Can I check Casting Speed?

Valerian

ISX Specialist
oh, so you mean this?
Code:
<Text (snip) Tooltip="This value only reflects the property-type mods on items and is therefore likely inaccurate">Spell Cast</Text>
<Text DynamicData="/GameData.Stats.Spell_Cast_Percent" (snip)>100%</Text>
<Text (snip) Tooltip="This value only reflects the property-type mods on items and is therefore likely inaccurate">Spell Reuse</Text>
<Text DynamicData="/GameData.Stats.Spell_Reuse_Percent" (snip)>100%</Text>
<Text (snip) Tooltip="This value only reflects the property-type mods on items and is therefore likely inaccurate">Spell Recov.</Text>
<Text DynamicData="/GameData.Stats.Spell_Recovery_Percent" (snip)>100%</Text>
 

sonatartica

Member
but spell reuse is not CA reuse

profit display only spell reuse

also if you have items from TSO some have only reuse for beneficial or hostile (same for some AA) and the dynamicdata profit use is not accurate always so be carefull =)
 

Amadeus

The Maestro
Staff member
The only other "Stats" gamedata member I saw in the disassembly was:

Code:
Stats.Spell_Reuse_Spell_Only
If it's not in the UI, then I'm not sure why the client would know this information. There is a call to the server *EVERY* time you try and use an ability, and I imagine the server tells the client at that point how long the cast time should be. Anything else would be both exploitable as well as extraneous.

But, if you find it somewhere in the UI or can think of any reason why the client would need to know this information at any other point than when actually using the ability, then that might be a point of departure on locating the information.
 

insanitywiz

Senior Member
but spell reuse is not CA reuse

profit display only spell reuse

also if you have items from TSO some have only reuse for beneficial or hostile (same for some AA) and the dynamicdata profit use is not accurate always so be carefull =)
Spell Reuse and CA reuse are the same for my SK, so not sure how you are seeing something different.
 

ACiDXiAN

Active Member
Spell Reuse and CA reuse are the same for my SK, so not sure how you are seeing something different.
Ability Reuse percent reduction:
${EQ2DataSourceContainer[GameData].GetDynamicData[Stats.Spell_Reuse_Percent].ShortLabel}

Spell Reuse percent reduction:
${EQ2DataSourceContainer[GameData].GetDynamicData[Stats.Spell_Reuse_Spell_Only].ShortLabel}

Ability Cast percent reduction (aka Cast Speed in the person window):
${EQ2DataSourceContainer[GameData].GetDynamicData[Stats.Spell_Cast_Percent].ShortLabel}
 
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