2nd Group build

Gorrok

Active Member
Hi all

I have got my main bot group up to about level 80, and given the grind I thought I might as well start the 2[SUP]nd[/SUP] grp off in the background.
Then I can level them when they have vitality, and I can use them as subs for HM 6-man instances.

I was hoping for some constructive advice as to what could be the best choices.
I am new to this and have done a fair bit of reading on the forums, I have seen similar posts but was hoping for a fresh perspective given where the game is today.

Main grp (Level 80 – SK/monk and mystic 92)

*Shadow Knight / Monk (Possible a lot ;)) – My main account
DPS Tank and if the going get too tough I can swap out to Monk
*Mystic / Beastlord / ( possible SK / Monk ) – My friends main account
Mystic for Wards and DPS buffs , but if a 2[SUP]nd[/SUP] healer is not needed then just bring in the BL to up the DPS.

Wizard - DPS
Illusionist - DPS + buffs, was a bit disappointed that I could not somehow sync timewarp with the wizard’s big DPS spells
Troubadour – Buffs + DPS
Inquisitor - Cures and Heals

Grp2 (just about to start them)

Pally - amends on the warlock – good AOE control for adds - Going to need 2 tanks for alot of raid fights
Dirge - Melee Buffs and Rezzes – Dispatch + debuffs
Brigand – Dispatch + debuffs
Warlock AOE DPS
Warden – nature walk , AOE avoid , heals
Coercer – Power and agro management

And advice would be much appreciated.

Regards
 
Last edited:

dtgreer

Member
Hi all

I have got my main bot group up to about level 80, and given the grind I thought I might as well start the 2[SUP]nd[/SUP] grp off in the background.
Then I can level them when they have vitality, and I can use them as subs for HM 6-man instances.

I was hoping for some constructive advice as to what could be the best choices.
I am new to this and have done a fair bit of reading on the forums, I have seen similar posts but was hoping for a fresh perspective given where the game is today.

Main grp (Level 80 – SK/monk and mystic 92)

*Shadow Knight / Monk (Possible a lot ;)) – My main account
DPS Tank and if the going get too tough I can swap out to Monk
*Mystic / Beastlord / ( possible SK / Monk ) – My friends main account
Mystic for Wards and DPS buffs , but if a 2[SUP]nd[/SUP] healer is not needed then just bring in the BL to up the DPS.

Wizard - DPS
Illusionist - DPS + buffs, was a bit disappointed that I could not somehow sync timewarp with the wizard’s big DPS spells
Troubadour – Buffs + DPS
Inquisitor - Cures and Heals

Grp2 (just about to start them)

Pally - amends on the warlock – good AOE control for adds - Going to need 2 tanks for alot of raid fights
Dirge - Melee Buffs and Rezzes – Dispatch + debuffs
Brigand – Dispatch + debuffs
Warlock AOE DPS
Warden – nature walk , AOE avoid
Coercer – Power and agro management

And advice would be much appreciated.

Regards
You will definately need that Mystic instead of the BL in the main group. Other then that the 1st group looks good. I worry about the second group only having one healer and a leather one at that.
 

Kannkor

Ogre
Grp2 (just about to start them)

Pally - amends on the warlock – good AOE control for adds - Going to need 2 tanks for alot of raid fights
Dirge - Melee Buffs and Rezzes – Dispatch + debuffs
Brigand – Dispatch + debuffs
Warlock AOE DPS
Warden – nature walk , AOE avoid , heals
Coercer – Power and agro management

And advice would be much appreciated.

Regards
So, you're planning to raid mobs that require 2 tanks, and you're doing to do so, with a tank having ONLY a warden?

You say you read through other posts about groups, and 99% of them all say to run a shaman+inq for nearly every type of bot group.

Also, if you have those 2 groups in a raid, the pally will be tanking. With amends, dirge hate, and coe hate, vs an SK with 0 hate gain, the SK isn't keeping aggro. So you now have a MT group with only a warden healing :p

Choice is up to you! However... I'd set up a 'main tank' group if you plan to raid. With a shaman, an inq, and hate gain.

If you're not planning to raid and do heroic stuff... Then I'm not really the person to comment.
 

dtgreer

Member
So, you're planning to raid mobs that require 2 tanks, and you're doing to do so, with a tank having ONLY a warden?

You say you read through other posts about groups, and 99% of them all say to run a shaman+inq for nearly every type of bot group.

Also, if you have those 2 groups in a raid, the pally will be tanking. With amends, dirge hate, and coe hate, vs an SK with 0 hate gain, the SK isn't keeping aggro. So you now have a MT group with only a warden healing :p

Choice is up to you! However... I'd set up a 'main tank' group if you plan to raid. With a shaman, an inq, and hate gain.

If you're not planning to raid and do heroic stuff... Then I'm not really the person to comment.
I dont yet raid but have basically run everything that can be single grouped..

I run this group:
SK
Inqy
Defiler
Troubie
Warlock
Coercer (sometimes Conjurer)


With the two hate mods (troubie / Coer) I have zero hate issues. Even when I drop the coerc for the conjuror I am fine in terms of aggro management. I have never run without either of my hate mods but would guess that hate would be a problem for the sk tank. All in all, I like the crusader as a MT in heroic zones because of the AoE's. Extra AoE DPS. EAsier to grab adds.

Yeah, would need two healers and i would even say plate/chain healers. The leather's just dont quite cut it.

You can get by with only one utility (ill or troubie in your case) but it is tough to get by with one healer unless you massively outgear the zone you are running.
 

Gidgit

Member
I guess you can swap about.

I have a similar question/dilema. With actually the same classes, but swapped about a bit.

can make 2x survivable groups, but then i worry where my DPS will come from.

Eg my first "idea" was:

G1 (MT)
Monk, Inq, Mystic, Brigand, Coercer, Dirge
G2
Pally, Inq, Mystic, Troub, Illy, wizard...

But I'm left with wondering
  • Who is doing the dps?
  • Would I be better with deflier over mystic in the Mt group - inspite of mystic dps boons?
  • Is the Illy worth it over say... a warlock so i have 2x dps classes in G2? (Illy has always been my "main" toon so i have to say yes by default - but i still wonder :D)
 
Last edited:

Gorrok

Active Member
My 2nd grp have not yet been made, i was hoping to draw on the experience of the veterans in these forums.
So given what i have in my Grp 1
*Shadow Knight / Monk , *Mystic / Beastlord , Wizard , Illusionist, Troubadour, Inquisitor.

What would be the ideal characters to put into the mix to give me a survivable good DPS 2 group setup.
I am with GidGit that i am in 2 minds about the illy, but i guess i can always betray the illy to a coercer and then aim for another class.
(unless people think that the illy is worth keeping)

Thanks for all the replies thus far.
 

Kannkor

Ogre
My 2nd grp have not yet been made, i was hoping to draw on the experience of the veterans in these forums.
So given what i have in my Grp 1
*Shadow Knight / Monk , *Mystic / Beastlord , Wizard , Illusionist, Troubadour, Inquisitor.

What would be the ideal characters to put into the mix to give me a survivable good DPS 2 group setup.
I am with GidGit that i am in 2 minds about the illy, but i guess i can always betray the illy to a coercer and then aim for another class.
(unless people think that the illy is worth keeping)

Thanks for all the replies thus far.
Really depends what you are aiming to do content wise. If your end goal is heroic, take what I say with a grain of salt. If your plan is raiding (even just 2 group raiding), then less of a grain of salt. I'm not the most knowledgable person, but I do run a quite successful bot raid.

Set up a pure tank group.
Tank, Inq, shaman, dirge, coe, melee DPS
Set up a half off tank group/caster group.
Tank, inq, mystic, troub, illy, Sorc.

This gives your MT group excellent survivibility, along with hate.
This gives your off tank group the utility they need, along with okay tanking.

I really like my defiler for my MT group, but do I think a mystic can do an near equal job? Yes. Which shaman you choose, is up to you.
Tank for off tank group, I would probably say an SK, as they give the best buffs for a DPS group, and make very good use of reckless when appliciable.

As for the dropping the illy for a second pure DPS, every person I know that has tried that, has went back to an illy. I've personally never tried.
 

insanitywiz

Senior Member
I 2 group constantly. Don't have the oomph to hit the HM yet with just 2 groups, mostly because I don't have the time any more to get everything required done, but all SS EM stuff was dying with ease to...

Monk, Dirge, BL, Coe, Inq, Mystic
SK (Recklesness most of the time), Troub, Wiz, Illy, Inquisitor, Defiler

With something aproximating the group 12 toons above.

I subscribe to Kannkor's heals first way of botting. DPS falls off dramatically if you are constantly dead.
 

Gorrok

Active Member
Really depends what you are aiming to do content wise. If your end goal is heroic, take what I say with a grain of salt. If your plan is raiding (even just 2 group raiding), then less of a grain of salt. I'm not the most knowledgable person, but I do run a quite successful bot raid.

Set up a pure tank group.
Tank, Inq, shaman, dirge, coe, melee DPS
Set up a half off tank group/caster group.
Tank, inq, mystic, troub, illy, Sorc.

This gives your MT group excellent survivibility, along with hate.
This gives your off tank group the utility they need, along with okay tanking.

I really like my defiler for my MT group, but do I think a mystic can do an near equal job? Yes. Which shaman you choose, is up to you.
Tank for off tank group, I would probably say an SK, as they give the best buffs for a DPS group, and make very good use of reckless when appliciable.

As for the dropping the illy for a second pure DPS, every person I know that has tried that, has went back to an illy. I've personally never tried.
As i am looking to eventually try to raid some of the x4 instances (this might just be a dream but hey it is something to aim for)

I might go for the following setup

*Shadow Knight / Monk ,
Defiler
Inq
dirge
coercer
Brigand (or maybe BL)

SK / Pally
*Mystic / Beastlord ,
Wizard ,
Illusionist,
Troubadour,
Inquisitor.

Amazing how my first group will probably most be going into the 2nd grp.

And i am still unsure about my DPS choices.
Wizards are great DPS especially for single targets, but a warlock could be good for the fights where burning down the adds on AOEs would be useful.
Melee DPS i have very little experience. Brigands have dispatch and some good debuffs and can manage agro, BL's are great DPS can swap to heals but agro management is an issue and without warder the DPS drops right down.

Any idea's?
 

Kannkor

Ogre
As i am looking to eventually try to raid some of the x4 instances (this might just be a dream but hey it is something to aim for)

I might go for the following setup

*Shadow Knight / Monk ,
Defiler
Inq
dirge
coercer
Brigand (or maybe BL)

SK / Pally
*Mystic / Beastlord ,
Wizard ,
Illusionist,
Troubadour,
Inquisitor.

Amazing how my first group will probably most be going into the 2nd grp.

And i am still unsure about my DPS choices.
Wizards are great DPS especially for single targets, but a warlock could be good for the fights where burning down the adds on AOEs would be useful.
Melee DPS i have very little experience. Brigands have dispatch and some good debuffs and can manage agro, BL's are great DPS can swap to heals but agro management is an issue and without warder the DPS drops right down.

Any idea's?
Shouldn't have any issues with aggro management with that set up. Your tank will have a ton of +hate, and your BL/Brig will have peaceful link for dehate. And if you really need, put some dehate adorns on wrists and (forearms? or whatever other slot you can). That's another -30 % hate.

Edit: And I prefer warlock over wizard.
 
I just thought I would throw this out there cause it works very well for me, I don't run 2 groups I just have A team and B Team. I run with some other folks when raiding and the numbers are insane!

Group A (main Tank Group) Guardian, Dirge, Swash, Mystic, Coecer and Warden (ya this doesn't fly for Warboar, but anything else it is solid. Bolster the swash)

Group B (Dps Group) Guardian, Troub, Illy, Beastlord, Necro, Inquis (UT for BL, TC for the Necro!! Jcaps for the Bl/Necro and you have Elemental Blast all day long. Be sure to have Deadly dance on troub. It is a bit of a challenge managing hate, adorns are a must, but mobs just melt. :-D

It is not ideal, but a ton of fun seeing what group b puts out and Inquisitor if properly geared will keep everyone alive.

Good Luck on your set up what every you choose!! If I had the extra cash would run a second group, but with expansion coming out gonna have to come up with money for all six account gonna be an ouch for all of us I think lol
 

Kevinshp

Well-Known Member
I am doing pretty good these days with my two groups.

G1 guard dirge mystic coercer inq and BL

G2 Monk dirge illy inq brig and swashy.

I switch out the brig for a mystic so both groups have two heals on real bad aoe fights but for the most part the inq is fine as a solo heals. I am pushing about 2.4 mil dps

I have the BL in G1 because of the guards hate transfer when I had him in g2 he would grab aggro. and a dead BL does no dps
 

dtgreer

Member
Just ooc why do most people who post group makeups not run MT Bruisers? Seems like most people run Crusaders.
 

insanitywiz

Senior Member
While bruisers have a bit more AoE agro, a monk is overall a bit more rounded and survivable.

Crusaders are great for fights that don't require deathsaves/stoneskins, as they do great DPS and bring more group/raid DPS (SK being the king here). Pallies are tough and easymode when it comes to hate.

Guardians are overall the most survivable when you are running temp buffs perfectly, however they don't have great "botability" and have less snaps then a brawler.

Zerkers are a waste of space.
 

Gorrok

Active Member
I am doing pretty good these days with my two groups.

G1 guard dirge mystic coercer inq and BL

G2 Monk dirge illy inq brig and swashy.

I switch out the brig for a mystic so both groups have two heals on real bad aoe fights but for the most part the inq is fine as a solo heals. I am pushing about 2.4 mil dps

I have the BL in G1 because of the guards hate transfer when I had him in g2 he would grab aggro. and a dead BL does no dps
Interesting choice the brig and the swashy, but at 2.4mil DPS no one can argue :)
For DPS i am looking to go Brig , Wizard as i thought having a caster and a melee DPS would cover me for most fights.
I have a Mystic / BL that i can swap when the extra healing is not needed.

What are people doing at the moment to make sure that a group gets the most out of timewarp?
There is a huge difference between timewarp for the Illy and some odd spells from the rest vs time warp timed with Fusion / ice comit / GraveSac ect.
 

dtgreer

Member
While bruisers have a bit more AoE agro, a monk is overall a bit more rounded and survivable.

Crusaders are great for fights that don't require deathsaves/stoneskins, as they do great DPS and bring more group/raid DPS (SK being the king here). Pallies are tough and easymode when it comes to hate.

Guardians are overall the most survivable when you are running temp buffs perfectly, however they don't have great "botability" and have less snaps then a brawler.

Zerkers are a waste of space.
Lol on zerkers.

So, I have a SK and a Bruiser was just curious why most people seem to choose the Pally/Sk, if Brawlers are considered by most to be a better tank.
 

Taubstumm

Member
Dang. My zerker is the shit, but maybe that's what's stopping me from breaking past 1.5mil dps. I despise monks, they can't keep aggro on anything, imo.

Gonna swap my wife's paly with my zerker for a day and see what's what.
 

Reddo

Member
Atm I am running the following set up

Group 1: Monk, BL, Dirge, Inq, Mystic, Coercer
Group 2: Warlock, Necro, Inq, Troub, Illu, Brigand

Doing around 4.5-5.5 million DPS with gear that I have worked towards myself and with a couple friends (not in a raid guild on the server I box on)

Am currently in the process of leveling new toons to replace my dps group (overall I am very disappointed in the mage setup, too fragile and only matches my tank groups DPS)

Going with 2 Feral BL's, 1 Spiritual BL, Mystic, Inq, Dirge. I am fairly certain when this group is up and running it will be doing 3 million + dps and I can easily replace one of the feral BL's for a monk if 2 tanks are required.
 

insanitywiz

Senior Member
Dang. My zerker is the shit, but maybe that's what's stopping me from breaking past 1.5mil dps. I despise monks, they can't keep aggro on anything, imo.

Gonna swap my wife's paly with my zerker for a day and see what's what.
Definitely not DPS to spit at, but nothing special when you stack it against a monks or an SK's. And zerkers don't have the defensive abilities or snaps of either the monk or the SK, nor the survivability of a Pally or Guardian.
 

Taubstumm

Member
Definitely not DPS to spit at, but nothing special when you stack it against a monks or an SK's. And zerkers don't have the defensive abilities or snaps of either the monk or the SK, nor the survivability of a Pally or Guardian.
I run with a zerker, inq, mystic, dirge and two BL. I don't feel like I have much trouble with hate - (I put -hate adorns on the BLs just because I'm not running a coercer anymore). I feel I control a lot more of the aoe encounters than most tanks. I only have to snap aggro on memwipe mobs.

As for survivablility - zerkers have two death prevents, one that's a buff that triggers after a death and one you have to cast. ... Though, I don't feel like he takes a punch as well as monks do, but I'm pretty awesome with the zerk. - I dunno. I don't feel like zerkers should be on the bottom of the list. My monk survives a lot of crap, but he's constantly snapping hate. I'm rarely ever snapping hate with the zerk.
 

Kannkor

Ogre
I run with a zerker, inq, mystic, dirge and two BL. I don't feel like I have much trouble with hate - (I put -hate adorns on the BLs just because I'm not running a coercer anymore). I feel I control a lot more of the aoe encounters than most tanks. I only have to snap aggro on memwipe mobs.

As for survivablility - zerkers have two death prevents, one that's a buff that triggers after a death and one you have to cast. ... Though, I don't feel like he takes a punch as well as monks do, but I'm pretty awesome with the zerk. - I dunno. I don't feel like zerkers should be on the bottom of the list. My monk survives a lot of crap, but he's constantly snapping hate. I'm rarely ever snapping hate with the zerk.
Hate - Hate comes down to buffs and gear. Which class you play doesn't matter at all, unless they have a specific buff you're after. If I recall correctly, the zerk and monk don't really get any hate buffs. So they are nearly on a level playing field. (I believe Zerk gets a when hit procs hate).

The rest of the hate here comes from other classes or items, in which, both classes really have equal options.

Note: Snap wise, zerk will dominate AE rescues. For me, I find this 'meh' at best, because in raid you should have 2 coercive shouts available.

Surviviability - Basically the same as hate. Comes down to buffs and gear. Buffs greatly differ here. Rather than going through each of them, IMO, monks have a LOT more defenive abilities. Something like 8 or 9? Zerk falls short by having 0 stoneskins. That is their biggest downside.

But, many times it's discussed about which 'tank' is the best. When we're talking the best, we're always talking about pushing the class, and/or your group past their limits. Can any level 92 tank in raid pow gear tank Tower of Frozen Shadow fine? Of course. But take a SS heroic geared tank, and tank SS raid content. Fine? Move onto Drunder HM. Fine? Move into PoW. You have to find your breaking point, before you can determine why the class fails. If you don't ever find that breaking point, then it's really hard to compare.

If you don't ever plan on pushing your tank/group to the limits, then nearly any make up (other than being completely dumb like 6 coercers), will probably work fine.
 

pr517

Active Member
Just ooc why do most people who post group makeups not run MT Bruisers? Seems like most people run Crusaders.
They may not be providing any context. If you have two tanks to choose from of equal performance and if both are staying alive, use the one that buffs better. SK buffs better than a bruiser. When I do heroic content, the SK is my first choice and I use the bruiser only when the SK cannot survive. When raiding, I use the SK for 2nd OT, with MT monk and OT berserker. The game is balanced to reward raid/group synergy.
 

Taubstumm

Member
After much thought and having a friend finally persuade me, I betrayed the zerker to a guardian. Holy cow! I miss the 100% ae autoattack - and that's about it. Good lord! This class is a beast in comparison.

Thanks for talking crap about the zerker enough for me to make a change.
 

Kannkor

Ogre
After much thought and having a friend finally persuade me, I betrayed the zerker to a guardian. Holy cow! I miss the 100% ae autoattack - and that's about it. Good lord! This class is a beast in comparison.

Thanks for talking crap about the zerker enough for me to make a change.
Yea, I went from zerk (tso?) days to SK, to Monk now. I still miss the 100% ae auto and 30s AE rescue.

Sadly, that's just not worth it to save the class.
 

quan

Active Member
i always see that the general consent is anti zerker and anti warden...

these are two classes which i use in my main group and have always worked well. Yes the zerker doesnt have a natural stoneskin but i believe 2 can be gained through AA choices. (gut roar, perfect counter) But! what the zerker does have is almost a full minute surviveability without a healer between battle frenzy and adrenaline, two death prevents (unyielding will, vision of madness), a self stoneskin under 50% health (perserverence), lots of ae taunts etc.

i have a 92 sk a 92 pally and a 92 zerker and i use the zerker as a MT. i personally like the zerker better than pally and sk which seem like paper on some of the tougher mass mob fights. Each class has its benefits, the SK is more dps etc. But the zerker in my experience can just survive a hell of alot more. i two group nearly every EM raid encounter out there now and the zerker hasnt held me back yet.

Now for wardens...

every real group needs a warder and a healer with some sort of heal over time or heal proc. yes inquisitors are great and there are many times i wish i had one in my main tank group, when doing heroic content for verdict at 10%. But, not when i am fighting dozekar and i have 2 death saves (natures renewal, tunares watch), 1 8 second invul shield (cyclone) and one 3 trigger stoneskin on a short recast (infuriating thorns) all on my warden. i can almost keep my tank, the zerker, safe from every AE on a single toon, on a dozekar or any other raid red text ae fight. which means less moving, which means less death. And the heal over time stacks wonderfuly with the wards from a defiler/mystic, much better than a reactive proc.


Now i am not saying that inquisitors arent awesome in their own right just that all classes have their uses and their time in the limelight.

yes the more recent expansions put a greater focus on dps thresholds for raid encounters, but ultimately your dps shouldnt be coming from your main tank or your main tank healers.

*** disclaimer out of 35 toons i do have i dont have a monk so they might be awesome
 

Kannkor

Ogre
i always see that the general consent is anti zerker and anti warden...

these are two classes which i use in my main group and have always worked well. Yes the zerker doesnt have a natural stoneskin but i believe 2 can be gained through AA choices. (gut roar, perfect counter) But! what the zerker does have is almost a full minute surviveability without a healer between battle frenzy and adrenaline, two death prevents (unyielding will, vision of madness), a self stoneskin under 50% health (perserverence), lots of ae taunts etc.

i have a 92 sk a 92 pally and a 92 zerker and i use the zerker as a MT. i personally like the zerker better than pally and sk which seem like paper on some of the tougher mass mob fights. Each class has its benefits, the SK is more dps etc. But the zerker in my experience can just survive a hell of alot more. i two group nearly every EM raid encounter out there now and the zerker hasnt held me back yet.

Now for wardens...

every real group needs a warder and a healer with some sort of heal over time or heal proc. yes inquisitors are great and there are many times i wish i had one in my main tank group, when doing heroic content for verdict at 10%. But, not when i am fighting dozekar and i have 2 death saves (natures renewal, tunares watch), 1 8 second invul shield (cyclone) and one 3 trigger stoneskin on a short recast (infuriating thorns) all on my warden. i can almost keep my tank, the zerker, safe from every AE on a single toon, on a dozekar or any other raid red text ae fight. which means less moving, which means less death. And the heal over time stacks wonderfuly with the wards from a defiler/mystic, much better than a reactive proc.


Now i am not saying that inquisitors arent awesome in their own right just that all classes have their uses and their time in the limelight.

yes the more recent expansions put a greater focus on dps thresholds for raid encounters, but ultimately your dps shouldnt be coming from your main tank or your main tank healers.

*** disclaimer out of 35 toons i do have i dont have a monk so they might be awesome
Really comes down to personal opinion, and content you're doing. I've explained my views, and I'm one that really believes that both zerk and wardens aren't the best choices. My opinions are generally based on the higher end content. Not necessarily the highest end, but the higher end.

At this very moment, I'm starting to learn towards Guardians being #1 again with how the latest raid mobs have been going.
 

quan

Active Member
i agree, its more personal preference. i was just offering my different viewpoint as i am also clearing higher end content, using a zerker. there were at least 3 or 4 people advising that zerkers are awful.

personally i still believe each class has its positives and negatives. mind you many of the classes are very similar now and can acomplish the same goal.

ultimately to clear em ss raid content and hm drunder content i dont really think it matters what type of tank your using.
 
Last edited:

Kannkor

Ogre
i two group nearly every EM raid encounter out there now and the zerker hasnt held me back yet.
quan said:
i was just offering my different viewpoint as i am also clearing higher end content
We certainly have a difference in opinion of what 'higher end raiding' means :p

quan said:
ultimately to clear em ss raid content and hm drunder content i dont really think it matters what type of tank your using.
I'm going to be nit picky here, but I doubt many people have even cleared HM drunder at this stage. And I say with some confidence, only 1 bot guild has ever cleared it.

In the end, I think we agree on most things in this thread. It really comes down to preference, and building for certain situations. I really believe there are enough fights that require stoneskins, that any class without them, falls short. Why use a tank that has a large weak point, when others don't. When I say this, I mean being able to stoneskin something every minute, without running out, and doing it indefinitely.
 

pr517

Active Member
Assumptions are the mother of all fuck ups. Cleared it. (Unless you were specifically talking about me, which I doubt.)
 

Kannkor

Ogre
Assumptions are the mother of all fuck ups. Cleared it. (Unless you were specifically talking about me, which I doubt.)
Assuming you meant all of Drunder HM with only bots, well done. I guess that makes 2 raids of people, I can confirm!
 

quan

Active Member
if i had to place a guess id say that, the number of bot raids clearing hm drunder, has more to do with how many people are fielding an x4 bot army. which i am assuming you are from reading your posts. everythings a lot easier to do with an x4.

Also it sounds like you do not raid alone which also adds an edge, 2 people can do more than 1.

so its apples and oranges. :)


For clarification:

End Content: POW... HM SS... HM Drunder
High End Content: EM Raids... HM Drunder
Upper Middle Content: Challenge Mode Instances
Middle Content: Heroic Instances:
Low End: SS Contested and other crap no one does

i believe the above would be a fair assessment of content and how its classified. i would strongly argue that anyone clearing raids is doing higher end content. its not end game but its not in the middle, thus higher end.
 
Last edited:

bob_the_builder

Well-Known Member
Do y'all do the enervated/mythical for all these bots?

I can barely keep track of 3 toons (my wife manages 3 also) let alone 12 or 24 ...
 

popo

Active Member
Do y'all do the enervated/mythical for all these bots?

I can barely keep track of 3 toons (my wife manages 3 also) let alone 12 or 24 ...
I have 12 toons. 6 with myths and 6 without. I'd rather stab myself in the eye than do another 6 epic quests.
 

Kannkor

Ogre
Do y'all do the enervated/mythical for all these bots?

I can barely keep track of 3 toons (my wife manages 3 also) let alone 12 or 24 ...
Well... that's part of running a bot raid. It means you HAVE to maintain your characters, the same as if you were in a raid.

You need your epics.
You need expert/masters.
You need adornments.
You need to reforge.

You need some alts, so when groups need to change, you can.
You must maintain these characters also.

People (usually who don't), always say bot raiding is sooooooooooo much easier. While it's easier as in, you are dealing with less humans, and a bot can handle a lot, it is a lot of work and upkeep. You need to make sure 6(12/18/24) people are doing the right thing.

Note: I'm not saying bot raiding isn't easier, I'm just saying it's different.

Good example: I let one of my toons slack on adorns really, really badly (basically not having any). When I readorned, I ended up with 30+ more CB. What would you do for 30 CB per character if you had no adorns? That's 3 extra pieces of gear!
 

quan

Active Member
exactly.

you spend just as much time doing maintaining them as you do raiding. it does seem very tedious when you have 12 plus toons but it is rewarding in its own way. plus you get to try out different builds etc and see which work best. did i mention that you get to keep all the loot?

myths arent too bad now that you have the "speak like a dragon" tablets! most can be knocked out in a day...

its keeping track of which alt toons have which pieces of armor etc thats the hard part.

anyone know of any good guidelines for reforging equipement? i know a lot of it has to do with current stats and caps but i would assume there is some basic logic to it. for instance

int caster... casting speed to 100... ability mod to 5k.... then all casting speed again.
 

bob_the_builder

Well-Known Member
Me again .. speaking of 12 toons. How do you gear up new toons?

I have 6 new toons 92/300 but I dont know where start.

Running these toons through SS faction quest seems tedious. DO yall use rygor gear and jump right into raid?
 

popo

Active Member
Me again .. speaking of 12 toons. How do you gear up new toons?

I have 6 new toons 92/300 but I dont know where start.

Running these toons through SS faction quest seems tedious. DO yall use rygor gear and jump right into raid?
Form raid with your primary 6 toons that already have gear. Leave the "new" toons in the guild hall. Go farm the shit out HM Zones, etc... Pass the equipment to your "new" six when done. Add a few Prime Master crafted items to fill in the blanks and your on your way to raid zones.
 

Gorrok

Active Member
Hi all

Having done a fair bit of raiding in the years gone by i have seen that the optimal group/raid composition can change from encounter to encounter.

I have been looking at making a 2nd character on some of my bot accounts to give me the flexibility to swap out if i need something extra - but not another account.
I would appreciate any input and advice you all can provide.

Here is my current makeup.

*Shadow Knight / Monk , (Defiler / Warlock / Necro / Troub / Coerce / Beserker / Inq / BL / Swashy / Warden)
Defiler
Inq
dirge
coercer
Brigand

Mystic (Illy / Inq / SK / Monk / Ranger )Pally
Wizard ,
Illusionist,
Troubadour,
Inquisitor.

At a guess i could have the defiler and Mystic play a DPS class to increase my DPS or change the brigand / troub / Dirge out for Range DPS?
If you say that it is not a good idea, then i am happy to just work with what i have :yea:
 

popo

Active Member
Hi all

Having done a fair bit of raiding in the years gone by i have seen that the optimal group/raid composition can change from encounter to encounter.

I have been looking at making a 2nd character on some of my bot accounts to give me the flexibility to swap out if i need something extra - but not another account.
I would appreciate any input and advice you all can provide.

Here is my current makeup.

*Shadow Knight / Monk , (Defiler / Warlock / Necro / Troub / Coerce / Beserker / Inq / BL / Swashy / Warden)
Defiler
Inq
dirge
coercer
Brigand

Mystic (Illy / Inq / SK / Monk / Ranger )Pally
Wizard ,
Illusionist,
Troubadour,
Inquisitor.

At a guess i could have the defiler and Mystic play a DPS class to increase my DPS or change the brigand / troub / Dirge out for Range DPS?
If you say that it is not a good idea, then i am happy to just work with what i have :yea:
Deja, Deja, Deja...Vu
There are so many posts for Group make-up...I suggest doing 5 minutes of searching.
 

Gorrok

Active Member
Thanks for the feedback :p

I have been through a lot of the forums and that is why i built my group the way i did.
I am merely asking for some input as to where i could improve my flexibility by having a 2nd character on an account.

Sometimes you need more DPS for a DPS check, or you need a Warden for the fights where mobs ignore reactives and wards.
Fights where you have to do a ton of jousting, Range DPS could make it all alot easier.

I dont seem myself ever getting more than 12 accounts, especially after having to buy 12 new expansions.

When i started this thread i got a lot of positive feedback clearly backed with experience and thought and hoping to get something along the same line.
 

bob_the_builder

Well-Known Member
9 accounts. 2 are gold with AOD and 7 are silver (use the gear key unlockers from SC)

I am not looking forward to buying 9x CoE expansions... might be a few months to get them all
 

Gidgit

Member
9 accounts. 2 are gold with AOD and 7 are silver (use the gear key unlockers from SC)

I am not looking forward to buying 9x CoE expansions... might be a few months to get them all

yeah just bought 13... Nov is going to be a lean month. ;)

I interested too in anyone's ideas as the the best classes to have on the "same" account as another. I really do not want to get more accounts, but i also would hate to be in that situation where I couldnt get the right "mix" becuase i needed a class where they were both on the same account.

Does anyone have any advice for how the manage this?
 

macker0407

Active Member
Put a tank on the DPS account, and after that just pigeon hole the accounts if you feel like investing the effort(put all 6 healer types on each of your healer accounts, DPS variants on the DPS account, bards on bard accounts, etc.). But, it's by and large a wasted effort as there are vanishly few situations where you need a specific "mix" to achieve anything in this game.
 

Kannkor

Ogre
Put a tank on the DPS account, and after that just pigeon hole the accounts if you feel like investing the effort(put all 6 healer types on each of your healer accounts, DPS variants on the DPS account, bards on bard accounts, etc.). But, it's by and large a wasted effort as there are vanishly few situations where you need a specific "mix" to achieve anything in this game.
Excluding some bot raid stuff!

If you REALLY REALLY want, this is what I and some friends did.

Level a few extra 'groups' of toons on your accounts. I'd actually do opposite of what macker suggested.

In a perfect world, you do 6 groups. That makes 1 of each 'type' on each account. So if the occasion ever arose, you could have 6 tanks in a group, or 6 priests, or any mix.

Now, realistically, what I personally did, was leveled 2 additional groups of toons. So my 6 accounts, each have 3 toons each, which make up some kind of 'standard' group. 1 tank, 2 priests, 1 chanter, 1 bard, 1 dps. They are all mixed. Recently, I needed 3 priests for something, dropped the dps, brought in a priest.

There may be a situation, where you need that 3rd priest on the chanters account and they don't have one - buy some SC (via plat, if you want), and move him. Having the ability to use a little SC every once in a while, can save you a LOT of work ( epics/gear/faction/etc ).

Unfortunately, because you never know what you'll need, you either try to gear everyone, or when you see a need, you back-gear them.
 

bob_the_builder

Well-Known Member
Are there only 3 raid zones in SS?

Ive got 2 groups pretty geared out in Heroic/single group HM gear and wanted to try x4 raid with 2 groups.

Are these the only raid zones worth doing? I assume DOV wont get me any gear. Should I concentrate on clearing the Underdepths zone or is the DP one "easier"?

Raid
Dracur Prime: Sevalak Awakened
Skyshrine: Betrayal in the Underdepths
Dracur Prime: Vyskudra the Ancient
 

Kannkor

Ogre
Are there only 3 raid zones in SS?

Ive got 2 groups pretty geared out in Heroic/single group HM gear and wanted to try x4 raid with 2 groups.

Are these the only raid zones worth doing? I assume DOV wont get me any gear. Should I concentrate on clearing the Underdepths zone or is the DP one "easier"?

Raid
Dracur Prime: Sevalak Awakened
Skyshrine: Betrayal in the Underdepths
Dracur Prime: Vyskudra the Ancient
Dracur Prime: Sevalak Awakened -> Can do the right and left mobs. The mob in the middle is a HM only mob.
Skyshrine: Betrayal in the Underdepths -> Should be able to do most of it. Will probably have to skip Sevalor, maybe Malteor.
Dracur Prime: Vyskudra the Ancient -> Has 1 mob, and is HM.

You should do Sleepers Tomb raid zone. You should be able to do a couple of the mobs in there with 2 groups. (Entire zone can be cleared with 2 groups, but not sure your gear level).
 
Top Bottom