spawns implies there is still a 1st set up. Kill the 1st set before that happens so that your healers do not get overwhelmed. It isn't gear, it is strategy.
Or get a better tank. For both the drake and Valagas I ignore the adds and just straight burn(drake I'll usually have 6 adds up by the end, Valagas 9). 800-900k DPS, Skyshrine heroic throughout 'cept for the tank that has random bits of raid gear. I only kill the adds on Hammilkor because the script requires it and/or because they make casting difficult. My SK is completely defensively spec'd(DA and CF with DR), if your tank doesn't have a similar ability to mitigate incoming damage you might struggle with a turn and burn strategy.

As for the triplet, good luck to anyone who is not seriously overgeared for the zone. I've managed to kill the encounter once(replaced my conjurer with a second tank) and that was pure luck. The outgoing DPS is fairly insane even keeping main named and one of his adds apart, and once you add in the memwipes, Fist of whatever and add waves the encounter is stupidly difficult for the rewards.
 

macker0407

Active Member
Valagas:
He just sucks... focus all the dps on the named and either joust the fires of frymm and Cataclysmic Catalyst. I usually joust the first round and bladedance the second...
Going from memory, Valagas has 2 encounter specific AE's. Cataclysmic Catalyst and Elemental <something>. They both have timers and/or are annouced by Valagas. Catalyst you want to be within 25(?)m of Valagas if it's hit you and ticks(within 25m it ticks for ~35k, >25m it'll tick for 100k+). Elemental whatever everyone but the tank should, in theory, be over 20m away from the named as it tends to hit for 70-80k(single hit, no ticks).

Or you can just cheat and time the AE's with AE blockers(you'll need at least 2 if you're pushing only ~900k DPS like me)
 

dtgreer

Member
Going from memory, Valagas has 2 encounter specific AE's. Cataclysmic Catalyst and Elemental <something>. They both have timers and/or are annouced by Valagas. Catalyst you want to be within 25(?)m of Valagas if it's hit you and ticks(within 25m it ticks for ~35k, >25m it'll tick for 100k+). Elemental whatever everyone but the tank should, in theory, be over 20m away from the named as it tends to hit for 70-80k(single hit, no ticks).

Or you can just cheat and time the AE's with AE blockers(you'll need at least 2 if you're pushing only ~900k DPS like me)
OOC. What does Valagas and Hammikor in DP HM drop? Only gotten Nelarn down.

Anyone have a clue where you can get HM quality Rings / Cloaks.. I have never seen any drop and cant remember any being auctioned on my server.
 

macker0407

Active Member
Hammilkor drops legs(Undaunting Leg*), Valagas drops belts(Fulminant Girdle *).

And by "Rings" I assume you mean earings, as Nelarn drops rings(as does named in Lyc:HM). There are no heroic HM drops of earings except as rares, and I've not seen anything cloak wise. I suspect, going by icon graphics, that earings were supposed to drop in Lyc:HM but that was screwed up somewhere along the lines.
 
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pr517

Active Member
Anyone figure a strat for the Mardonn (Xerxis Mal'Fyrm the Slayer) guy on challenge mode? I can kill everyone else in the zone but that trio of mobs.
I used to split tank it with my brig, but better is to have my coercer mez Mardonn where he stands and tank the rest some distance away. Take Ariorb to 65%, Xerxis to 35%, kill Ariorb, kill Xerxis, kill Mardonn. Xerxis memwipes every 60 seconds. I have the coercer use thought snap a few seconds before the memwipe. This encounter is actually quite easy once you figure it out and just requires coordination.
 
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dtgreer

Member
Hammilkor drops legs(Undaunting Leg*), Valagas drops belts(Fulminant Girdle *).

And by "Rings" I assume you mean earings, as Nelarn drops rings(as does named in Lyc:HM). There are no heroic HM drops of earings except as rares, and I've not seen anything cloak wise. I suspect, going by icon graphics, that earings were supposed to drop in Lyc:HM but that was screwed up somewhere along the lines.
Very good. Thanks. Yes, I meant earrings. So, are most using the 132 variety?

Interesting drop on Hammilkor. Seems kind of a waste given the frequency of the leg drops in Sev x4
 

macker0407

Active Member
I used to split tank it with my brig, but better is to have my coercer mez Mardonn where he stands and tank the rest some distance away. Take Ariorb to 65%, Xerxis to 35%, kill Ariorb, kill Xerxis, kill Mardonn. Xerxis memwipes every 60 seconds. I have the coercer use thought snap a few seconds before the memwipe. This encounter is actually quite easy once you figure it out and just requires coordination.
I must have been doing something horribly wrong, as I never could get Mardonn to stay mez'd when I attempted that, along with using movement based cc. Guess I'll give it another shot.

Very good. Thanks. Yes, I meant earrings. So, are most using the 132 variety?
For classes that can use it(mage/priest), the researched earing in one slot, everything else it's 132's until you get lucky with rare 140/145 fabled earings from contested named and/or Tigloth in normal DP.
 

shadow1385

Active Member
I used to split tank it with my brig, but better is to have my coercer mez Mardonn where he stands and tank the rest some distance away. Take Ariorb to 65%, Xerxis to 35%, kill Ariorb, kill Xerxis, kill Mardonn. Xerxis memwipes every 60 seconds. I have the coercer use thought snap a few seconds before the memwipe. This encounter is actually quite easy once you figure it out and just requires coordination.
I'm going to try this later tonight. Thanks for the tips on this encounter.
 

pr517

Active Member
I must have been doing something horribly wrong, as I never could get Mardonn to stay mez'd when I attempted that, along with using movement based cc. Guess I'll give it another shot.
At first my coercer kept waking him up from damaging spells. I turned off auto attack and made sure that if Mardonn was its target that the only spell cast would be Mesmerize. If its target were Mardonn and Xerxis was still alive, when it came to doing something other than Mesmerize, it would force target Xerxis. Then it stopped waking it up. I swapped out all the +melee skills adorns and went for +casting skills just to get it to stick more often. If the first one fails, you just have to start over. But, once it sticks it is constantly trying to reapply so that it is unlikely to ever fall off.
 

macker0407

Active Member
Yeah, with a dedicated mez sequence I don't have an issue keeping him under control anymore. Still, the rest of the enoucnter is insane compared to the rest of the zone. Xersis alone puts on ~22k DPS, Airob another ~2k and when the adds pop they add ~2.5k each, and they have non-trivial HP totals so burning them down quickly isn't an option. No way am I able to keep up with ~32k incoming DPS on the tank with all the AE's and control effects being spit out unless I get lucky again.
 

shadow1385

Active Member
That's my issue right now... I've got Mardonn mezed and under control. I just can't keep up with the incoming dps I'm seeing. 30k-40k incoming dps. For me it looks like a gear issue.
 

pz

Active Member
what are you running for priests, pr517? i know macker runs a yucky druid so not surprised he can't keep up.
 

pr517

Active Member
Mystic and Inq. The outgoing damage of the adds is disease, even their melee, so Prophetic Ward gets it done. Also, use a brawler if you are taking too much damage.
 
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