Who is workin this project now? Im returning to VG and I have ported KBot to a fully object oriented script with perfect pathing. If this project is still alive please send me a PM or drop in IRC and let me know please.
MH
Hello all.
I was banned and left VG for awhile but I am considering coming back.
I have a massive update for this UI comin up in the near future for those who enjoy this project. The list of additions, improvements and bug fixes is entirely too long to lost here.
Please post any...
Sorry gang, I have had a string of bad luck that has kept me from spending time on scripting.
I should be back in the swing of things shortly, but I don't want to tempt the universe to prove me wrong ....
MH
Thank you all for the feedback. I will address these requests as soon as aBot is finished up.
In the meantime, I will keep a list at the top of this forum.
- Auto-Update: I will look into this
- Pet-Assist Button: I will be adding a menu that you can type in your person scripts...
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Please use this thread to discuss anything related to MadHatter's GUI
Thank you,
The Mad Hatter
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Future Features
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Version 1.0r1 Full Release - 060207
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Features:
- Floating / Movable buttons for Sprint, Afterburner and Radar
- Custom Search Window for tracking NPCs, Resources, Players... etc
- Custom Port Window for your Porting Pleasure
- Auto...
I have a new version almost ready for release.
Denthan will post it when things settle for him a bit.
Please post any and all bugs you may have so I canbe sure to address them before next release.
MH
Here is a little function I came up with for this. Hope it helps
if !${Me.Inventory[${WeaponMain}].CurrentEquipSlot.Equal[Primary Hand]}
{
Echo "Equiping Primary Weapon: ${WeaponMain}"
Me.Inventory[${WeaponMain}]:Equip[Primary Hand]
Waitframe...
I'd be willing to help integrate FBBot and Krambot to make a really great all around bot. I understand Karye is in the process of making a DotNet bot, but as a scripter, I do like being able to easily and quikly modify routines as necessary.
If you would like an extra resource, let me...
It didnt work for me either.
You can manually edit the VGSkin.XML file in the Innerspace/Interface directory with the location for the texture files.
There will be a fix for this issue shortly.
MH
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This is the new feedback thread for MHVG aka Basic Needs Script
Post all comments, questions or bugs here!
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Thank...
MHVG Basic Needs Script, < Ver 1.1 Full Realease >, ( May 3, 2007 )
Mad Hatter's Basic Needs Script
Version 1.1 Full Release - 050307
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This is a simple GUI that is designed to general play less keyboard intensive.
Steps...
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