Can I turn off navigation for the craft script?

allspaminthecan

Active Member
I'm in my guild hall doing writs and the craft script fails constantly just because it fails to get close enough to the craft station. Even though I have no paths defined in the zone navigation XML settings file, the craft script detects the nearby craft station and takes off.

I'm sure the correct way to do this would be to create the zone navigation settings file, but when I had done that, I noticed that the file was being erased repeatedly. I have no idea why, but every few minutes, all the settings in the file get erased... on disk as well. Good thing I had a backup.

I would like to be able to tell the craft script to just wait until i manually walk over to the craft station. Is there a way to do that?

When I tell the script to only use the targeted station, the script jumps the gun and doesn't wait until I move to the station, so that doesn't work either.
 

Pygar

EQ2Bot Specialist
Click the use targeted station option and don't start the script till your standing in the station (in range).
 

yeager

Active Member
Not exactly the same question but...
I managed to eek out a navigation that works, however, when it starts a writ it seems it can be standing almost anywhere but when it goes to hand it in it the craft bot wants to be right on top of the writ giver. Why doesn't it return to the spot where I said the writ giver was instead of trying to crawl on top of it?
 

mycroft

Script Author: MyPrices
Not exactly the same question but...
I managed to eek out a navigation that works, however, when it starts a writ it seems it can be standing almost anywhere but when it goes to hand it in it the craft bot wants to be right on top of the writ giver. Why doesn't it return to the spot where I said the writ giver was instead of trying to crawl on top of it?
Turned off all of your speed buffs?
 

Valerian

ISX Specialist
I'll look into it. It's probably something with the final point precision, for devices it needs to get really close, but I can make it less precise for npcs I believe.
 

Valerian

ISX Specialist
for next time Amadeus rebuilds the extension:
Code:
v8.59 - Precision path writers rejoice! Craft will no longer try to stand on top of writ givers,
        wholesalers, or brokers. It will now stop within 3 meters of the point set in the
        navigation, and NOT try to adjust after that. Extra tight precision is still in effect
        for tradeskill devices.
 

bjcasey

ISX Specialist
for next time Amadeus rebuilds the extension:
Code:
v8.59 - Precision path writers rejoice! Craft will no longer try to stand on top of writ givers,
        wholesalers, or brokers. It will now stop within 3 meters of the point set in the
        navigation, and NOT try to adjust after that. Extra tight precision is still in effect
        for tradeskill devices.
You start writing patch notes like that and I'm going to start believing you work for SOE :)
 

Valerian

ISX Specialist
Yeah, well I figured the patch notes have been rather boring lately, I may as well throw some flair in every now and then.

Anyway, yeah. that jerkiness has annoyed me a bit too, and it should be gone with the next major ISXEQ2 update. (Amadeus doesn't like to rebuild craft unless it's a major extension update, or big bugfix in craft. It simply takes too much time to do it for every minor change.)
 

yeager

Active Member
Great! Now if we could just pick the nav file we wanted to use from a drop down list it would be perfect.
 

woody07

Active Member
nav points

how do i make nav points to tell the writ bot where my writ giver is in my guild hall? if i stanbd at the writ giver and set it going it will get a writ and automatically turn round and run to the engraver but it wont run back afterwards, so the craft script ends and i have to manually walk back and hand in.
 

woody07

Active Member
thanks i tried a few different search terms like crafting path and writ pathing but didnt come up with anything.
 
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