AOE Timer Countdown

Pygar

EQ2Bot Specialist
Funny, was just talking about working on this lastnight.

Alternatively the aoe immunity hack could be added to isxeq2 =D

Thinking thru this script though, I thought really you want to be able to set a timer and be able to recognize when the mob has used an aoe.

A mob with a single aoe on a single timer is an easy case. You know there is a 36 second timer on the aoe, but you don't know exactly when it will start.

So you need a script you can preload with events such as immediatly after mob aoe's, /raidsay DPS in, now count 32 Seconds and /raidsay DPS out.

The script would then recycle.

What I don't know how to trap in this case is when the mob has cast an aoe.

My only work around for this is to run a script like this on my brigand:

1. Summons Sporeling pet
2. When sporeling pet dies, then announced dps in set wait timer to <x> seconds
3. Re-summon sporeling pet
4. At <x> seconds, announce dps out.

Its sloppy, and only works cause the brigand is aoe immune but his worthless pet isn't. Problem here is the pet casting time is wasted dps.

Anyone have a better idea how to determin when the aoe has fired for a script like this?
 

Karye

Active Member
You guys might want to take a look at Advanced Combat Tracker. It has this functionality built into it by reading logs and displaying a timer. It's also able to account for Rogue and Shaman AAs that can modify the timing on AEs. It might give you some ideas on how you wish to implement it.
 

v01d

Well-Known Member
Karye

ACT does a fine job of timing but has no ability to feed that inforamation to the rest of the raid. If a script were used instead (the same info available to ACT is available to a script) it would be a simple matter to output that info in raidsay or a chat channel.

Pygar

Anything that appears in your logfile can be used as trigger, ie "winds of whoopass hit's so and so" (this how ACT times AE's btw)


v01d
 

Pygar

EQ2Bot Specialist
Hmm, but this requires knowing the specific regex phrase for each mob. The method I was using worked regardless of the aoe type, but agreeably not ideal.

I'll meditate on this one more, seems like there is a better way to do this.
 
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