acceration strike, and the guardian / zerker routines...

demoante

Active Member
I previously accidently posted the following in the wrong section, I do so apologize about that, and am going to move the question here...

As I have read through the Zerker, and Guard routines I noticed that the acceleration strike achievement ability is trying to be used at the wrong time on both scripts...

heres the original... reply...

For some reason this line... in the post combat lines

PostAction[3]:Set[AA_AccelterationStrike]
PostSpellRange[3,1]:Set[399]32

does not function correctly and the the ability is never used... also the name is mispelled as

AccelterationStrike in the .iss

when it should be, or i would think it would be the same spelling as used in the game... Acceleration Strike

im not genious but spent a lil time trying to find out why this aa ability doesnt correcly fire.
Someone else also thought that this action should'nt be in the postaction sequence as it is an ability that is used on hostile target... this person also mentioned its mispelled in the abilities xml as well so the mispelling shouldnt be a problem long as they both read the same. So... back to square one, its just misplaced as a post action and should be somehwere else... any ideas?
 

Pygar

EQ2Bot Specialist
Looking at the ability, its a 3min self buff. Using it in post combat might not be ideal, but it appears to me that it would work.

I don't have an int spec'd warrior to test it though.
 

demoante

Active Member
its a strike manuver, in combat hit, that if it lands it casts that buff... kinda like having a buff or mod on a weapon, has to strike an enemy.

I've tried to use it outside of combat, and doesnt work... also its 24 second ability, with a 30 sec recast time, so out of combat wouldnt be to beneficerary. The attack also does in the area of 300 damage to the target. and you recieve 3 chances to cast the self buffs within the 24 secs and the buffs last 3 mins.
 
Last edited:

demoante

Active Member
been using this routine for a bit now, everything else seems to be pristine, only reason i ever bothered mentioning this buff, is cause of the 24% haste, 25% dps mod's i can get from it 8)

youve done quite a good job, IMHO
 

demoante

Active Member
*can the Sphere abilities such at Stone Sphere be added? I seem to be using this alot for damage absorption... mainly around 60% hp. it normally has a 3 min reuse timer...
*also add buckler reversal as a self buff
*also belly smash is not casting directly after smashing blow, needs to be this way since the mob has to be knocked down in order to cast this ability.
 

dozzier

Active Member
Pygar said:
Looking at the ability, its a 3min self buff. Using it in post combat might not be ideal, but it appears to me that it would work.

I don't have an int spec'd warrior to test it though.
For this to work it needs a mob target, it does a melee attack and then you get the buff its not a clicky.
 

demoante

Active Member
buckker reversak still not working...

and belly smash still isnt being cast at the correct time, it has to be directly after staggering slam... back to back with minimal non casting time, it only can cast if the mob is knocked down and thats what staggering slam does.
 
Top Bottom