Checking buffs on other players

Jarlax

Active Member
Hey all -

I know that I can use ${Me.TargetEffect[DOT NAME](exists)} to check if a npc I am fighting has an affect already on it. For example my shaman will cast slow on a mob and then not cast it again until it wears off.

But is there a way for me to check if another player has a buff on? It would be helpful for combat specific buffs to see if they are on the player or not.

Thanks for any help you can provide.
 

Eris

Active Member
Yes, in the same manner even, just need to make them your offensive target (/targetoffensive <name> in the actual VG commands)
 

djvj

Active Member
I don't think the game tells you if your defensive target has buffs on them. If it's not provided by the game, ISXVG can't read it.
 

Korrigan

Active Member
djvj said:
I don't think the game tells you if your defensive target has buffs on them. If it's not provided by the game, ISXVG can't read it.
Duel someone. The check for buffs are there; You just cant see them by any normal means. Just because you cant see invis, doesnt mean a mob isnt there, you just have have the right tool on how to look.

That being said... I dont have the answer on how to, however, I see that it's already been answered. ;)
 

Amadeus

The Maestro
Staff member
Duel someone. The check for buffs are there; You just cant see them by any normal means. Just because you cant see invis, doesnt mean a mob isnt there, you just have have the right tool on how to look.
I'm not sure who is right off hand in this discussion, without getting online. However, I can say that this logic is not always true.

ISXVG is only capable of accessing information that your VG client "knows". For example, VG could be coded in such a way in that if a mob was invisible, your client may not know it's there at all. That means that NO TOOL ON EARTH will be able to tell you about that mob. Again, I can't remember off hand how VG does it, I'm just saying that this logic, while making sense, should not be taken as truth.

I can tell you that there are a LOT of things in VG that are sent to you directly by the server and there's nothing I could do to help you with it. For example, ISXVG can't tell you if a spell is going to cast successfully or not. The way it works is that you cast a spell, the client sends a message to the server asking if the spell "can" land...and then the server sends back a message saying that it "fails" or that if it doesn't ...THEN things happen.

That's just an example; however, the best thing to think of when you're thinking of what's possible with ISXVG (or any modern game) is that the client probably will not know anything unless it *needs* to know it. So -- does the client need to know a player's buffs when you're dueling them? Perhaps ...but, when you're dueling...doesn't a player show up as your offenseive target, not your defensive target? I was under the impression (though I haven't played for a while) that buffs were available for offensive targets (PC/NPC/etc) and 'encounter' members ...but, were they available for group/raid members or any 'defensive' targets?
 

Stardog

Active Member
target offensive

You need to target the Player.. then you can see what they have.. you will need to target them with the /targetoffensive command like Amadues says.
 
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