zoning and harvesting

deeje

Active Member
I have prowled the internet for hours now trying to find a answer on how to zone in and out of instances after harvesting with the bot.. the closest I came up with is

; choose the 1st option on the list...and zone.
EQ2UIPage[popup,ZoneTeleporter].Child[list,DestinationList]:HighlightRow[1]
EQ2:ConfirmZoneTeleporterDestination

however it doesn't tell me where to apply this to, so my question is which file is the above code applied to, and if possible please post a example of how to implement the said code so I can learn and get better :)
 

Amadeus

The Maestro
Staff member
First of all, zoning would be an advanced topic with scripting and would probably be easier to actually just write than it would be to explain it.

Secondly, harvest is not intended to be used with 'zoning'. It's intended to be used in a way that you go to the zone you want to harvest, start, and let it go. In fact, I cannot think of how zoning would be useful used in conjunction with harvesting.

So, short answer is that you should not worry about it. You do not need zoning functionality to make good use of isxeq2 with regard to harvesting.
 

deeje

Active Member
Perhaps

This may be true for PVE servers, however I play on a pvp server, and I really don't want to be harvesting watching a movie or something and lose fame due to harvesting. Therefore it would benefit me. As far as the script goes you said you would have to post it, would you mind doing that so I can study it and learn more about scripting..I am familiar with perl, so if its anything like a perl script I should comprehend it pretty easiliy.
 

Amadeus

The Maestro
Staff member
Writing a standalone script is one thing, but integrating something like what you're saying with harvest would be very complex. ..you'd have to integrate the spot where the zone click is located, stop whatever you're doing and move to it, then zone and ..camp, I guess?

Better idea would be to port out via gate or guild hall port, or evac, or just /camp or /quit. There a lot better "oh shit" options than what you're suggesting.

That all being said -- I will again state that isxeq2 is designed to be used on pve servers and no support is offered for pvp server specific issues. My suggestion is that you transfer servers and/or refoll on a pve server and leave that pvp gayness behind.
 

deeje

Active Member
Pvp gayness

Don't know about all of that but, I don't see why it wouldn't be supported for pvp servers. I suppose it is MUCH easier on a pve server seeing how its dull and nothing happens and you can't die besides mobs..so I can kinda see your point. However you posted in one of your previous posts a snippet of code for zoning..thats what I was inquiring about. If you like I can paste what I had...
 

Amadeus

The Maestro
Staff member
I have played, every night, since launch on a pve server and I can assure you that I have never been bored ...nor have I found it dull. I would find the notion of random players attacking me to be ...annoying ...not exciting/appealing/exciting. If/when I ever feel the urge to join the dick size contest known as online pvp, I'll go play a pvp game.

The snippet you posted worked at one time, I havn't tried it in a while. However, it is a snippet that would be used by script writers within a complete script. Harvest was not designed for zoning, so it would require a complete rewrite ...there's no way you could just 'throw it in there' ..even if the snippet worked perfectly. The snippet, when it was originally posted, assumed that the script writer would know how to make the player move to the zoneline/bell/etc... and everything else. The snippet only dealt with the actual act of zoning.

The snippet also was designed to be used with a zone "bell' -- I don't know if it would work with anything else..I suppose you could try it. However, looking at the snippet, if you go to a zonebell and double click on it (so the window pops up) ..and then enter, in the console, those two lines that you pasted ..you should zone yourself (if it's working properly.)

----

And, as a sidebar, the reason I do not support pvp servers is because I do not philosophically agree with the developers decision to impliment pvp servers into EQ2. The game was not designed to have them and I resent the development time being taken away from the game in order to add it. I prefer to think of them as not existing...since the game BEFORE pvp servers was what I originally supported and believed in.
 
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