what's wrong?

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coolman

Active Member
ISXEQ2 Subscription Active. Thank you!
...Please hold while the ISXEQ2 patcher checks for updates...

isxGamesPatcher: Starting (Ver. 20070311.11 by CyberTech/Amadeus)
isxGamesPatcher: Checking isxGamesPatcher: 1 file in manifest...
isxGamesPatcher: Exception: System.Net.WebException: The underlying connection was closed: Could not establish trust
relationship for the SSL/TLS secure channel. ---> System.Security.Authentication.AuthenticationException: The remote
certificate is invalid according to the validation procedure.

at System.Net.Security.SslState.StartSendAuthResetSignal(ProtocolToken message, AsyncProtocolRequest asyncRequest,
Exception exception)

at System.Net.Security.SslState.CheckCompletionBeforeNextReceive(ProtocolToken message, AsyncProtocolRequest
asyncRequest)

at System.Net.Security.SslState.StartSendBlob(Byte[] incoming, Int32 count, AsyncProtocolRequest asyncRequest)

at System.Net.Security.SslState.ProcessReceivedBlob(Byte[] buffer, Int32 count, AsyncProtocolRequest asyncRequest)

at System.Net.Security.SslState.StartReadFrame(Byte[] buffer, Int32 readBytes, AsyncProtocolRequest asyncRequest)

at System.Net.Security.SslState.StartReceiveBlob(Byte[] buffer, AsyncProtocolRequest asyncRequest)

at System.Net.Security.SslState.CheckCompletionBeforeNextReceive(ProtocolToken message, AsyncProtocolRequest
asyncRequest)

at System.Net.Security.SslState.StartSendBlob(Byte[] incoming, Int32 count, AsyncProtocolRequest asyncRequest)

at System.Net.Security.SslState.ProcessReceivedBlob(Byte[] buffer, Int32 count, AsyncProtocolRequest asyncRequest)

at System.Net.Security.SslState.StartReadFrame(Byte[] buffer, Int32 readBytes, AsyncProtocolRequest asyncRequest)

at System.Net.Security.SslState.StartReceiveBlob(Byte[] buffer, AsyncProtocolRequest asyncRequest)

at System.Net.Security.SslState.CheckCompletionBeforeNextReceive(ProtocolToken message, AsyncProtocolRequest
asyncRequest)

at System.Net.Security.SslState.StartSendBlob(Byte[] incoming, Int32 count, AsyncProtocolRequest asyncRequest)

at System.Net.Security.SslState.ProcessReceivedBlob(Byte[] buffer, Int32 count, AsyncProtocolRequest asyncRequest)

at System.Net.Security.SslState.StartReadFrame(Byte[] buffer, Int32 readBytes, AsyncProtocolRequest asyncRequest)

at System.Net.Security.SslState.StartReceiveBlob(Byte[] buffer, AsyncProtocolRequest asyncRequest)

at System.Net.Security.SslState.CheckCompletionBeforeNextReceive(ProtocolToken message, AsyncProtocolRequest
asyncRequest)

at System.Net.Security.SslState.StartSendBlob(Byte[] incoming, Int32 count, AsyncProtocolRequest asyncRequest)

at System.Net.Security.SslState.ProcessReceivedBlob(Byte[] buffer, Int32 count, AsyncProtocolRequest asyncRequest)

at System.Net.Security.SslState.StartReadFrame(Byte[] buffer, Int32 readBytes, AsyncProtocolRequest asyncRequest)

at System.Net.Security.SslState.StartReceiveBlob(Byte[] buffer, AsyncProtocolRequest asyncRequest)

at System.Net.Security.SslState.CheckCompletionBeforeNextReceive(ProtocolToken message, AsyncProtocolRequest
asyncRequest)

at System.Net.Security.SslState.StartSendBlob(Byte[] incoming, Int32 count, AsyncProtocolRequest asyncRequest)

at System.Net.Security.SslState.ProcessReceivedBlob(Byte[] buffer, Int32 count, AsyncProtocolRequest asyncRequest)

at System.Net.Security.SslState.StartReadFrame(Byte[] buffer, Int32 readBytes, AsyncProtocolRequest asyncRequest)

at System.Net.Security.SslState.StartReceiveBlob(Byte[] buffer, AsyncProtocolRequest asyncRequest)

at System.Net.Security.SslState.CheckCompletionBeforeNextReceive(ProtocolToken message, AsyncProtocolRequest
asyncRequest)

at System.Net.Security.SslState.StartSendBlob(Byte[] incoming, Int32 count, AsyncProtocolRequest asyncRequest)

at System.Net.Security.SslState.ForceAuthentication(Boolean receiveFirst, Byte[] buffer, AsyncProtocolRequest
asyncRequest)

at System.Net.Security.SslState.ProcessAuthentication(LazyAsyncResult lazyResult)

at System.Net.TlsStream.CallProcessAuthentication(Object state)

at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Net.Security.SslState.ProcessAuthentication(LazyAsyncResult lazyResult)

at System.Net.TlsStream.CallProcessAuthentication(Object state)

at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)

at System.Net.TlsStream.ProcessAuthentication(LazyAsyncResult result)

at System.Net.TlsStream.Write(Byte[] buffer, Int32 offset, Int32 size)

at System.Net.PooledStream.Write(Byte[] buffer, Int32 offset, Int32 size)

at System.Net.ConnectStream.WriteHeaders(Boolean async)

--- End of inner exception stack trace ---

at System.Net.HttpWebRequest.GetResponse()

at isxGamesPatcher.Updater.ParseManifest()
isxGamesPatcher: Finished
 

bob_the_builder

Well-Known Member
Happens on only 2 of my 3 computers.


I also think there is some sort of memory leak or video leak here recently.

On my 2 computers with OGRE my FPS is around 10 ... on the 3rd machine with no OGRE loaded I am now up to 30FPS.

Anyone else having REAL BAD play experience here recently with ISX/OGRE loaded??

It's so bad I have to stop my OGRE on my 2 machines that are working
 

bob_the_builder

Well-Known Member
So im sitting in a RAID right now, 3 seperate machines. 2 have ISX/OGRE loaded and there FPS is at 9... the 3rd machine is at 30 (they are all the same)

So I unloaded ISX on 1 machine (btw its broke now i cant re-load OGRE) but as soon as I unloaded ISX BOOM my FPS went to 30

HELP!!!!!

I can't play EQ2 with ISX/OGRE loaded atm (not only because of theload error) but also cause of the video/lag/leak

HELP !!!!!!!
 

bm2weed

Member
im haveing same problem i belive its because interspace force patched but could be wroung its looked as though to me interspace patched tonight
 
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