I previously accidently posted the following in the wrong section, I do so apologize about that, and am going to move the question here...
As I have read through the Zerker, and Guard routines I noticed that the acceleration strike achievement ability is trying to be used at the wrong time on both scripts...
heres the original... reply...
As I have read through the Zerker, and Guard routines I noticed that the acceleration strike achievement ability is trying to be used at the wrong time on both scripts...
heres the original... reply...
Someone else also thought that this action should'nt be in the postaction sequence as it is an ability that is used on hostile target... this person also mentioned its mispelled in the abilities xml as well so the mispelling shouldnt be a problem long as they both read the same. So... back to square one, its just misplaced as a post action and should be somehwere else... any ideas?For some reason this line... in the post combat lines
PostAction[3]:Set[AA_AccelterationStrike]
PostSpellRange[3,1]:Set[399]32
does not function correctly and the the ability is never used... also the name is mispelled as
AccelterationStrike in the .iss
when it should be, or i would think it would be the same spelling as used in the game... Acceleration Strike
im not genious but spent a lil time trying to find out why this aa ability doesnt correcly fire.