Stand behind it.Anyone have any idea on first named in temple inner sanctum.. throws like a green wave and wipes group in 1 hit except tank..
Heal more, or get more resists/HP.
Stand behind it.Anyone have any idea on first named in temple inner sanctum.. throws like a green wave and wipes group in 1 hit except tank..
As soon as 1 person is out, they can click everyone else out.Pov
He ports you away from him 3 times and spawns shadow adds. If an add is killed the person landing the deathblow is ported back to the named and must be careful not to 'wake' him. When 5/6 of the group is back they can click on the remaining player's 'bird thing' to continue fighting the named.
Keep tank 20m away from group at all times. Your group shouldn't ever have to move.How do you guys do the first namer in Thresnet? I have on Ogrefollow, kiting the namer, but the pools overwhelm me too fast.
If, when he starts casting Shralok Infection, your tank is not in melee range and his target changes, he'll cast it on everyone in range. If your tank is in melee range when he casts it, it'll only apply to the tank. I found it quite difficult moving around a lot because he'd often end up casting the curse on my whole group and it became overwhelming. These days if I expect he'll cast infection again shortly I just keep my crew still until he finishes casting it. I'd estimate he casts it every 45-60sec, but I haven't gotten an exact timer down. When I see him casting the memwipe + kb I hit him with a force target just incase.How do you guys do the first namer in Thresnet? I have on Ogrefollow, kiting the namer, but the pools overwhelm me too fast.
That is the fight. Don't let anyone die and if they do die, they are out for the fight. It's a shitty fight. There's a reason for the verdict, but I can't remember what it is right now.Did Sanguine the other night. Everything worked great, pretty easy until High Inquisitor. Was getting random hits on group members by named for 7-8 million called "deliver verdict". Tank had aggro the whole fight and I didn't see any red texts or cast bar for this ability. Was dispelling magic on my Coe every time it was up, not sure if that mattered. Once group member dies, they had a detriment on them preventing from being rezzed back. Tried running them back but they died as soon as they got back. Was 10 min into the fight and Raudin was at 70% still. With 3 dead group members that can't be rezzed, pretty much a wipe.
Tried manually and using BJ script and same result.
Anyone know how to get past this insta kill and rez prevent? I'm sure I am missing something pretty basic.
Group is Guard, Coe, Dirge, Ranger, Def and Warden. Resist 140k+ and wearing 4/4 blue or green with a few gems.
My last zone to complete as well....there is a known bugged on that named if you wipe you pretty much have to zone out and back in to reset the bug. But still trying to figure out the strat - currently my thinking is to kill the 4 bone piles at the same time since the replacement adds for those hit a lot less than if you just stay on named and he calls the piles to him at 90%.Is anyone get through Ossuary: Choir of T'Vyl ? This is last zone I didn't get finished.
The first namer are hitting so hard, Is some strait on him or just bugged out?
Anyone can confirm this?
Yep, that was exactly it. Thanks!Oh, I think I remember what causes verdict. He will check power throughout the fight. If someone is below a certain threshold he will kill them.
Ossuary: Sanguine Fountains
The Sanguine Fiend:
He has an effect on him that lasts for around 10s that must be dispelled with absorb magic, it is called Harden Bones, other than that its jousting according to the red text and killing the add which will turn into a semi copy of the named if he gets too close, you can stand in between him and the named and he dies pretty easy. I have attached a little script that helps with the dispel you can run it on any mage.
How do you use and where do you put these scripts? not used one b4, many thanks.
K........
It's one of the most annoying fights ever. There shouldn't be a mob that one shots anyone in the group if the person in that groups is wearing the best armour they can wear at that given point. It's really annoying that the only real strat to this fight is to zerg it.Has anyone sussed out what to do with Achiun K'dal casting "bone spear" in Resonance of malice the triplets named.. damn its a pain.. I can manage to do the zone, but cant seem to sus how to survive that cast he does.
many thx
K...........
Nm sussed it, after trying different things seems that if you stun Achiun it stops casting the long cast of "bone spear". So even at other end of room I pause my swash and run over and stun then run back and un-pause, works a treat hardly any deaths.... yay
K..........
What zone is this for?Pov
He ports you away from him 3 times and spawns shadow adds. If an add is killed the person landing the deathblow is ported back to the named and must be careful not to 'wake' him. When 5/6 of the group is back they can click on the remaining player's 'bird thing' to continue fighting the named. At 25% he will cast something that blows everyone across the zone.
Stonefang
Every 15% he casts something you have to duck out of the room to avoid.
Kessastras
Drains power if a group member is outside 15m of each other but also casts an arcane fear spell that (I think) is a targeted AE. About 4-5 times throughout the fight Kessasras will fill the room with click-able copies of herself and grant someone a vision of where she really is. The real copy needs to be clicked in about 30s.
Kesa
A few times throughout the fight she spawns a bunch of adds that slowly make their way back to her. If they hit her they give her a buff. If they hit you they do damage and a power drain. Also, at times during the fight if you are not in the middle of the room someone gets Zapped.
Rhag and disciples
Throughout the fight there is a curse that ticks down for 60s and is passed to another group member when it is cured. If the curse goes uncured it passes to another group member and gets reapplied. Also, throughout most of the fight, there are spots on the floor that you have to avoid.
This first part of the fight is a warrior. He has a memwipe but is straightforward. After you kill him Rhag will come out and death touch your tank.
Next is two summoners that are stationary. They will periodically call adds.
The last part is two shissar. At this point the things on the ground stop spawning.
It is already done, but not released yet.Ossuary: Sanguine Fountains
Gore: What a boring fight, here is the step by step for this fight in case anyone is struggling.
1/ take your mage off of assist so it can target the gore directly
2/ put absorb magic at the top of the mage cast list
3/ make a macro to "/target sanguine spray"
4/ pull the mob so your group is between it and the lava pool thing, you can move scouts behind it during the fight
5/ watch for the adds and use the macro
6/ rinse and repeat for ages, it's so dull
If bjcasey fancies scripting that it would be great to do it all with one button press![]()
Ogrebot will handle the mage absorb magic automatically.Ossuary: Sanguine Fountains
Gore: What a boring fight, here is the step by step for this fight in case anyone is struggling.
1/ take your mage off of assist so it can target the gore directly
2/ put absorb magic at the top of the mage cast list
3/ make a macro to "/target sanguine spray"
4/ pull the mob so your group is between it and the lava pool thing, you can move scouts behind it during the fight
5/ watch for the adds and use the macro
6/ rinse and repeat for ages, it's so dull
If bjcasey fancies scripting that it would be great to do it all with one button press![]()
Just set your Chanter to auto target that named, and put one of his interrupts long range (See Hemorhage/Ultraviolet Beam) near to the top of cast order for that fight. Job done.It's one of the most annoying fights ever. There shouldn't be a mob that one shots anyone in the group if the person in that groups is wearing the best armour they can wear at that given point. It's really annoying that the only real strat to this fight is to zerg it.
I tried using "set up for gore" (and tried other names) and nothing happened even when pulled, I checked all my settings as I had to reset some of them as was using BJ's earlier. Is it supposed to work yet? thxOgrebot will handle the mage absorb magic automatically.
Use Autotarget to handle the sanguine spray.
There isn't a set up for gore.I tried using "set up for gore" (and tried other names) and nothing happened even when pulled, I checked all my settings as I had to reset some of them as was using BJ's earlier. Is it supposed to work yet? thx
K..........
Make sure your OgreBot Grind Options are off if you want my stuff to work. Kannkor coded the zone after I did, so I don't have it disabling Grind Options right now. Next patch will do this for you.BJS - your script for the fiend, when he calls out the warning about being far away the group run far away. I have to manually call them to me, is it only happening for me or has anyone else noticed this?
Do you run with a Mystic? I cast GDP and Spirit Tap on pull then go get a coffee.For some reason I just couldn't get past the inquisitor in fountains, my coercer's mana flow just wasn't fast enough to replenish mana b4 someone dies there was a right delay. I tried casting before he cast his spell to take all the mana away but mana flow just hung for ages and sometimes just didn't work at all, I even looked at my AA's. I re-zoned and that didn't work, I hope its bugged or something cos I've done it loads b4. And my dirge after he died kept casting his buffs as it said he didn't have enough space left but I had changed nothing and had to log out/in again to stop it..
distguntled
lol
K.......
"Broken"Updated. Just missing strats for: Ossuary: Choir of T’Vyl
yea a mystic and a warden, ill try again today and see what happens, thx a lot..Do you run with a Mystic? I cast GDP and Spirit Tap on pull then go get a coffee.
Group Death Preventyea a mystic and a warden, ill try again today and see what happens, thx a lot..
PS. whats GDP plz?
K.......
cant see that on mine only got Ancestral savior. whats the grp one called cant find that one.. thxGroup Death Prevent
Use Tunares Watch from the warden? Unless you are only running 1 healer of course. You probably don't need GDP on pull.cant see that on mine only got Ancestral savior. whats the grp one called cant find that one.. thx
K......
if you want to feature request it, i can turn off their deaggros from their cast stack. I just didn't think about it.Thanks, yeah I got there in the end.
It was a case of stripping out the deaggro from Dirge and Ranger (evade, evasive manoevres etc) and adjust aggro feeds. Its a fiddly fight but was glad to see them drop![]()
I recoded it so it's exactly like that on the right wall. Just hasn't been released yet.I just want to put it out there. I hate the scripting you guys did for Elder in RoM. I put my guys in a circle and hit campspot. It made the fight easier and faster - less running. Easier to get my casters casting again.
That's what my script does. Makes a circle and camp spots.I just want to put it out there. I hate the scripting you guys did for Elder in RoM. I put my guys in a circle and hit campspot. It made the fight easier and faster - less running. Easier to get my casters casting again.
I don't believe it's a dps check. However, from my experience the last two fights have always been buggy. From what I've seen/tested, if anybody dies on the Inquistor and you don't wipe completely (same for Gore), your entire group takes massive damage when you fight Gore. I've also seen where if you zone out or evac during the Inquis or Gore fight and come back in (it only takes one toon), the Gore fight is not doable as you take group damage on pull. I'm still not sure what's up with it but I did clear it this morning. I also wiped on the inquis (burned down too fast and got the Verdict stick) and revived, ran back, pulled and killed it. Then pulled Gore with no issues.Is it possible there is a dps check on the embodied Gore. Getting wrecked n havent been able to figure out why. Brought in double heals same result. His outgoing dps is overwhelming. I had the mob on farm status and then xfered servers. Now that Im on a different server mob is running train on me.
It doesn't say it directly but.... if you hit set up again below 25% the group will move. I made my own MCP button for the move tbh though...Pov
He ports you away from him 3 times and spawns shadow adds. If an add is killed the person landing the deathblow is ported back to the named and must be careful not to 'wake' him. When 5/6 of the group is back they can click on the remaining player's 'bird thing' to continue fighting the named. At 25% he will cast something that blows everyone across the zone.
Any advice on how to setup for the last 25%? I think I've tried everything in the book and it gets me everytime. I can clear just about every other zone with no issues but this one mob one-shots most of my group on the knock back and that's with blade dance running, spirit tap, you name it.
My only other option to try is to see if I can move all of my toons down below before the 25% but when I jumped down at 28% with one of my scouts it instantly died.
Hot damn! I'm going to try this again now. However, I thought the nasty aoe/kb happened at 25%. I'm now assuming that I need to probably group DP in order to survive the kb at 25% in order to re-setup at the north? Or are you saying I shoudl use re-setup before the kb?It doesn't say it directly but.... if you hit set up again below 25% the group will move. I made my own MCP button for the move tbh though...
- Pov Xin'Kaas
- Added 'set up for pov'
- Pre-pull/ while he has 25% health or more, this will place the group just behind the named.
- If Pov is under 25% health, this will place the group on the ground (to the north).
- When a toon comes out of the blackness, they will click bodies. Starting with whoever is nearest to them.
- When he hits 25% and starts casting his spell, you should probably do "something". Here is my recommendation.
- Use some kind of death prevent/group wide damage reduction, then hit your set up button. This will get them to the ground where they can start healing again. This also allows for the tank to easily bring the mob back. You'll want to be careful about having the frontal thing hit the group when you bring him back (again, group dp will help).
- If you don't have a group DP... well... Figure it out.
I changed it, it's now under 30%, so you can do it the second he starts casting.Hot damn! I'm going to try this again now. However, I thought the nasty aoe/kb happened at 25%. I'm now assuming that I need to probably group DP in order to survive the kb at 25% in order to re-setup at the north? Or are you saying I shoudl use re-setup before the kb?
Either way I'll suppose I'll try it both ways.
Eddie,I still cannot kill the 2nd named in Resonance of malice.. I use bj script and everything goes good and fine til a certain percent sometimes its random once 50% this time at around 20% my group keeps getting hammered by something like ever 2 seconds.. my toons go from full health to almost dead in 1 -2 hits.. I don't know the hell is happening and there in mostly green gear.
Is that the one with the green pools?I still cannot kill the 2nd named in Resonance of malice.. I use bj script and everything goes good and fine til a certain percent sometimes its random once 50% this time at around 20% my group keeps getting hammered by something like ever 2 seconds.. my toons go from full health to almost dead in 1 -2 hits.. I don't know the hell is happening and there in mostly green gear.
No real need for revised strats. He's still not control effect immune and the x2's don't do meaningful damage to appropriately geared tanks, so can be ignored beyond having the tank tag them when they become mobile to make sure they don't take out a DPS.Is there a revised strat for Embodiment of Gore for the baddies that cant make the dps check? I was used to getting roflpwnd because of the inquiz bug but the fight definitely looks like its been patched to fix the x2s. Best Ive done is gotten them to 30% before they morph. Tried more heals and that was a no go.
It's not JUST that... something else is going on with this guy and I can't figure out what it is... On one group i never have a problem... he never hits anyone with verdict... and they follow the script beautifuly. On my second group he kills random people randomly but ALWAYS early in the fight. Also I am hawking their mana bars and they are absolutely full but still get slammed. if I then revive, leave the zone, come back and run back once their mana has regened to full they generally pick up the fight and they dont get verdict'd again.Yep, that was exactly it. Thanks!
Have have been stuck on this guy (Insider T'Shal) for some time now.Castle Highhold: Insider TreacherNamed on the Left through Portal -
Spawns lots of Grimlings that rush towards your group every 10s or so. Everytime you kill one, it will spawn a clickable orb in which you must click. Once you click this, it spawns a none aggro portal like mob which will self destruct after 20s.
You must kill the portal mobs before they blow up, or you'll take increased group damage.
If you don't click the orb, it will float towards the named and spawn extra adds.
Not sure if there is an Apply_Verb method which could be used on these, but just clicking/killing seems to work well enough.
Make sure after its dead to pick up the Orb that spawns where the named was stood.
Yea i actually tried that... and it delayed the verdict... but the group without the brig got verdicted again as soon as spirit tap wore offSpirit tap right after pull..go make a sandwich and check the news....
The power issue was my main problem initially, but since I've cleared this on a few different groups and none has a brigand. I have seen random people get wiped quickly after pull from time to time. Now I just toss a group death prevent or group stoneskin, or even preheal with some big wards, that seems to do the trick. Long fight regardless, as North said, usually good time to make a sandwich.It's not JUST that... something else is going on with this guy and I can't figure out what it is... On one group i never have a problem... he never hits anyone with verdict... and they follow the script beautifuly. On my second group he kills random people randomly but ALWAYS early in the fight. Also I am hawking their mana bars and they are absolutely full but still get slammed. if I then revive, leave the zone, come back and run back once their mana has regened to full they generally pick up the fight and they dont get verdict'd again.
The question i have between the groups however is this. the group that has no trouble has a brigand in it. It used to be a necro but i swapped that character with my second group. So basically whichever group the brig is in has no trouble with the fight... OR... is it whichever group the necro has in it ALWAYS has trouble with this fight. interestingly enough its never the necro that seems to get verdict'd. However I am wondering if it is something the necro is or isnt doing or if its possibly something in the brigs combat stack that is preventing the verdict... Still can't tell for sure either way.
I tried this fight again last night. This is what I discovered. First off it took three attempts. The first attempt I burned the adds immediately causing him to hit like a truck. The second attempt I went SF (singular focus with no AE), he healed up twice to 100% by killing the adds. Last attempt, I allowed him to kill one add healing to 100% but I took out the 2nd add at 50% cause the fight to be an easy burn and he got to only 6 increments on me. He seem to have it out for my healers taking them out of the fight. If this happens, after about one minute you can revive and run back to the group just make sure you have the chanter cast channel focus with manasoul but give instant power. He will randomly pick a member to drain life/mana instantly. I think he has a remote that indicts something like, " Let's see if we can put that damage to use". I do not know the exact wording, but at that point I had my inquisitor cast equilibrium and DP the tank just in case preventing the death. Oh btw, if you use a mystic use spirit tap. Hope this helps.Did Sanguine the other night. Everything worked great, pretty easy until High Inquisitor. Was getting random hits on group members by named for 7-8 million called "deliver verdict". Tank had aggro the whole fight and I didn't see any red texts or cast bar for this ability. Was dispelling magic on my Coe every time it was up, not sure if that mattered. Once group member dies, they had a detriment on them preventing from being rezzed back. Tried running them back but they died as soon as they got back. Was 10 min into the fight and Raudin was at 70% still. With 3 dead group members that can't be rezzed, pretty much a wipe.
Tried manually and using BJ script and same result.
Anyone know how to get past this insta kill and rez prevent? I'm sure I am missing something pretty basic.
Group is Guard, Coe, Dirge, Ranger, Def and Warden. Resist 140k+ and wearing 4/4 blue or green with a few gems.
Gore isnt too bad... i tried the scripts but i think its overkill and just setting a few things up ahead of time makes this kind of a tank and spank. Have an enchanter stifling at all times. move that to the top of the cast stack and ignore duration. This will keep blood spray from landing which makes the fight easier. Can still heal through it if he lands blood spray but before i geared up some this really was the difference maker for me. Also make sure the chanter is hard targetting the named so that when the blobs spawn and you have your group burn them down the chanter is still stifling Gore. Then set the tanks auto target list to have the blobs first (their exact name escapes me atm) and the named next. Ignore the larger adds, and you can pretty much face roll him right at the top of the stairs. Also make sure you have the named pulled away from the fountain with your group between him and the fountain so that when the adds come, they come to your group and dont touch him healing and buffing him. Setup like this. walk away.. make a samwich... come back to loot.. USUALLY.Never had a problem with the inquis. My bitch is Gore. Never have I seen a buggier mob in this game. Fought him where the script worked flawless, by this I mean soe's script. I've fought him with me taking absolutely no damage the entire fight. I've also had him hitting like a freight train right off of pull and having 2 bones on me the entire fight. Dp's and spirittap save my ass, but some days its a no go he just punks the group . All in all he's an asshole. lol
North
Quoted For Emphasis.I have come to the conclusion that Kannkor is right and that pet classes are the Devil